AdvancedBanking V2
Advanced Banking With this mod you can easily deposit / withdraw ruble (or other currencies aswell) in your bank account and even make clan accounts where Teams can stack their Money, but no need to worry, the Clan Account shows logs in the interface aswell, so if the money is gone someday, you can easily see which team member scammed your team! Dont Worry, you don't need to wipe when switching from the Old Banking… (more)
Advanced Banking With this mod you can easily deposit / withdraw ruble (or other currencies aswell) in your bank account and even make clan accounts where Teams can stack their Money, but no need to worry, the Clan Account shows logs in the interface aswell, so if the money is gone someday, you can easily see which team member scammed your team! Dont Worry, you don't need to wipe when switching from the Old Banking mod to the new one! The Mod offers advanced banking features such as: -Normal Banking features -Paychecks whose amount can be edited in the Server config -Clan / Team Bank Accounts -Clan / Team Permission Framework -Instant Money transfer to other players (even with customizable fees) -Rob Atm feature (fully customizable in the Server config) -Server Owner can decide whether players only can acces their Bank Accounts with the Credit Card (Included in the Pack "KR_BankingCard" or without aswell) -AdminMenu to check out players bank accounts and clanaccounts you can also edit the server config with this AdminMenu! -Super easy developer sdk to make addins! -Perfect Modding Support (Samples are in Info folder). -Discord Webhook to see the banking logs! Easy Swap from dc_banking mod to this mod, with our Json Editor, just press one click and its automatically changed! Download The Parser here Simply choose your profiles folder in our tool and it will automatically create the mods folder directory if its not created yet and automatically parse all the Player json Files from "DC_Banking" to "Advanced Banking", you dont need to Wipe or do something else, simply press one button! This Mod needs the CF to work properly. The Source Code of this Mod For server owners Make sure to have a look at the latest Update Notes when you already installed a previous Version! ________________________________________________________ Install Guide: 1. Subscribe the Mod. 2. Copy the @KR_Banking folder from your PC into the root folder on your DayZ server. 3. Open your local copy of the @KR_Banking folder and then open the Keys folder. 4. Copy the AdvancedBanking.bikey key file into the Keys folder on your DayZ server. 5. Open your server startup command files, or the server control web interface, locate the MOD settings and ensure @KR_Banking. 6. Edit your Server Config (Explanations in the InfoFolder after the download). 7. Start your server. Problems If you have Problems with the mod feel free to join our Discord If you have an issue feel free to report it direct on Github License You are not allowed to Repack or Reupload this Mod without permission. You can use this mod on your monetized server.
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
less than 0.001% of each server frame at 100 players (0.000 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 36 others share it. Ranked list.
Event hooks carry 99.8% of this mod's structural load. 0.000 ms/s in all.
1 hook · 0.0002 ms/s
| Event hooksrun when something happens: an inventory move, a hit, an action | 1 hook | 0.0002 ms/s | 99.8% | Crowbar.SetActions |
Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.
Where this mod runs often
Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 7 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
ActionConstructor.RegisterActions |
— | yes | ✓ | KR_Banking.pbo::scripts\4_World\classes\actionconstructor.c:3 |
Crowbar.SetActions |
T2 | yes | ✓ | KR_Banking.pbo::scripts\4_World\entities\itembase\itembase\gear\tools\crowbar.c:3 |
MissionBase.CreateScriptedMenu |
— | yes | ✓ | KR_Banking.pbo::scripts\5_Mission\mission\missionbase.c:3 |
MissionGameplay.OnKeyRelease |
— | yes | ✓ | KR_Banking.pbo::scripts\5_Mission\mission\missiongameplay.c:3 |
MissionGameplay.OnUpdate |
T0 | yes | ✓ | KR_Banking.pbo::scripts\5_Mission\mission\missiongameplay.c:12 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | KR_Banking.pbo::scripts\4_World\entities\manbase\DayZPlayer\ModItemRegisterCallbacks.c:3 |
PluginManager.Init |
— | yes | ✓ | KR_Banking.pbo::scripts\4_World\plugins\pluginmanager.c:7 |
Dispatch surfaces and timers the grade prices
| surface | tier | rate (Hz) | rate source | ms/s |
|---|---|---|---|---|
Crowbar.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Includes 0.000 ms/s from placeholder-rated surfaces.
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
KR_Banking.pbo
KR_Banking_ScriptsrequiredVersion 0.1 — requiresDZ_Data,JM_CF_Scripts
census 1.1 · findings 1.1 · hash 4ea1fcf1bc28d194