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Better Movement

Description This mod changes movement! This Mod is FREE to use! YAY FREE Monetization You may use this mod on a monetized server, however you may not use this Mod as part of the Monetization. Copyright You may not redistribute this mod in any shape or form. Repacking or re-uploading with any of the content within this mod is strictly prohibited!

Workshop 3046779255 · mod updated 2024-01-29 · analyzed 2026-10-16 20:00 UTC · history · 1 script files

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
1 by design

1 chain break, all on specific classes the mod replaces wholesale — matters only if another mod patches the same classes.

Structural footprint 1.1
A
1 by design
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Chain breaks, by consequence

1 override that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

By design
Leaf class · DayZPlayerTypeUtils
DayZPlayerTypeUtils replaced on 1 method · 1 override

DayZPlayerTypeInitMovement

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classDayZPlayerTypeUtils
1 locationLowlife_MovementFix.pbo::scripts\4_world\MovementFix\MovementFix_1.c:3
What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 1 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
DayZPlayerTypeUtils.DayZPlayerTypeInitMovement — yes ✗ none Lowlife_MovementFix.pbo::scripts\4_world\MovementFix\MovementFix_1.c:3
Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

Lowlife_MovementFix.pbo

  • Lowlife_MovementFix_Scripts requiredVersion 0.1 — requires DZ_Data

census 1.1 · findings 1.1 · hash 499a3b16c0c70a91