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Stargate Teleporters Complete

Stargate Teleporter Complete This version is no longer supported and will not receive further updates. Please use the improved release, Stargate Teleporter Complete V2, which can be found here https://steamcommunity.com/sharedfiles/filedetails/?id=3394509130 Teleporting Objects CLASSNAMES FOR THESE land_Stargate_Portal land_Hidden_Portal land_Hidden_Portal_Wood land_Hidden_Portal_Centre land_Hidden_Portal_small… (more)

Stargate Teleporter Complete This version is no longer supported and will not receive further updates. Please use the improved release, Stargate Teleporter Complete V2, which can be found here https://steamcommunity.com/sharedfiles/filedetails/?id=3394509130 Teleporting Objects CLASSNAMES FOR THESE land_Stargate_Portal land_Hidden_Portal land_Hidden_Portal_Wood land_Hidden_Portal_Centre land_Hidden_Portal_small land_Hidden_Portal_Wood_small land_Hidden_Portal_Centre_small land_CBD_Pedestal_Rust land_CBD_Pedestal_Orlin land_CBD_Pedestal_Grey land_CBD_Pedestal_Grey_Particals land_CBD_Pedestal_Orlin_Particals land_CBD_Pedestal_Rust_Particals land_CBD_Worn_Portal Teleporting System This version of the stargates has a complete internal map teleport system, once setup just walk into the portal to get teleported to your destination. A .json file will be created once you start your server with the mod installed called CBD_PortalTeleporterSystem, this is very simple to set up and you can make as many teleports points as you want Recommended one off map to use this mod on in link below 3 terrain zones https://steamcommunity.com/sharedfiles/filedetails/?id=2828800987&searchtext= Join the discord by link below to see a setup guide DISCORD LINK As with all my mods strictly no repacking Copyright 2024 This item is not authorised for posting on Steam, except under the Steam account https://steamcommunity.com/profiles/76561199095164638/myworkshopfiles/?appid=221100

Workshop 2933015619 · mod updated 2024-01-27 · analyzed 2026-10-03 05:52 UTC · history · 10 script files

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
Heavier than 0% of 328 scripted mods analyzed.

less than 0.001% of each server frame at 100 players (0.000 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 23 others share it. Ranked list.

20
40
60
  • This mod
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 41 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Lifecycle hooks carry 81% of this mod's structural load. 0.000 ms/s in all.

81%Lifecycle hooks · 81%
1 hook · 0.000002 ms/s
Lifecycle hooksrun when an entity is created, loaded or deleted 1 hook 0.000002 ms/s 81% MissionServer.OnInit

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 1 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
MissionServer.OnInit T3 yes ✓ Portal_teleport_system.pbo::Scripts\5_Mission\MissionServer.c:8
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
MissionServer.OnInitT3 0.1placeholder0.0000

Includes 0.000 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

Portal_teleport_system.pbo

  • Portal_teleport_system requiredVersion 0.1 — requires DZ_Data

census 1.1 · findings 1.1 · hash da1190ac17ee5b2c