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Lean Run

Description This allows you to full sprint and lean at the same time :P This Mod is FREE to use! YAY FREE Monetization You may use this mod on a monetized server, however you may not use this Mod as part of the Monetization. Copyright You may not redistribute this mod in any shape or form. Repacking or re-uploading with any of the content within this mod is strictly prohibited!

Workshop 3046509551 · mod updated 2024-01-17 · analyzed 2026-10-07 15:39 UTC · history · 1 script files

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
2 to review

2 chain breaks on base classes or persisted data.

Structural footprint 1.1
A
2 to review
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Chain breaks, by consequence

2 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

Review
Base class · every DayZPlayerImplement (4 vanilla subclasses)
DayZPlayerImplement.OnSprintEnd

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any DayZPlayerImplement.

Lowlife_LeanRun.pbo::scripts\4_world\FullLeanRun\fullleanrun.c:10
Review
Base class · every DayZPlayerImplement (4 vanilla subclasses)
DayZPlayerImplement.OnSprintStart

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any DayZPlayerImplement.

Lowlife_LeanRun.pbo::scripts\4_world\FullLeanRun\fullleanrun.c:3
What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 2 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
DayZPlayerImplement.OnSprintStart — yes ✗ none Lowlife_LeanRun.pbo::scripts\4_world\FullLeanRun\fullleanrun.c:3
DayZPlayerImplement.OnSprintEnd — yes ✗ none Lowlife_LeanRun.pbo::scripts\4_world\FullLeanRun\fullleanrun.c:10
Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

Lowlife_LeanRun.pbo

  • Lowlife_LeanRun_Scripts requiredVersion 0.1 — requires DZ_Data

census 1.1 · findings 1.1 · hash 21e1fff6c5f19234