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RaG_Hunting_Cabin

RaG Hunting Cabin Features - Can be secured with Codelocks or Combinationlocks - 8 Windows - all openable - You can Hide/Show the Inventory - Native Codelock Mod support - Compatible with ServerDZ.cfg "disableBaseDamage" entry - Door automatically closes after a Server Restart (if left open) - Interior Lamp - Party Lights - Light Switch to toggle Interior Light and Party Lights on/off - Indoor Fireplace Server-Side… (more)

RaG Hunting Cabin Features - Can be secured with Codelocks or Combinationlocks - 8 Windows - all openable - You can Hide/Show the Inventory - Native Codelock Mod support - Compatible with ServerDZ.cfg "disableBaseDamage" entry - Door automatically closes after a Server Restart (if left open) - Interior Lamp - Party Lights - Light Switch to toggle Interior Light and Party Lights on/off - Indoor Fireplace Server-Side Features via JSON - Enable/Disable Kit Crafting - Ruin Hammer after successful build (if disabled, default damage will be applied) - Give back Materials to Player after dismantling (or not) - Give back Kit to Player after dismantling (or not) - Adjust the needed amount of the Materials to build the Hunting Cabin! Hunting Cabin Kit = 10 Planks + 50 Nails (if enabled via JSON) Once you placed the Hunting Cabin Kit, you can attach the needed Materials, Materials needed by Default: - 99x Nails - 100x Wooden Planks - 20x Wooden Logs - 32x Stones Tools needed: - Hammer or Hatchet to build the Hunting Cabin - Crowbar, Hatchet or Sledgehammer to dismantle. - Brain Donations If you want to support me: Ko-fi Info and Troubleshooting If you encounter issues with placing items inside the Cabin, make sure to: 1. Open your serverDZ.cfg and make sure you have "enableCfgGameplayFile = 1" 2. Open your "cfggameplay.json". 3. Under the Category "HologramData" make sure that collision and clipping checks are disabled. Credits - Red-Tic for donating the Model Monetization and Repacking This mod is not allowed to be monetized, repacked or reuploaded. However, you are allowed to use this Mod on your approved Monetized Server, as long as this Mod is not part of the Monetization. read more here: Monetization Any "Can i repack" questions will be ignored. The Answer is no. Don't even ask. For any kind of question join my Discord: discord.gg/MRfe4c9h3x I do not accept Steam invites.

Workshop 3117613872 · mod updated 2026-10-18 · analyzed 2026-10-18 01:36 UTC · history · 30 script files

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
Heavier than 83% of 328 scripted mods analyzed.

0.0331% of each server frame at 100 players (0.331 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 25 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 41 mods
    0.1 to 0.22 ms/s · grade A
  • This mod
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Repeating timers carry 99.6% of this mod's structural load. 0.331 ms/s in all.

Event hooks · 0.4%
6 hooks · 0.0012 ms/s
Lifecycle hooks · <0.1%
1 hook · 0.000002 ms/s
99.6%Repeating timers · 99.6%
2 timers · 0.33 ms/s
Event hooksrun when something happens: an inventory move, a hit, an action 6 hooks 0.0012 ms/s 0.4% Crowbar.SetActions, Hacksaw.SetActions, Hammer.SetActions and 3 more
Lifecycle hooksrun when an entity is created, loaded or deleted 1 hook 0.000002 ms/s <0.1% MissionServer.OnInit
Repeating timersstay in the timer queue, which is walked every frame 2 timers 0.33 ms/s 99.6% 2 × every frame

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

SetActions × 6 classes
per event
no I/O, timers or RPC

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 13 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionConstructor.RegisterActions — yes ✓ rag_hunting_cabin.pbo::scripts\4_World\rag_hunting_cabin\actions\ActionConstructor.c:3
Crowbar.SetActions T2 yes ✓ rag_hunting_cabin.pbo::scripts\4_World\rag_hunting_cabin\modded\Tools.c:33
Hacksaw.SetActions T2 yes ✓ rag_hunting_cabin.pbo::scripts\4_World\rag_hunting_cabin\modded\Tools.c:23
Hammer.SetActions T2 yes ✓ rag_hunting_cabin.pbo::scripts\4_World\rag_hunting_cabin\modded\Tools.c:3
HandSaw.SetActions T2 yes ✓ rag_hunting_cabin.pbo::scripts\4_World\rag_hunting_cabin\modded\Tools.c:13
Hatchet.SetActions T2 yes ✓ rag_hunting_cabin.pbo::scripts\4_World\rag_hunting_cabin\modded\Tools.c:43
Hologram.ProjectionBasedOnParent — yes conditional rag_hunting_cabin.pbo::scripts\4_World\rag_hunting_cabin\modded\Hologram.c:3
Hologram.EvaluateCollision — yes conditional rag_hunting_cabin.pbo::scripts\4_World\rag_hunting_cabin\modded\Hologram.c:13
MissionServer.OnInit T3 yes ✓ rag_hunting_cabin.pbo::scripts\5_Mission\rag_hunting_cabin\config\MissionServer.c:3
MissionServer.SendModData — yes ✓ rag_hunting_cabin.pbo::scripts\5_Mission\rag_hunting_cabin\config\MissionServer.c:11
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ rag_hunting_cabin.pbo::scripts\4_World\rag_hunting_cabin\modded\ModItemRegisterCallbacks.c:3
PluginRecipesManager.RegisterRecipies — yes ✓ rag_hunting_cabin.pbo::scripts\4_World\rag_hunting_cabin\recipes\moddedrecipe.c:3
SledgeHammer.SetActions T2 yes ✓ rag_hunting_cabin.pbo::scripts\4_World\rag_hunting_cabin\modded\Tools.c:54
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
Hammer.SetActionsT2 8.0placeholder0.0002
HandSaw.SetActionsT2 8.0placeholder0.0002
Hacksaw.SetActionsT2 8.0placeholder0.0002
Crowbar.SetActionsT2 8.0placeholder0.0002
Hatchet.SetActionsT2 8.0placeholder0.0002
SledgeHammer.SetActionsT2 8.0placeholder0.0002
MissionServer.OnInitT3 0.1placeholder0.0000

Repeating timers

period (ms)residency ms/sfiring ms/swhere
00.1400 0.024800rag_hunting_cabin.pbo::scripts\4_World\rag_hunting_cabin\rag_hunting_cabin.c:772
00.1400 0.024800rag_hunting_cabin.pbo::scripts\4_World\rag_hunting_cabin\rag_hunting_cabin.c:795

Includes 0.001 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

rag_hunting_cabin.pbo

  • rag_hunting_cabin requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Consumables, RaG_Core

census 1.1 · findings 1.1 · hash c99e9daf9e859a55