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MMG Civilian Clothing

TYPES FILE is in the mod folder in /files and will always be up to date ! Description The MMG Civilian Clothing Mod is an addition to the Vanilla Clothing from DayZ. It contains a couple of civilian andmcilitary items. They are annotated with "MM" so you can differentiate them from the Vanilla Stuff. if you want to support the MMG project or need more information about it: Whats inside this mod: Vest: Combat Vest… (more)

TYPES FILE is in the mod folder in /files and will always be up to date ! Description The MMG Civilian Clothing Mod is an addition to the Vanilla Clothing from DayZ. It contains a couple of civilian andmcilitary items. They are annotated with "MM" so you can differentiate them from the Vanilla Stuff. if you want to support the MMG project or need more information about it: Whats inside this mod: Vest: Combat Vest (Same stats as Vanilla Plate Carrier) Helmet: Maska Helmet (2x protection of Vanilla Combat Helmet) Backpacks Uni Sling (63 Slots + Weapon + Radio) Commando Bag (72 Slots + Weapon + Sheath + Chemlight + Radio) Weapon Bag (90 Slots + Weapon + Radio) Tops: Longsleeve (28 Slots) Winter Jacket (35 Slots) Hoodie (28 Slots) Hoodie Hooded (28 Slots) Pants: Survival Pants (28 Slots) Padded Jeans (30 Slots) Masks: Shemagh 1 Shemagh 2 Neck Gaiter Various: Fingerless Gloves MMG Masks: You can fold the Neck Gaiter into a Shemagh by holding it in your hands and clicking once. General Info: You may have seen some items in other mods before. I also used some of them cause in my opinion, they are part of the DayZ history and I just wanted to create my own versions. All items are whether free to use or bought by myself. Repacking the Mod in any way is not allowed! Please rate the mod if you like it Attention: I am still working on the Mod to extend diferent camos, models and items. Please report any bugs/error to the #mod-errors channel in the MMG-Discord! Copyright 03/2023 - MightyMoitzbert

Workshop 2950964578 · mod updated 2024-06-10 · analyzed 2026-10-03 09:02 UTC · history · 14 script files

CharacterEquipment Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
Heavier than 21% of 328 scripted mods analyzed.

less than 0.001% of each server frame at 100 players (0.000 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 25 others share it. Ranked list.

10
20
30
40
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • This mod
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 23 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 40 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Event hooks carry 99.8% of this mod's structural load. 0.000 ms/s in all.

99.8%Event hooks · 99.8%
2 hooks · 0.0004 ms/s
Event hooksrun when something happens: an inventory move, a hit, an action 2 hooks 0.0004 ms/s 99.8% jeans_np_base.SetActions, survival_pants_base.SetActions

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

SetActions × 2 classes
per event
no I/O, timers or RPC
What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 5 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionConstructor.RegisterActions — yes ✓ mm_masks.pbo::scripts\4_World\actionconstructor.c:3
ActionConstructor.RegisterActions — yes ✓ mm_shirts.pbo::scripts\4_World\hoodie\actionconstructor.c:3
jeans_np_base.SetActions T2 yes ✓ mm_pants.pbo::scripts\4_World\jeans_np\jeans_np.c:3
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ mm_backpacks.pbo::scripts\4_World\mm_backpacks.c:3
survival_pants_base.SetActions T2 yes ✓ mm_pants.pbo::scripts\4_World\survival_pants\survival_pants.c:3
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
jeans_np_base.SetActionsT2 8.0placeholder0.0002
survival_pants_base.SetActionsT2 8.0placeholder0.0002

Includes 0.000 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

mm_backpacks.pbo

  • mm_backpacks requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Characters_Backpacks

mm_helmets.pbo

  • mm_helmets requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Characters_Headgear

mm_masks.pbo

  • mm_masks requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Characters_Headgear

mm_pants.pbo

  • mm_pants requiredVersion 0.1 — requires DZ_Data, DZ_Scripts

mm_shirts.pbo

  • mm_shirts requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Characters_Tops

mm_various.pbo

  • mm_various requiredVersion 0.1 — requires DZ_Data, DZ_Scripts

mm_vests.pbo

  • mm_vests requiredVersion 0.1 — requires DZ_Data, DZ_Characters_Vests

census 1.1 · findings 1.1 · hash 0d896d5e66e8d132