Immersive_Contamination
Immersive Contamination Ever wondered why you should go into a Dynamic Contaminated Area? Here is why: This Mod adds more immersion to Vanilla Dynamic Contaminated Areas. It is highly adjustable! You decide what will happen, when it will happen and how it will happen! You can define if either a Chest with items inside will spawn at a random position inside the Area, or Animal(s)/Infected(s). The Chest and/or… (more)
Immersive Contamination Ever wondered why you should go into a Dynamic Contaminated Area? Here is why: This Mod adds more immersion to Vanilla Dynamic Contaminated Areas. It is highly adjustable! You decide what will happen, when it will happen and how it will happen! You can define if either a Chest with items inside will spawn at a random position inside the Area, or Animal(s)/Infected(s). The Chest and/or Infected/Animals which will spawn in the Area will have the same lifetime as the Area itself, meaning they will despawn +- with the Area. Features: (JSON entries) - Contamination_Radius = Radius of your Dynamic Contamination Areas. See "cfgeventspawns.xml" --> "StaticContaminatedArea" --> "<zone smin="0" smax="0" dmin="5" dmax="8" r="100" />" r is your radius. (Default is 100) - ChanceToSpawnChest = % between 0-100 (Default is 50) - MinItemsAmount = How many items should be at minimum in the Chest (Default is 4) - MaxItemsAmount = How many items should be at maximum in the Chest (Default is 8) - MinSpawnableAIAmount = How many Infected or Animals should spawn at minimum in the Area? (Default is 1) - MaxSpawnableAIAmount = How many Infected or Animals should spawn at maximum in the Area? (Default is 9) - EnableChemGasGrenade = 1 = true; 0 = false; In Vanilla, the "Grenade_ChemGas" will always spawn by default. You can disable or enable this here. (Default is 1) - BearResistsContamination = 1 = true; 0 = false; By default, all Animals are not resistant against Contamination. In case you don't have modded animals/infected and want to spawn the Bear, set this to 1 (true) (Default is 1) - EnableVanillaFlareBeforeZoneHit = 1 = true; 0 = false; This is the Flare which spawns by default in Vanilla with Light attached. If you prefer to Show the Skull and/or Sound then it's recommended to disable this. (Default is 0) - ShowSkullBeforeZoneHit = 1 = true; 0 = false; As the Name says, should players see a big Animated Skull before the Area gets hit? (Default is 1) - PlaySoundBeforeZoneHit = 1 = true; 0 = false; As the Name says, should players hear a Sound before the Area gets hit? (Default is 1) - Spawnable_AI = array of animals or infected which can spawn in the Area. See "MinSpawnableAIAmount" and "MaxSpawnableAIAmount" - Chest_Items = array of items which will spawn in the Chest. See "MinItemsAmount" and "MaxItemsAmount" Monetization and Repacking This mod is not allowed to be monetized, repacked or reuploaded. However, you are allowed to use this Mod on your approved Monetized Server, as long as this Mod is not part of the Monetization. read more here: Monetization Any "Can i repack" questions will be ignored. The Answer is no. Don't even ask. For any kind of question join my Discord: discord.gg/MRfe4c9h3x I do not accept Steam invites.
Not analyzed yet
modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 7 live servers in the crawl publish it.
The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.