Lean Run
Description This allows you to full sprint and lean at the same time :P This Mod is FREE to use! YAY FREE Monetization You may use this mod on a monetized server, however you may not use this Mod as part of the Monetization. Copyright You may not redistribute this mod in any shape or form. Repacking or re-uploading with any of the content within this mod is strictly prohibited!
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
2 chain breaks on base classes or persisted data.
No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Chain breaks, by consequence
2 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.
DayZPlayerImplement.OnSprintEnd
Vanilla's work on this method, and any earlier-loaded mod's, never runs for any DayZPlayerImplement.
Lowlife_LeanRun.pbo::scripts\4_world\FullLeanRun\fullleanrun.c:10DayZPlayerImplement.OnSprintStart
Vanilla's work on this method, and any earlier-loaded mod's, never runs for any DayZPlayerImplement.
Lowlife_LeanRun.pbo::scripts\4_world\FullLeanRun\fullleanrun.c:3Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 2 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
DayZPlayerImplement.OnSprintStart |
— | yes | ✗ none | Lowlife_LeanRun.pbo::scripts\4_world\FullLeanRun\fullleanrun.c:3 |
DayZPlayerImplement.OnSprintEnd |
— | yes | ✗ none | Lowlife_LeanRun.pbo::scripts\4_world\FullLeanRun\fullleanrun.c:10 |
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
Lowlife_LeanRun.pbo
Lowlife_LeanRun_ScriptsrequiredVersion 0.1 — requiresDZ_Data
census 1.1 · findings 1.1 · hash 21e1fff6c5f19234