MMG Civilian Clothing
TYPES FILE is in the mod folder in /files and will always be up to date ! Description The MMG Civilian Clothing Mod is an addition to the Vanilla Clothing from DayZ. It contains a couple of civilian andmcilitary items. They are annotated with "MM" so you can differentiate them from the Vanilla Stuff. if you want to support the MMG project or need more information about it: Whats inside this mod: Vest: Combat Vest… (more)
TYPES FILE is in the mod folder in /files and will always be up to date ! Description The MMG Civilian Clothing Mod is an addition to the Vanilla Clothing from DayZ. It contains a couple of civilian andmcilitary items. They are annotated with "MM" so you can differentiate them from the Vanilla Stuff. if you want to support the MMG project or need more information about it: Whats inside this mod: Vest: Combat Vest (Same stats as Vanilla Plate Carrier) Helmet: Maska Helmet (2x protection of Vanilla Combat Helmet) Backpacks Uni Sling (63 Slots + Weapon + Radio) Commando Bag (72 Slots + Weapon + Sheath + Chemlight + Radio) Weapon Bag (90 Slots + Weapon + Radio) Tops: Longsleeve (28 Slots) Winter Jacket (35 Slots) Hoodie (28 Slots) Hoodie Hooded (28 Slots) Pants: Survival Pants (28 Slots) Padded Jeans (30 Slots) Masks: Shemagh 1 Shemagh 2 Neck Gaiter Various: Fingerless Gloves MMG Masks: You can fold the Neck Gaiter into a Shemagh by holding it in your hands and clicking once. General Info: You may have seen some items in other mods before. I also used some of them cause in my opinion, they are part of the DayZ history and I just wanted to create my own versions. All items are whether free to use or bought by myself. Repacking the Mod in any way is not allowed! Please rate the mod if you like it Attention: I am still working on the Mod to extend diferent camos, models and items. Please report any bugs/error to the #mod-errors channel in the MMG-Discord! Copyright 03/2023 - MightyMoitzbert
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
less than 0.001% of each server frame at 100 players (0.000 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 25 others share it. Ranked list.
Event hooks carry 99.8% of this mod's structural load. 0.000 ms/s in all.
2 hooks · 0.0004 ms/s
| Event hooksrun when something happens: an inventory move, a hit, an action | 2 hooks | 0.0004 ms/s | 99.8% | jeans_np_base.SetActions, survival_pants_base.SetActions |
Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.
Where this mod runs often
Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 5 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
ActionConstructor.RegisterActions |
— | yes | ✓ | mm_masks.pbo::scripts\4_World\actionconstructor.c:3 |
ActionConstructor.RegisterActions |
— | yes | ✓ | mm_shirts.pbo::scripts\4_World\hoodie\actionconstructor.c:3 |
jeans_np_base.SetActions |
T2 | yes | ✓ | mm_pants.pbo::scripts\4_World\jeans_np\jeans_np.c:3 |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | yes | ✓ | mm_backpacks.pbo::scripts\4_World\mm_backpacks.c:3 |
survival_pants_base.SetActions |
T2 | yes | ✓ | mm_pants.pbo::scripts\4_World\survival_pants\survival_pants.c:3 |
Dispatch surfaces and timers the grade prices
| surface | tier | rate (Hz) | rate source | ms/s |
|---|---|---|---|---|
jeans_np_base.SetActions | T2 | 8.0 | placeholder | 0.0002 |
survival_pants_base.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Includes 0.000 ms/s from placeholder-rated surfaces.
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
mm_backpacks.pbo
mm_backpacksrequiredVersion 0.1 — requiresDZ_Data,DZ_Scripts,DZ_Characters_Backpacks
mm_helmets.pbo
mm_helmetsrequiredVersion 0.1 — requiresDZ_Data,DZ_Scripts,DZ_Characters_Headgear
mm_masks.pbo
mm_masksrequiredVersion 0.1 — requiresDZ_Data,DZ_Scripts,DZ_Characters_Headgear
mm_pants.pbo
mm_pantsrequiredVersion 0.1 — requiresDZ_Data,DZ_Scripts
mm_shirts.pbo
mm_shirtsrequiredVersion 0.1 — requiresDZ_Data,DZ_Scripts,DZ_Characters_Tops
mm_various.pbo
mm_variousrequiredVersion 0.1 — requiresDZ_Data,DZ_Scripts
mm_vests.pbo
mm_vestsrequiredVersion 0.1 — requiresDZ_Data,DZ_Characters_Vests
census 1.1 · findings 1.1 · hash 0d896d5e66e8d132