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Simple - Trader Signs Series II

- Information - This is a simple trader sign mod that gives you some decent visuals and options when using signs at your trader. They glow so are visible in the dark, they have a futuristic style to it and partially transparent. With 28 trader sign you should have plenty of options. This mod had been used in "Simple - Stary Trader" map edit that I released, feel free to go check it out. Signs - Aircraft Sign -… (more)

- Information - This is a simple trader sign mod that gives you some decent visuals and options when using signs at your trader. They glow so are visible in the dark, they have a futuristic style to it and partially transparent. With 28 trader sign you should have plenty of options. This mod had been used in "Simple - Stary Trader" map edit that I released, feel free to go check it out. Signs - Aircraft Sign - Ammunition & Attachments Sign - Bandit Trader Sign - Banking Sign - Black Market Sign - Boating Sign - Base Building Sign - Base Building Kits Sign - Cars & Parts Sign - Clothing Sign - Collectables Sign - Consumables Sign - Donator Sign - Flea Market Sign - Food & Drink Sign - Garage Sign - Hero Trader Sign - High End Trader Sign - Hunting Sign - Medical Sign - Military Clothing - Military Gear Sign - Military Weapons Sign - Military Kits Sign - Mission HQ Sign - Tools Sign - Trader Sign - Weapons Sign Installation Installation is very simple, you subscribe and your good to go. Hope you ENJOY the signs! If you would like to get some custom signs done, feel free to join my discord and message me. Discord @ - MutatedMods Subscribe and Favorite! If you would like to support the work I love to do, please consider joining my Patreon as this takes time and money to produce some of these mods. The tools, models and payments to learn how to do everything costs. Appreciate every bit, goes straight back into new mods. Mutated Mods Patreon

Workshop 3025154727 · mod updated 2023-11-19 · analyzed 2026-10-07 15:37 UTC · history · 0 script files

Props Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

Simple-TraderSignsS2.pbo

  • SimpleMods_SignsS2_Cfg requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs, DZ_Structures, DZ_Structures_Furniture

census 1.1 · findings 1.1 · hash 666f8c151632ea04