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[LEGACY] AJs Creatures

AJ's Creatures Standalone DO NOT LOAD THIS MOD WITH AJ's CREATURES V2 that should be self explanatory but clearly i guess its not Includes: Baphomet Demon Mutants Tribal Demons New Zombie model. Several Retextured NBC Zombies Clown Infected "Chad" Types included within the mod files. Prefix for this mod is CDAJ_ You are authorized to moneitize this mod. You are NOT authorized to repack any pbo or content from this… (more)

AJ's Creatures Standalone DO NOT LOAD THIS MOD WITH AJ's CREATURES V2 that should be self explanatory but clearly i guess its not Includes: Baphomet Demon Mutants Tribal Demons New Zombie model. Several Retextured NBC Zombies Clown Infected "Chad" Types included within the mod files. Prefix for this mod is CDAJ_ You are authorized to moneitize this mod. You are NOT authorized to repack any pbo or content from this mod. and for all you weird people that ask, NO you cannot buy the mod https://discord.gg/8F3fEwVjFj

Workshop 2978547763 · mod updated 2023-09-12 · analyzed 2026-10-03 06:08 UTC · history · 2 script files

EnvironmentProps Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

CDAJ_Zombies.pbo

  • DZ_Characters_Zombies requiredVersion 0.1 — requires CDAJ_Zombie_Base_Stuff
  • CDAJ_ZmbM_Clown_Sounds requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Consumables, DZ_Vehicles_Wheeled, DZ_Structures_Residential, DZ_Sounds_Effects, DZ_Sounds_Weapons
  • CDAJ_Characters_Demon requiredVersion 0.1 — requires CDAJ_Zombie_Base_Stuff
  • CDAJ_Characters_Mutant requiredVersion 0.1 — requires CDAJ_Zombie_Base_Stuff
  • CDAJ_Characters_Demon requiredVersion 0.1 — requires CDAJ_Zombie_Base_Stuff
  • CDAJ_Characters_Zombie requiredVersion 0.1 — requires CDAJ_Zombie_Base_Stuff
  • CDAJ_Zombie_Reskins requiredVersion 0.1 — requires CDAJ_Zombie_Base_Stuff
  • CDAJ_Zombie_Base_Stuff requiredVersion 0.1 — requires DZ_Characters
  • CDAJ_ZmbM_Demon_Sounds requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Consumables, DZ_Vehicles_Wheeled, DZ_Structures_Residential, DZ_Sounds_Effects, DZ_Sounds_Weapons

census 1.1 · findings 1.1 · hash fd6010259879a445