← modperf · analyzed mods

Drones

This mod is no longer being developed or updated, I recommend not using it. Description This modification adds 3 functional Drones (3 Types), each with its unique capabilities (including 14 Recon drones in different camouflages). These drones can carry cargo and explosives, and players can control them via the Drone Tablet. Additionally, the mod offers several customizable options, making it perfect for enhancing… (more)

This mod is no longer being developed or updated, I recommend not using it. Description This modification adds 3 functional Drones (3 Types), each with its unique capabilities (including 14 Recon drones in different camouflages). These drones can carry cargo and explosives, and players can control them via the Drone Tablet. Additionally, the mod offers several customizable options, making it perfect for enhancing the overall gameplay experience. If you have problems with attaching 9v Batteries / Wooden Crate / Grenades -> you have mod conflict. Unfortunately, I cannot fix this problem, because this problem is created by conflict mod and I cant fix someone else's mod). Other mods that use "=" in config.cpp for slots, not "+=" will break my mod and any other mod that uses custom slots. Configuration You can find DronesConfig.json in your server profile/Drones folder. In this config you can change: - Maximum working distance - Battery consumption ratio - Maximum camera zoom, other various UI settings and other... You can find configuration files in INFO folder Credits All 3D models, textures and scripts were made by Evgeny__N Repacking or re-uploading is not allowed. Lowner.dev site, Lowner.dev Discord If you want to support me: Boosty This item is not authorized for posting on Steam, except under the Steam account named Evgeny__N

Workshop 2988099206 · mod updated 2023-06-12 · analyzed 2026-10-03 04:23 UTC · history · 20 script files

EquipmentMechanicsPropsSound Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
Heavier than 27% of 328 scripted mods analyzed.

less than 0.001% of each server frame at 100 players (0.000 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 25 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • This mod
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 41 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Event hooks carry 99% of this mod's structural load. 0.000 ms/s in all.

99%Event hooks · 99%
2 hooks · 0.0004 ms/s
Lifecycle hooks · 0.5%
1 hook · 0.000002 ms/s
Event hooksrun when something happens: an inventory move, a hit, an action 2 hooks 0.0004 ms/s 99% DayZGame.OnRPC, Screwdriver.SetActions
Lifecycle hooksrun when an entity is created, loaded or deleted 1 hook 0.000002 ms/s 0.5% MissionServer.InvokeOnConnect

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

OnRPC on DayZGame
per event
no I/O, timers or RPC super() on some paths
SetActions on Screwdriver
per event
no I/O, timers or RPC

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 8 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionConstructor.RegisterActions — yes ✓ evg_drones.pbo::Scripts\4_World\UserActions\ActionConstructor.c:3
DayZGame.OnRPC T2 yes conditional evg_drones.pbo::Scripts\3_Game\EVG_RPC.c:41
Hologram.GetProjectionName — yes conditional evg_drones.pbo::Scripts\4_World\EVG_DroneKit.c:46
MissionGameplay.CreateScriptedMenu — yes ✓ evg_drones.pbo::Scripts\5_Mission\EVG_MissionGameplay.c:3
MissionServer.InvokeOnConnect T3 yes ✓ evg_drones.pbo::Scripts\5_Mission\EVG_MissionServer.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ evg_drones.pbo::Scripts\4_World\EVG_Misc.c:3
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ evg_drones.pbo::Scripts\4_World\EVG_Misc.c:11
Screwdriver.SetActions T2 yes ✓ evg_drones.pbo::Scripts\4_World\EVG_Misc.c:22
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
DayZGame.OnRPCT2 8.0placeholder0.0002
Screwdriver.SetActionsT2 8.0placeholder0.0002
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000

Includes 0.000 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

evg_drones.pbo

  • evg_drones requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Consumables
  • evg_drones requiredVersion 0.1 — requires DZ_Data
  • evg_drones requiredVersion 0.1 — requires DZ_Data
  • evg_drones requiredVersion 0.1 — requires DZ_Data
  • evg_drones requiredVersion 0.1 — requires DZ_Data
  • evg_drones requiredVersion 0.1 — requires DZ_Data

census 1.1 · findings 1.1 · hash 44342e8fe8395224