← modperf · analyzed mods

BallerZ Gear

This is a complete gearing mod pack with 80 different Variants (not every Variant is shown in photos). Please do not Repack or Republish. Also Have a look at the DLC! https://steamcommunity.com/sharedfiles/filedetails/?id=3766767830 No Repacking or Publishing! Mod Includes: Custom Creatures with Custom Sounds: 17 variants: Can Be Skinned for pelts. Currency (Stackable 500/500): 1, 10, 50, 100, 1k, 10k, 100k and 1M… (more)

This is a complete gearing mod pack with 80 different Variants (not every Variant is shown in photos). Please do not Repack or Republish. Also Have a look at the DLC! https://steamcommunity.com/sharedfiles/filedetails/?id=3766767830 No Repacking or Publishing! Mod Includes: Custom Creatures with Custom Sounds: 17 variants: Can Be Skinned for pelts. Currency (Stackable 500/500): 1, 10, 50, 100, 1k, 10k, 100k and 1M BallerZ Credits Storage Crate: 500 slot, also attaches to wooden crate slots Jackets:100 slot ,80 Variants Shirt:150 slot ,80 Variants Leggings:150 slot ,80 Variants Armored Beanies: 80 Variants Wing Backpacks:1000 slot ,11 Variants Backpacks:300,500 and 1000 slots ,80 Variants NVG Goggles: 80 variants NVG Glasses: 9 variants Belt :With Attachment Slots Tools : Extremly Durable Knife :Extremly Durable with Fast skinning Pouch and Holster: for vest Pants: 80 Variants Masks: 80 Variants Shoes:80 Variants Flask: water container = canteen EnerZ: Drinkable all in one nutrition Vests: 80 Variants Helmets: 80 Variants Medical: Much better than Vanilla Instant Health Stick IFAK: Heals Player - 4 uses Batterys: 9v and Vehicle (Works on Car or Truck), Extra long Life New Armored Caps: 80 Variants that sit in the backword position. Types,Classname,Trader, Trader Plus and Expansion market files included in extra folder within the mod. Also check out my other mods listed below for matching gear. Enjoy! BallerZ Gear Update DLC: https://steamcommunity.com/sharedfiles/filedetails/?id=3766767830 Kronic Bears: https://steamcommunity.com/sharedfiles/filedetails/?id=3028253343 Kronic Wolves: https://steamcommunity.com/sharedfiles/filedetails/?id=3029434339 Matching Teddy Bears: https://steamcommunity.com/sharedfiles/filedetails/?id=3027721512 https://discord.gg/7DsTXZ66dr Copyright 2023 This item is not authorised for posting on Steam, except under the Steam account https://steamcommunity.com/profiles/76561198401021613/ Big thanks to https://steamcommunity.com/sharedfiles/filedetails/?id=2926289548&searchtext=backpack

Workshop 3025712002 · mod updated 2026-10-10 · analyzed 2026-10-10 05:19 UTC · history · 12 script files

AnimationCharacterEconomyEnvironmentEquipmentMechanicsPropsSoundTag ReviewTerrainVehicleWeapon Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
30 by design

30 chain breaks, all on specific classes the mod replaces wholesale — matters only if another mod patches the same classes.

Structural footprint 1.1
A
30 by design
Heavier than 91% of 328 scripted mods analyzed.

0.0744% of each server frame at 100 players (0.744 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 27 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 41 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • This mod
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Every-frame hooks carry 100% of this mod's structural load. 0.744 ms/s in all.

100%Every-frame hooks · 100%
30 hooks · 0.74 ms/s
Every-frame hooksrun every server frame 30 hooks 0.74 ms/s 100% BZ_Mummy_AquaHemp.EOnFrame, BZ_Mummy_AquaHemp.EOnPostFrame, BZ_Mummy_BlueHemp.EOnFrame and 27 more

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Chain breaks, by consequence

30 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

By design
15 classes from other mods
15 classes replaced on 2 methods · 30 overrides

EOnFrame · EOnPostFrame

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

15 classesBZ_Mummy_AquaHemp, BZ_Mummy_BlueHemp, BZ_Mummy_Hemp, BZ_Mummy_OrangeHemp, BZ_Mummy_PinkHemp, BZ_Mummy_Psycho, BZ_Mummy_PurpleHemp, BZ_Mummy_RedHemp, BZ_Mummy_WhiteHemp, BZ_Mummy_YellowHemp, BZ_Zombie_Morpheous, BZ_Zombie_Neo, BZ_Zombie_Smith, BZ_Zombie_Trinity, ZmbM_Mummy_Base
30 locationsBZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:220
BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:206
BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:276
BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:262
BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:136
BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:122
BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:164
BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:150
BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:192
BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:178
BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:304
BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:290
BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:108
BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:94
BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:52
BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:38
BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:80
BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:66
BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:248
BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:234
BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:388
BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:374
BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:332
BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:318
BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:360
BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:346
BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:416
BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:402
BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:24
BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:10

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

EOnFrame × 15 classes
every frame, per active instance
no I/O, timers or RPC replaces vanilla
EOnPostFrame × 15 classes
every frame, per active instance
no I/O, timers or RPC replaces vanilla

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 49 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionConstructor.RegisterActions — yes ✓ BZ_Actions.pbo::scripts\4_world\Medical_Actions\Constructor.c:3
ActionSkinningCB.CreateActionComponent — yes conditional BZ_Knife.pbo::scripts\4_world\Skin.c:3
BZ_Mummy_AquaHemp.EOnPostFrame T1 yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:206
BZ_Mummy_AquaHemp.EOnFrame T1 yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:220
BZ_Mummy_AquaHemp.CanBeSkinned — yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:225
BZ_Mummy_BlueHemp.EOnPostFrame T1 yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:262
BZ_Mummy_BlueHemp.EOnFrame T1 yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:276
BZ_Mummy_BlueHemp.CanBeSkinned — yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:281
BZ_Mummy_Hemp.EOnPostFrame T1 yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:122
BZ_Mummy_Hemp.EOnFrame T1 yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:136
BZ_Mummy_Hemp.CanBeSkinned — yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:141
BZ_Mummy_OrangeHemp.EOnPostFrame T1 yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:150
BZ_Mummy_OrangeHemp.EOnFrame T1 yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:164
BZ_Mummy_OrangeHemp.CanBeSkinned — yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:169
BZ_Mummy_PinkHemp.EOnPostFrame T1 yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:178
BZ_Mummy_PinkHemp.EOnFrame T1 yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:192
BZ_Mummy_PinkHemp.CanBeSkinned — yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:197
BZ_Mummy_Psycho.EOnPostFrame T1 yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:290
BZ_Mummy_Psycho.EOnFrame T1 yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:304
BZ_Mummy_Psycho.CanBeSkinned — yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:309
BZ_Mummy_PurpleHemp.EOnPostFrame T1 yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:94
BZ_Mummy_PurpleHemp.EOnFrame T1 yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:108
BZ_Mummy_PurpleHemp.CanBeSkinned — yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:113
BZ_Mummy_RedHemp.EOnPostFrame T1 yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:38
BZ_Mummy_RedHemp.EOnFrame T1 yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:52
BZ_Mummy_RedHemp.CanBeSkinned — yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:57
BZ_Mummy_WhiteHemp.EOnPostFrame T1 yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:66
BZ_Mummy_WhiteHemp.EOnFrame T1 yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:80
BZ_Mummy_WhiteHemp.CanBeSkinned — yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:85
BZ_Mummy_YellowHemp.EOnPostFrame T1 yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:234
BZ_Mummy_YellowHemp.EOnFrame T1 yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:248
BZ_Mummy_YellowHemp.CanBeSkinned — yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:253
BZ_Zombie_Morpheous.EOnPostFrame T1 yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:374
BZ_Zombie_Morpheous.EOnFrame T1 yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:388
BZ_Zombie_Morpheous.CanBeSkinned — yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:393
BZ_Zombie_Neo.EOnPostFrame T1 yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:318
BZ_Zombie_Neo.EOnFrame T1 yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:332
BZ_Zombie_Neo.CanBeSkinned — yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:337
BZ_Zombie_Smith.EOnPostFrame T1 yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:346
BZ_Zombie_Smith.EOnFrame T1 yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:360
BZ_Zombie_Smith.CanBeSkinned — yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:365
BZ_Zombie_Trinity.EOnPostFrame T1 yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:402
BZ_Zombie_Trinity.EOnFrame T1 yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:416
BZ_Zombie_Trinity.CanBeSkinned — yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:421
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ Backpack_Base.pbo::scripts\4_World\Entities\ManBase\Player.c:3
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ Backpack_Base.pbo::scripts\4_World\ManBase\Player.c:3
ZmbM_Mummy_Base.EOnPostFrame T1 yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:10
ZmbM_Mummy_Base.EOnFrame T1 yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:24
ZmbM_Mummy_Base.CanBeSkinned — yes ✗ none BZ_Mummy.pbo::scripts\4_World\BZ_Teddy.c:29
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
ZmbM_Mummy_Base.EOnPostFrameT1 1000.0placeholder0.0248
ZmbM_Mummy_Base.EOnFrameT1 1000.0placeholder0.0248
BZ_Mummy_RedHemp.EOnPostFrameT1 1000.0placeholder0.0248
BZ_Mummy_RedHemp.EOnFrameT1 1000.0placeholder0.0248
BZ_Mummy_WhiteHemp.EOnPostFrameT1 1000.0placeholder0.0248
BZ_Mummy_WhiteHemp.EOnFrameT1 1000.0placeholder0.0248
BZ_Mummy_PurpleHemp.EOnPostFrameT1 1000.0placeholder0.0248
BZ_Mummy_PurpleHemp.EOnFrameT1 1000.0placeholder0.0248
BZ_Mummy_Hemp.EOnPostFrameT1 1000.0placeholder0.0248
BZ_Mummy_Hemp.EOnFrameT1 1000.0placeholder0.0248
BZ_Mummy_OrangeHemp.EOnPostFrameT1 1000.0placeholder0.0248
BZ_Mummy_OrangeHemp.EOnFrameT1 1000.0placeholder0.0248
BZ_Mummy_PinkHemp.EOnPostFrameT1 1000.0placeholder0.0248
BZ_Mummy_PinkHemp.EOnFrameT1 1000.0placeholder0.0248
BZ_Mummy_AquaHemp.EOnPostFrameT1 1000.0placeholder0.0248
BZ_Mummy_AquaHemp.EOnFrameT1 1000.0placeholder0.0248
BZ_Mummy_YellowHemp.EOnPostFrameT1 1000.0placeholder0.0248
BZ_Mummy_YellowHemp.EOnFrameT1 1000.0placeholder0.0248
BZ_Mummy_BlueHemp.EOnPostFrameT1 1000.0placeholder0.0248
BZ_Mummy_BlueHemp.EOnFrameT1 1000.0placeholder0.0248
BZ_Mummy_Psycho.EOnPostFrameT1 1000.0placeholder0.0248
BZ_Mummy_Psycho.EOnFrameT1 1000.0placeholder0.0248
BZ_Zombie_Neo.EOnPostFrameT1 1000.0placeholder0.0248
BZ_Zombie_Neo.EOnFrameT1 1000.0placeholder0.0248
BZ_Zombie_Smith.EOnPostFrameT1 1000.0placeholder0.0248
BZ_Zombie_Smith.EOnFrameT1 1000.0placeholder0.0248
BZ_Zombie_Morpheous.EOnPostFrameT1 1000.0placeholder0.0248
BZ_Zombie_Morpheous.EOnFrameT1 1000.0placeholder0.0248
BZ_Zombie_Trinity.EOnPostFrameT1 1000.0placeholder0.0248
BZ_Zombie_Trinity.EOnFrameT1 1000.0placeholder0.0248

Includes 0.744 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

BZ_Actions.pbo

  • BZ_Actions — requires DZ_Data, DZ_Characters_Vests, DZ_Scripts, DZ_Characters

BZ_Armband.pbo

  • BZ_Armband requiredVersion 0.1 —
    requires 25 addons DZ_Characters, DZ_Characters_Backpacks, DZ_Characters_Belts, DZ_Characters_Pants, DZ_Characters_Tops, DZ_Gear_Containers, DZ_Gear_Camping, DZ_Gear_Tools, DZ_Characters_Headgear, DZ_Characters_Masks, DZ_Characters_Glasses, DZ_Characters_Vests, DZ_Characters_Shoes, DZ_Gear_Drinks, DZ_Gear_Optics, DZ_Data, DZ_Scripts, DZ_Gear_Food, DZ_Animals, DZ_Gear_Crafting, DZ_Gear_Consumables, DZ_Weapons_Lights, DZ_Vehicles_Wheeled, DZ_Gear_Camping, DZ_Gear_Traps

BZ_Bag.pbo

  • BZ_Bag requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Characters_Backpacks

BZ_Battery.pbo

  • BZ_Battery requiredVersion 0.1 — requires DZ_Data

BZ_Belt.pbo

  • BZ_Belt requiredVersion 0.1 — requires DZ_Characters

BZ_Buck.pbo

  • BZ_Buck requiredVersion 0.1 — requires DZ_Data

BZ_Caps.pbo

  • BZ_Caps requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Headgear, DZ_Data

BZ_Flag.pbo

  • BZ_Flag requiredVersion 0.1 —
    requires 25 addons DZ_Characters, DZ_Characters_Backpacks, DZ_Characters_Belts, DZ_Characters_Pants, DZ_Characters_Tops, DZ_Gear_Containers, DZ_Gear_Camping, DZ_Gear_Tools, DZ_Characters_Headgear, DZ_Characters_Masks, DZ_Characters_Glasses, DZ_Characters_Vests, DZ_Characters_Shoes, DZ_Gear_Drinks, DZ_Gear_Optics, DZ_Data, DZ_Scripts, DZ_Gear_Food, DZ_Animals, DZ_Gear_Crafting, DZ_Gear_Consumables, DZ_Weapons_Lights, DZ_Vehicles_Wheeled, DZ_Gear_Camping, DZ_Gear_Traps

BZ_Food.pbo

  • BZ_Food requiredVersion 0.1 — requires DZ_Data

BZ_Gloves.pbo

  • BZ_Gloves requiredVersion 0.1 —
    requires 25 addons DZ_Characters, DZ_Characters_Backpacks, DZ_Characters_Belts, DZ_Characters_Pants, DZ_Characters_Tops, DZ_Gear_Containers, DZ_Gear_Camping, DZ_Gear_Tools, DZ_Characters_Headgear, DZ_Characters_Masks, DZ_Characters_Glasses, DZ_Characters_Vests, DZ_Characters_Shoes, DZ_Gear_Drinks, DZ_Gear_Optics, DZ_Data, DZ_Scripts, DZ_Gear_Food, DZ_Animals, DZ_Gear_Crafting, DZ_Gear_Consumables, DZ_Weapons_Lights, DZ_Vehicles_Wheeled, DZ_Gear_Camping, DZ_Gear_Traps

BZ_Health_Stick.pbo

  • BZ_Health_Stick requiredVersion 0.1 — requires DZ_Data

BZ_Helmets.pbo

  • BZ_Helmets requiredVersion 0.1 —
    requires 25 addons DZ_Characters, DZ_Characters_Backpacks, DZ_Characters_Belts, DZ_Characters_Pants, DZ_Characters_Tops, DZ_Gear_Containers, DZ_Gear_Camping, DZ_Gear_Tools, DZ_Characters_Headgear, DZ_Characters_Masks, DZ_Characters_Glasses, DZ_Characters_Vests, DZ_Characters_Shoes, DZ_Gear_Drinks, DZ_Gear_Optics, DZ_Data, DZ_Scripts, DZ_Gear_Food, DZ_Animals, DZ_Gear_Crafting, DZ_Gear_Consumables, DZ_Weapons_Lights, DZ_Vehicles_Wheeled, DZ_Gear_Camping, DZ_Gear_Traps

BZ_IFAK.pbo

  • BZ_IFAK — requires DZ_Data, DZ_Characters_Vests, DZ_Scripts, DZ_Characters

BZ_Keycard.pbo

  • RedemptionKeyCards requiredVersion 0.1 — requires DZ_Data

BZ_Knife.pbo

  • BZ_Knife requiredVersion 0.1 — requires DZ_Weapons_Melee

BZ_Leggings.pbo

  • BZ_Leggings requiredVersion 0.1 — requires DZ_Characters

BZ_Mask.pbo

  • BZ_Mask requiredVersion 0.1 —
    requires 25 addons DZ_Characters, DZ_Characters_Backpacks, DZ_Characters_Belts, DZ_Characters_Pants, DZ_Characters_Tops, DZ_Gear_Containers, DZ_Gear_Camping, DZ_Gear_Tools, DZ_Characters_Headgear, DZ_Characters_Masks, DZ_Characters_Glasses, DZ_Characters_Vests, DZ_Characters_Shoes, DZ_Gear_Drinks, DZ_Gear_Optics, DZ_Data, DZ_Scripts, DZ_Gear_Food, DZ_Animals, DZ_Gear_Crafting, DZ_Gear_Consumables, DZ_Weapons_Lights, DZ_Vehicles_Wheeled, DZ_Gear_Camping, DZ_Gear_Traps

BZ_MedPouch.pbo

  • BZ_MedPouch requiredVersion 113 — requires DZ_Data, DZ_Weapons_Melee

BZ_Medical.pbo

  • BZ_Medical requiredVersion 0.1 — requires DZ_Data

BZ_Mummy.pbo

  • BZ_Mummy requiredVersion 0.1 — requires DZ_Characters, DZ_Data, DZ_AI
  • BZ_Mummy_Sounds requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Zombies, DZ_Sounds_Effects

BZ_NVG.pbo

  • BZ_NVG requiredVersion 0.1 —
    requires 25 addons DZ_Characters, DZ_Characters_Backpacks, DZ_Characters_Belts, DZ_Characters_Pants, DZ_Characters_Tops, DZ_Gear_Containers, DZ_Gear_Camping, DZ_Gear_Tools, DZ_Characters_Headgear, DZ_Characters_Masks, DZ_Characters_Glasses, DZ_Characters_Vests, DZ_Characters_Shoes, DZ_Gear_Drinks, DZ_Gear_Optics, DZ_Data, DZ_Scripts, DZ_Gear_Food, DZ_Animals, DZ_Gear_Crafting, DZ_Gear_Consumables, DZ_Weapons_Lights, DZ_Vehicles_Wheeled, DZ_Gear_Camping, DZ_Gear_Traps

BZ_Pants.pbo

  • BZ_Pants requiredVersion 0.1 —
    requires 25 addons DZ_Characters, DZ_Characters_Backpacks, DZ_Characters_Belts, DZ_Characters_Pants, DZ_Characters_Tops, DZ_Gear_Containers, DZ_Gear_Camping, DZ_Gear_Tools, DZ_Characters_Headgear, DZ_Characters_Masks, DZ_Characters_Glasses, DZ_Characters_Vests, DZ_Characters_Shoes, DZ_Gear_Drinks, DZ_Gear_Optics, DZ_Data, DZ_Scripts, DZ_Gear_Food, DZ_Animals, DZ_Gear_Crafting, DZ_Gear_Consumables, DZ_Weapons_Lights, DZ_Vehicles_Wheeled, DZ_Gear_Camping, DZ_Gear_Traps

BZ_Pot.pbo

  • BZ_Pot requiredVersion 113 — requires DZ_Data, DZ_Weapons_Melee

BZ_Sheath.pbo

  • BZ_Sheath requiredVersion 0.1 — requires DZ_Characters

BZ_Shirt.pbo

  • BZ_Shirt requiredVersion 0.1 —
    requires 25 addons DZ_Characters, DZ_Characters_Backpacks, DZ_Characters_Belts, DZ_Characters_Pants, DZ_Characters_Tops, DZ_Gear_Containers, DZ_Gear_Camping, DZ_Gear_Tools, DZ_Characters_Headgear, DZ_Characters_Masks, DZ_Characters_Glasses, DZ_Characters_Vests, DZ_Characters_Shoes, DZ_Gear_Drinks, DZ_Gear_Optics, DZ_Data, DZ_Scripts, DZ_Gear_Food, DZ_Animals, DZ_Gear_Crafting, DZ_Gear_Consumables, DZ_Weapons_Lights, DZ_Vehicles_Wheeled, DZ_Gear_Camping, DZ_Gear_Traps

BZ_Shoes.pbo

  • BZ_Shoes requiredVersion 0.1 —
    requires 25 addons DZ_Characters, DZ_Characters_Backpacks, DZ_Characters_Belts, DZ_Characters_Pants, DZ_Characters_Tops, DZ_Gear_Containers, DZ_Gear_Camping, DZ_Gear_Tools, DZ_Characters_Headgear, DZ_Characters_Masks, DZ_Characters_Glasses, DZ_Characters_Vests, DZ_Characters_Shoes, DZ_Gear_Drinks, DZ_Gear_Optics, DZ_Data, DZ_Scripts, DZ_Gear_Food, DZ_Animals, DZ_Gear_Crafting, DZ_Gear_Consumables, DZ_Weapons_Lights, DZ_Vehicles_Wheeled, DZ_Gear_Camping, DZ_Gear_Traps

BZ_Slots.pbo

  • BZ_Slots requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Vehicles_Wheeled, DZ_Scripts, DZ_Weapons_Melee

BZ_Tools.pbo

  • BZ_Tools requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Melee

BZ_Vest.pbo

  • BZ_Vest requiredVersion 0.1 —
    requires 25 addons DZ_Characters, DZ_Characters_Backpacks, DZ_Characters_Belts, DZ_Characters_Pants, DZ_Characters_Tops, DZ_Gear_Containers, DZ_Gear_Camping, DZ_Gear_Tools, DZ_Characters_Headgear, DZ_Characters_Masks, DZ_Characters_Glasses, DZ_Characters_Vests, DZ_Characters_Shoes, DZ_Gear_Drinks, DZ_Gear_Optics, DZ_Data, DZ_Scripts, DZ_Gear_Food, DZ_Animals, DZ_Gear_Crafting, DZ_Gear_Consumables, DZ_Weapons_Lights, DZ_Vehicles_Wheeled, DZ_Gear_Camping, DZ_Gear_Traps

BZ_Wings.pbo

  • BZ_Wings requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Backpacks, DZ_Characters_Pants, DZ_Characters_Tops, DZ_Gear_Containers, DZ_Characters_Headgear

Backpack_Base.pbo

  • Backpack_Base requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Characters_Backpacks

apokot_fallout_canteen.pbo

  • apokot_fallout_canteen requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Drinks

census 1.1 · findings 1.1 · hash 9c298e82e798fd90