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LightObjects

Light Objects 10 objects that can be spawned on a map. Adds light, particle and other effects to vanilla DayZ objects. Airfield_Light_Pole Airfield_Landing_Light (Green, Strobes S.O.S, No Shadows, Off in daylight) Light_Pole_Wood Tower_Beacon_Light (Red, Strobes, No Shadows) Furniture_Hangar_Lamp Industrial_Fluoresent_Light Campfire_WithHeat (Produces heat for drying items and getting warm, light effect at night)… (more)

Light Objects 10 objects that can be spawned on a map. Adds light, particle and other effects to vanilla DayZ objects. Airfield_Light_Pole Airfield_Landing_Light (Green, Strobes S.O.S, No Shadows, Off in daylight) Light_Pole_Wood Tower_Beacon_Light (Red, Strobes, No Shadows) Furniture_Hangar_Lamp Industrial_Fluoresent_Light Campfire_WithHeat (Produces heat for drying items and getting warm, light effect at night) Infected_BurningBodies (Has fire and smoke particles, light effect at night) Flaming_Candle_WithLight Flaming_Candle_NoLight Each Item has default point light attached set to cast shadows and not be on during daytime, unless noted above. Do not repack. Do not reupload Installation On Server Copy 'GazKey.bikey' file from '@LightObjects/Keys' folder to server root 'keys' folder.

Workshop 2981367410 · mod updated 2023-06-08 · analyzed 2026-10-03 05:08 UTC · history · 5 script files

EnvironmentTerrain Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

LightObjects.pbo

  • LightObjects requiredVersion 0.1 — requires DZ_Data

census 1.1 · findings 1.1 · hash 666f8c151632ea04