Drones
This mod is no longer being developed or updated, I recommend not using it. Description This modification adds 3 functional Drones (3 Types), each with its unique capabilities (including 14 Recon drones in different camouflages). These drones can carry cargo and explosives, and players can control them via the Drone Tablet. Additionally, the mod offers several customizable options, making it perfect for enhancing… (more)
This mod is no longer being developed or updated, I recommend not using it. Description This modification adds 3 functional Drones (3 Types), each with its unique capabilities (including 14 Recon drones in different camouflages). These drones can carry cargo and explosives, and players can control them via the Drone Tablet. Additionally, the mod offers several customizable options, making it perfect for enhancing the overall gameplay experience. If you have problems with attaching 9v Batteries / Wooden Crate / Grenades -> you have mod conflict. Unfortunately, I cannot fix this problem, because this problem is created by conflict mod and I cant fix someone else's mod). Other mods that use "=" in config.cpp for slots, not "+=" will break my mod and any other mod that uses custom slots. Configuration You can find DronesConfig.json in your server profile/Drones folder. In this config you can change: - Maximum working distance - Battery consumption ratio - Maximum camera zoom, other various UI settings and other... You can find configuration files in INFO folder Credits All 3D models, textures and scripts were made by Evgeny__N Repacking or re-uploading is not allowed. Lowner.dev site, Lowner.dev Discord If you want to support me: Boosty This item is not authorized for posting on Steam, except under the Steam account named Evgeny__N
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
less than 0.001% of each server frame at 100 players (0.000 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 25 others share it. Ranked list.
Event hooks carry 99% of this mod's structural load. 0.000 ms/s in all.
2 hooks · 0.0004 ms/s
1 hook · 0.000002 ms/s
| Event hooksrun when something happens: an inventory move, a hit, an action | 2 hooks | 0.0004 ms/s | 99% | DayZGame.OnRPC, Screwdriver.SetActions |
| Lifecycle hooksrun when an entity is created, loaded or deleted | 1 hook | 0.000002 ms/s | 0.5% | MissionServer.InvokeOnConnect |
Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.
Where this mod runs often
Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.
Other findings
super() only on some paths · 2 · warning
- DayZGame.OnRPC calls super.OnRPC() only on some paths — on the others the chain below this mod is dropped.
evg_drones.pbo::Scripts\3_Game\EVG_RPC.c:41 - Hologram.GetProjectionName calls super.GetProjectionName() only on some paths — on the others the chain below this mod is dropped.
evg_drones.pbo::Scripts\4_World\EVG_DroneKit.c:46
- DayZGame.OnRPC calls super.OnRPC() only on some paths — on the others the chain below this mod is dropped.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 8 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
ActionConstructor.RegisterActions |
— | yes | ✓ | evg_drones.pbo::Scripts\4_World\UserActions\ActionConstructor.c:3 |
DayZGame.OnRPC |
T2 | yes | conditional | evg_drones.pbo::Scripts\3_Game\EVG_RPC.c:41 |
Hologram.GetProjectionName |
— | yes | conditional | evg_drones.pbo::Scripts\4_World\EVG_DroneKit.c:46 |
MissionGameplay.CreateScriptedMenu |
— | yes | ✓ | evg_drones.pbo::Scripts\5_Mission\EVG_MissionGameplay.c:3 |
MissionServer.InvokeOnConnect |
T3 | yes | ✓ | evg_drones.pbo::Scripts\5_Mission\EVG_MissionServer.c:3 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | evg_drones.pbo::Scripts\4_World\EVG_Misc.c:3 |
ModItemRegisterCallbacks.RegisterHeavy |
— | yes | ✓ | evg_drones.pbo::Scripts\4_World\EVG_Misc.c:11 |
Screwdriver.SetActions |
T2 | yes | ✓ | evg_drones.pbo::Scripts\4_World\EVG_Misc.c:22 |
Dispatch surfaces and timers the grade prices
| surface | tier | rate (Hz) | rate source | ms/s |
|---|---|---|---|---|
DayZGame.OnRPC | T2 | 8.0 | placeholder | 0.0002 |
Screwdriver.SetActions | T2 | 8.0 | placeholder | 0.0002 |
MissionServer.InvokeOnConnect | T3 | 0.1 | placeholder | 0.0000 |
Includes 0.000 ms/s from placeholder-rated surfaces.
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
evg_drones.pbo
evg_dronesrequiredVersion 0.1 — requiresDZ_Data,DZ_Gear_Consumablesevg_dronesrequiredVersion 0.1 — requiresDZ_Dataevg_dronesrequiredVersion 0.1 — requiresDZ_Dataevg_dronesrequiredVersion 0.1 — requiresDZ_Dataevg_dronesrequiredVersion 0.1 — requiresDZ_Dataevg_dronesrequiredVersion 0.1 — requiresDZ_Data
census 1.1 · findings 1.1 · hash 44342e8fe8395224