GhillieBand
GhillieBand Mod -Includes crafting system see below -Optics will no longer be obstructed by the ghillie. -Suit attaches to the Armband slot so a back pack and belt can still be used. -Cloak attaches to the Armband slot as well. -Added Armand with the same textures so players that don't like ghillies can have some of the functionality. -Hood attaches to the eyeglass slot so a helmet can still be used. -Matching… (more)
GhillieBand Mod -Includes crafting system see below -Optics will no longer be obstructed by the ghillie. -Suit attaches to the Armband slot so a back pack and belt can still be used. -Cloak attaches to the Armband slot as well. -Added Armand with the same textures so players that don't like ghillies can have some of the functionality. -Hood attaches to the eyeglass slot so a helmet can still be used. -Matching Weapon Wraps. -19 color options. -6 of the 19 are textures to match Paragon Armor. Thanks to BreezyGoinCrazy for allowing the use of the camo textures. Check out Paragon Armor and his other mods. types.xml included TraderPlus Files included Expansion Market Files included Crafting Added! Crafting is off by default. Turn it on in profiles/GhillieBand/GhillieBandConfig.txt it gets created the first time you boot. You can pick which sizes exist, turn ghillies, cloaks and armbands on or off separately, set the craft time, and set what it costs in sewing kits, burlap and netting. Set any of those to 0 if you don't want to require it. There's a crafting knife too that you choose whether it's needed and whether it gets consumed. Combine two of the same colour and size to make the next size up. Hold one, combine the second with it. Both get used up and the result comes out pristine. Make sure you add the types file from Extras/Types/! 5 options for Ghillie sizes/attachments Every size comes in all 19 colors, as a Ghillie or as a Cloak. 1. 0 storage and 0 attachments. 2. 50 storage and 0 attachments. 3. 100 storage and 0 attachments. 4. 150 storage and 0 attachments. 5. 300 slots with: -2 weapon slots -knife, canteen, and pistol slot Everything new is set to 0 in the types file, so nothing spawns until you set it yourself. Discord for questions or problems (Create a ticket): Discord ****You may not re-upload/modify/repackage this mod****
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 2 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
PlayerBase.OnCommandHandlerTick |
— | yes | ✓ | GhillieBand.pbo::scripts\4_World\m2.c:122 |
PluginRecipesManager.RegisterRecipies |
— | yes | ✓ | GhillieBand.pbo::scripts\4_World\m0.c:276 |
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
GhillieBand.pbo
GhillieBandrequiredVersion 0.6 — requiresDZ_Characters,DZ_Characters_Backpacks,DZ_Characters_Pants,DZ_Characters_Tops,DZ_Gear_Containers,DZ_Characters_Headgear,DZ_Data
census 1.1 · findings 1.1 · hash 4d02a1b4d4444a15