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Winter Chernarus V2

Mod Details Due to the original Winter Chernarus no longer receiving updates, and me being the only member left willing to continue, I decided to create a living successor to Winter Chernarus, just simply called; Winter Chernarus V2 This mod aims to overhaul the entirety of Chernarus and bask it with snow. All the old elements of Winter Chernarus are still here, but will be changed over time as the mod continues to… (more)

Mod Details Due to the original Winter Chernarus no longer receiving updates, and me being the only member left willing to continue, I decided to create a living successor to Winter Chernarus, just simply called; Winter Chernarus V2 This mod aims to overhaul the entirety of Chernarus and bask it with snow. All the old elements of Winter Chernarus are still here, but will be changed over time as the mod continues to grow. Many assets and textures are done via prefixes which overrides the base files. This can be done and will be done to update more structures, items, objects, etc. Thanks to DrDeSync for the thumbnail! Thanks to Helkiana for the scripting rework! Thanks to Asmondian for the great infected texture rework! Big thanks to the original team of Winter Chernarus for all the time they have spent making the original Winter Chernarus. Without their contributions to the community, this project would never have been possible. Dependencies It is NOT required to run the original Winter Chernarus with this mod, and is completely standalone. Winter mods for workshop maps that used the original Winter Chernarus as a dependency should switch to this one. If you were using chernarus_winter_scripts as a required addon, switch to WinterChernarusV2Scripts. F.A.Q -Can you add X,Y,Z Feature? If it's do with scripting, probably not. I'm not a scripter and typically I'm a one man band with this. I can source help but it'll not be something I can focus on. -Why did you change the wind sounds? They were changed due to constant copyright claims from a company that has claimed a soundbyte as their own. Streamers, content creators and such were getting flagged and that's not ideal. I bought new sounds, customised them and simply replaced the tracks in config, and the volumes were reduced due to feedback. -The snow is blinding! Turn down the brightness! Unfortunately, that is not possible as snow is, well, bright. To mitigate the issue, configure your server date to sometime in winter. Refer to the init.c down below. If you'd like an inkling of blue sky, then February 20th is a good date too. Installation Mission Files The mission files are included in the mod, feel free the modify them as you see fit. https://github.com/ThatLad/WinterChernarusV2-Missions-Files Lad's Modding Workshop Discord You can join my Modding Workshop discord to help report issues, give feedback and talk about my projects: https://discord.com/invite/jm49NcTPgh Usage & Terms This item is NOT authorized (strictly forbidden) for any of these conditions: - posting on Steam, except under the Steam account Lad. - hosting on any download server other than Lad's current workshop download. - hosting on any launcher for distribution other than Lad's current workshop download. - to be packaged in any form other than Lad's current workshop download. - to create derivative works. PERMISSION IS NOT GRANTED FOR THIS MOD TO BE INCLUDED IN A "SERVER PACK" or "MOD PACK". Use a Collection if you want to include this mod on your server for your users. Monetization while using this mod is approved. Support If you like this mod and want to support this or future mods you can do so below. Thanks. PS it does not get you sweaty feet pics. That is the platinum tier :^)

Workshop 2981609048 · mod updated 2026-09-09 · analyzed 2026-10-03 08:13 UTC · history · 19 script files

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
5 by design

5 chain breaks, all on specific classes the mod replaces wholesale — matters only if another mod patches the same classes.

Structural footprint 1.1
A
5 by design
Heavier than 39% of 328 scripted mods analyzed.

less than 0.001% of each server frame at 100 players (0.001 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 21 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • This mod
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 41 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Event hooks carry 99.8% of this mod's structural load. 0.001 ms/s in all.

99.8%Event hooks · 99.8%
6 hooks · 0.0012 ms/s
Event hooksrun when something happens: an inventory move, a hit, an action 6 hooks 0.0012 ms/s 99.8% ActionEatSnowContinuous.ActionCondition, ActionFillBottleSnow.ActionCondition, Iceaxe.SetActions and 2 more

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Chain breaks, by consequence

5 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

By design
Leaf class · ChernarusPlusData
ChernarusPlusData replaced on 3 methods · 3 overrides

CalculateVolFog · CalculateWind · SetupLiquidTemperatures

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classChernarusPlusData
3 locationsWinterChernarusV2Scripts.pbo::scripts/4_World/Classes/Worlds/ChernarusPlus.c:643
WinterChernarusV2Scripts.pbo::scripts/4_World/Classes/Worlds/ChernarusPlus.c:573
WinterChernarusV2Scripts.pbo::scripts/4_World/Classes/Worlds/ChernarusPlus.c:119
By design
2 leaf classes
2 classes replaced on 1 method · 2 overrides

SetActionAnimOverrides

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

2 classesIceaxe, Pickaxe
2 locationsIceFishing.pbo::scripts\4_world\IceFishing\Modded\Tools.c:3
IceFishing.pbo::scripts\4_world\IceFishing\Modded\Tools.c:18

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

SetActions × 3 classes
per event
no I/O, timers or RPC
ActionCondition × 2 classes
per event
no I/O, timers or RPC replaces vanilla

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 24 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionConstructor.RegisterActions — yes ✓ IceFishing.pbo::scripts\4_world\IceFishing\Modded\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ WinterChernarusV2Scripts.pbo::scripts/4_World/Classes/UserActionComponent/ActionConstructor.c:3
ActionEatSnowContinuous.ActionCondition T2 yes ✗ none WinterChernarusV2Scripts.pbo::scripts/4_World/Classes/UserActionComponent/Actions/Continuous/ActionEatSnowContinuous.c:3
ActionFillBottleBase.GetActionCommandEx — yes conditional IceFishing.pbo::scripts\4_world\IceFishing\Modded\ActionFillBottleBase.c:3
ActionFillBottleSnow.ActionCondition T2 yes ✗ none WinterChernarusV2Scripts.pbo::scripts/4_World/Classes/UserActionComponent/Actions/Continuous/ActionFillBottleSnow.c:3
ChernarusPlusData.Init — yes ✓ WinterChernarusV2Scripts.pbo::scripts/4_World/Classes/Worlds/ChernarusPlus.c:29
ChernarusPlusData.SetupWeatherSettings — yes ✓ WinterChernarusV2Scripts.pbo::scripts/4_World/Classes/Worlds/ChernarusPlus.c:109
ChernarusPlusData.SetupLiquidTemperatures — yes ✗ none WinterChernarusV2Scripts.pbo::scripts/4_World/Classes/Worlds/ChernarusPlus.c:119
ChernarusPlusData.WeatherOnBeforeChange — yes ✗ none WinterChernarusV2Scripts.pbo::scripts/4_World/Classes/Worlds/ChernarusPlus.c:134
ChernarusPlusData.CalculateWind — yes ✗ none WinterChernarusV2Scripts.pbo::scripts/4_World/Classes/Worlds/ChernarusPlus.c:573
ChernarusPlusData.CalculateVolFog — yes ✗ none WinterChernarusV2Scripts.pbo::scripts/4_World/Classes/Worlds/ChernarusPlus.c:643
ChernarusPlusData.GetAgentSpawnChance — yes ✗ none WinterChernarusV2Scripts.pbo::scripts/4_World/Classes/Worlds/ChernarusPlus.c:655
ChernarusPlusData.GetColdAreaToolDamageModifier — yes ✗ none WinterChernarusV2Scripts.pbo::scripts/4_World/Classes/Worlds/ChernarusPlus.c:663
ChernarusPlusData.LogWeatherData — yes ✗ none WinterChernarusV2Scripts.pbo::scripts/4_World/Classes/Worlds/ChernarusPlus.c:668
Hologram.RefreshVisual — yes conditional IceFishing.pbo::scripts\4_world\IceFishing\Modded\Hologram.c:3
Iceaxe.SetActionAnimOverrides — yes ✗ none IceFishing.pbo::scripts\4_world\IceFishing\Modded\Tools.c:3
Iceaxe.SetActions T2 yes ✓ IceFishing.pbo::scripts\4_world\IceFishing\Modded\Tools.c:8
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ WinterChernarusV2Scripts.pbo::scripts/4_World/Entities/ManBase/ModItemRegisterCallbacks.c:3
Pickaxe.SetActionAnimOverrides — yes ✗ none IceFishing.pbo::scripts\4_world\IceFishing\Modded\Tools.c:18
Pickaxe.SetActions T2 yes ✓ IceFishing.pbo::scripts\4_world\IceFishing\Modded\Tools.c:23
PlayerBase.SetActions T2 yes ✓ IceFishing.pbo::scripts\4_world\IceFishing\Modded\PlayerBase.c:3
PlayerBase.EOnContact — yes ✓ WinterChernarusV2Scripts.pbo::scripts/4_World/Entities/ManBase/PlayerBase.c:3
PlayerBase.SetActions T2 yes ✓ WinterChernarusV2Scripts.pbo::scripts/4_World/Entities/ManBase/PlayerBase.c:30
SakhalData.InitYieldBank — yes ✓ IceFishing.pbo::scripts\4_world\IceFishing\Modded\SakhalData.c:3
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
PlayerBase.SetActionsT2 8.0placeholder0.0002
Iceaxe.SetActionsT2 8.0placeholder0.0002
Pickaxe.SetActionsT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
ActionEatSnowContinuous.ActionConditionT2 8.0placeholder0.0002
ActionFillBottleSnow.ActionConditionT2 8.0placeholder0.0002

Includes 0.001 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

AsmondWinterZombies.pbo

  • AsmondWinterZombies requiredVersion 0.1 — requires DZ_Data
  • AsmondWinterZombies requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces, DZ_Characters, DZ_Characters_Zombies

IceFishing.pbo

  • IceFishing requiredVersion 0.1 — requires DZ_Data
  • Ice_Fishing_Water requiredVersion 0.1 — requires DZ_Data

WinterChernarusV2LakesAndPonds.pbo

  • WinterChernarusV2LakesPonds_DZ — requires DZ_Data

WinterChernarusV2PanelParts.pbo

  • WCV2_PanelParts requiredVersion 0.1 — requires DZ_Data

WinterChernarusV2Plants_Bush_Winter.pbo

  • WCV2_Plants_Bush_Winter — no requiredAddons

WinterChernarusV2PondTex.pbo

  • WinterChernarusV2PondTex — requires DZ_Data

WinterChernarusV2Rocks.pbo

  • DZ_Rocks requiredVersion 0.1 — requires DZ_Data
  • DZ_Snow_Rocks requiredVersion 0.1 — requires DZ_Data

WinterChernarusV2Scripts.pbo

  • WinterChernarusV2Scripts requiredVersion 0.1 — requires DZ_Data

WinterChernarusV2Surfaces.pbo

  • DZ_Surfaces_Winter requiredVersion 0.1 — requires DZ_Data

WinterChernarusV2World.pbo

  • WinterChernarusV2_World requiredVersion 0.1 — requires DZ_Data
  • WCV2_MapNameColour requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Navigation
  • WinterChernarus_Chernarusplus_World requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces, DZ_Worlds_Chernarusplus_World

WinterChernarusV2_Expansion.pbo

  • WinterChernarusV2_Expansion requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces, DZ_Characters, DZ_Sounds_Effects
  • WCV2_Weapons_Throwables requiredVersion 0.1 — requires DZ_Data

census 1.1 · findings 1.1 · hash 9e100e176438d59d