DayZ-Raven
Description This mod adding ravens to game. Ravens can roam on map and doing sounds. Ravens can move on surface or flying. Ravens can be shoot down. Mod is still under development, but already works and can be used. Territory files for various maps are included together with manual howto setup. Further Info No repacks allowed. Don't ask. Repacking is cancer of DayZ community. You are allowed to look into mod for… (more)
Description This mod adding ravens to game. Ravens can roam on map and doing sounds. Ravens can move on surface or flying. Ravens can be shoot down. Mod is still under development, but already works and can be used. Territory files for various maps are included together with manual howto setup. Further Info No repacks allowed. Don't ask. Repacking is cancer of DayZ community. You are allowed to look into mod for learning purposes or if you want know how it works. Discord: https://discord.gg/49FvN7rRpF Any feedback welcome! -Hunterz- Credits Kamo - great help with blender animations and adjustments MarioE - general animation lessons Mrtea101 - lot of hints in Blender and anims Weyland - sound mastering Nazzgy - help with rvmats and edible base Wanna see ravens flying? Visit server GamingCan Utes (37.120.30.228:3202)
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Other findings
super() only on some paths · 1 · warning
- DayZAnimalCommandDeathModdable.PreAnimUpdate calls super.PreAnimUpdate() only on some paths — on the others the chain below this mod is dropped.
dayz_raven.pbo::scripts\4_World\DayZAnimalCommandMoveModdable.c:36
- DayZAnimalCommandDeathModdable.PreAnimUpdate calls super.PreAnimUpdate() only on some paths — on the others the chain below this mod is dropped.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 3 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
DayZAnimalCommandDeathModdable.PreAnimUpdate |
— | yes | conditional | dayz_raven.pbo::scripts\4_World\DayZAnimalCommandMoveModdable.c:36 |
DayZAnimalCommandLookAtModdable.PreAnimUpdate |
— | yes | ✓ | dayz_raven.pbo::scripts\4_World\DayZAnimalCommandMoveModdable.c:20 |
DayZAnimalCommandMoveModdable.PreAnimUpdate |
— | yes | ✓ | dayz_raven.pbo::scripts\4_World\DayZAnimalCommandMoveModdable.c:3 |
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
dayz_raven.pbo
RavenAIrequiredVersion 0.1 — requiresDZ_Data,DZ_data_aiconfigs,DZ_AIDayZ_RavenrequiredVersion 0.1 — requiresDZ_Data,DZ_Scripts,DZ_Sounds_Effects,DZ_Animals,DZ_Characters
census 1.1 · findings 1.1 · hash ff19476806123c14