RaG_Hunting_Cabin
RaG Hunting Cabin Features - Can be secured with Codelocks or Combinationlocks - 8 Windows - all openable - You can Hide/Show the Inventory - Native Codelock Mod support - Compatible with ServerDZ.cfg "disableBaseDamage" entry - Door automatically closes after a Server Restart (if left open) - Interior Lamp - Party Lights - Light Switch to toggle Interior Light and Party Lights on/off - Indoor Fireplace Server-Side… (more)
RaG Hunting Cabin Features - Can be secured with Codelocks or Combinationlocks - 8 Windows - all openable - You can Hide/Show the Inventory - Native Codelock Mod support - Compatible with ServerDZ.cfg "disableBaseDamage" entry - Door automatically closes after a Server Restart (if left open) - Interior Lamp - Party Lights - Light Switch to toggle Interior Light and Party Lights on/off - Indoor Fireplace Server-Side Features via JSON - Enable/Disable Kit Crafting - Ruin Hammer after successful build (if disabled, default damage will be applied) - Give back Materials to Player after dismantling (or not) - Give back Kit to Player after dismantling (or not) - Adjust the needed amount of the Materials to build the Hunting Cabin! Hunting Cabin Kit = 10 Planks + 50 Nails (if enabled via JSON) Once you placed the Hunting Cabin Kit, you can attach the needed Materials, Materials needed by Default: - 99x Nails - 100x Wooden Planks - 20x Wooden Logs - 32x Stones Tools needed: - Hammer or Hatchet to build the Hunting Cabin - Crowbar, Hatchet or Sledgehammer to dismantle. - Brain Donations If you want to support me: Ko-fi Info and Troubleshooting If you encounter issues with placing items inside the Cabin, make sure to: 1. Open your serverDZ.cfg and make sure you have "enableCfgGameplayFile = 1" 2. Open your "cfggameplay.json". 3. Under the Category "HologramData" make sure that collision and clipping checks are disabled. Credits - Red-Tic for donating the Model Monetization and Repacking This mod is not allowed to be monetized, repacked or reuploaded. However, you are allowed to use this Mod on your approved Monetized Server, as long as this Mod is not part of the Monetization. read more here: Monetization Any "Can i repack" questions will be ignored. The Answer is no. Don't even ask. For any kind of question join my Discord: discord.gg/MRfe4c9h3x I do not accept Steam invites.
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
0.0331% of each server frame at 100 players (0.331 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 25 others share it. Ranked list.
Repeating timers carry 99.6% of this mod's structural load. 0.331 ms/s in all.
6 hooks · 0.0012 ms/s
1 hook · 0.000002 ms/s
2 timers · 0.33 ms/s
| Event hooksrun when something happens: an inventory move, a hit, an action | 6 hooks | 0.0012 ms/s | 0.4% | Crowbar.SetActions, Hacksaw.SetActions, Hammer.SetActions and 3 more |
| Lifecycle hooksrun when an entity is created, loaded or deleted | 1 hook | 0.000002 ms/s | <0.1% | MissionServer.OnInit |
| Repeating timersstay in the timer queue, which is walked every frame | 2 timers | 0.33 ms/s | 99.6% | 2 × every frame |
Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.
Where this mod runs often
Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.
Other findings
super() only on some paths · 2 · warning
- Hologram.EvaluateCollision calls super.EvaluateCollision() only on some paths — on the others the chain below this mod is dropped.
rag_hunting_cabin.pbo::scripts\4_World\rag_hunting_cabin\modded\Hologram.c:13 - Hologram.ProjectionBasedOnParent calls super.ProjectionBasedOnParent() only on some paths — on the others the chain below this mod is dropped.
rag_hunting_cabin.pbo::scripts\4_World\rag_hunting_cabin\modded\Hologram.c:3
- Hologram.EvaluateCollision calls super.EvaluateCollision() only on some paths — on the others the chain below this mod is dropped.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 13 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
ActionConstructor.RegisterActions |
— | yes | ✓ | rag_hunting_cabin.pbo::scripts\4_World\rag_hunting_cabin\actions\ActionConstructor.c:3 |
Crowbar.SetActions |
T2 | yes | ✓ | rag_hunting_cabin.pbo::scripts\4_World\rag_hunting_cabin\modded\Tools.c:33 |
Hacksaw.SetActions |
T2 | yes | ✓ | rag_hunting_cabin.pbo::scripts\4_World\rag_hunting_cabin\modded\Tools.c:23 |
Hammer.SetActions |
T2 | yes | ✓ | rag_hunting_cabin.pbo::scripts\4_World\rag_hunting_cabin\modded\Tools.c:3 |
HandSaw.SetActions |
T2 | yes | ✓ | rag_hunting_cabin.pbo::scripts\4_World\rag_hunting_cabin\modded\Tools.c:13 |
Hatchet.SetActions |
T2 | yes | ✓ | rag_hunting_cabin.pbo::scripts\4_World\rag_hunting_cabin\modded\Tools.c:43 |
Hologram.ProjectionBasedOnParent |
— | yes | conditional | rag_hunting_cabin.pbo::scripts\4_World\rag_hunting_cabin\modded\Hologram.c:3 |
Hologram.EvaluateCollision |
— | yes | conditional | rag_hunting_cabin.pbo::scripts\4_World\rag_hunting_cabin\modded\Hologram.c:13 |
MissionServer.OnInit |
T3 | yes | ✓ | rag_hunting_cabin.pbo::scripts\5_Mission\rag_hunting_cabin\config\MissionServer.c:3 |
MissionServer.SendModData |
— | yes | ✓ | rag_hunting_cabin.pbo::scripts\5_Mission\rag_hunting_cabin\config\MissionServer.c:11 |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | yes | ✓ | rag_hunting_cabin.pbo::scripts\4_World\rag_hunting_cabin\modded\ModItemRegisterCallbacks.c:3 |
PluginRecipesManager.RegisterRecipies |
— | yes | ✓ | rag_hunting_cabin.pbo::scripts\4_World\rag_hunting_cabin\recipes\moddedrecipe.c:3 |
SledgeHammer.SetActions |
T2 | yes | ✓ | rag_hunting_cabin.pbo::scripts\4_World\rag_hunting_cabin\modded\Tools.c:54 |
Dispatch surfaces and timers the grade prices
| surface | tier | rate (Hz) | rate source | ms/s |
|---|---|---|---|---|
Hammer.SetActions | T2 | 8.0 | placeholder | 0.0002 |
HandSaw.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Hacksaw.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Crowbar.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Hatchet.SetActions | T2 | 8.0 | placeholder | 0.0002 |
SledgeHammer.SetActions | T2 | 8.0 | placeholder | 0.0002 |
MissionServer.OnInit | T3 | 0.1 | placeholder | 0.0000 |
Repeating timers
| period (ms) | residency ms/s | firing ms/s | where |
|---|---|---|---|
| 0 | 0.1400 | 0.024800 | rag_hunting_cabin.pbo::scripts\4_World\rag_hunting_cabin\rag_hunting_cabin.c:772 |
| 0 | 0.1400 | 0.024800 | rag_hunting_cabin.pbo::scripts\4_World\rag_hunting_cabin\rag_hunting_cabin.c:795 |
Includes 0.001 ms/s from placeholder-rated surfaces.
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
rag_hunting_cabin.pbo
rag_hunting_cabinrequiredVersion 0.1 — requiresDZ_Data,DZ_Gear_Consumables,RaG_Core
census 1.1 · findings 1.1 · hash c99e9daf9e859a55