IAT_Crafting_Plus
IAT_Crafting_Plus This mod is the first of many private mods that are being released publicly over time from The Survivalists Role Play Server. Create complex crafting recipes for your players using this new crafting framework. This mod provides a server developer the necessary tools in order to create a crafting workbench that allows the creation of recipes based on the slots of the workbench. Features - Make any… (more)
IAT_Crafting_Plus This mod is the first of many private mods that are being released publicly over time from The Survivalists Role Play Server. Create complex crafting recipes for your players using this new crafting framework. This mod provides a server developer the necessary tools in order to create a crafting workbench that allows the creation of recipes based on the slots of the workbench. Features - Make any object with slots a workbench - Multi Ingredient recipes - Customizable tools for workbenches - Server Side Recipe JSON How To Use Subscribe to the mod. Unpack and read the readme. Scripting?? Unpack and read the readme. Github Readme Usage & Terms - You MAY NOT repack or publish this mod on any platform including Steam. - You MAY use this mod on monetized servers within the scope of Bohemia's Monetization Guidelines PERMISSION IS NOT GRANTED FOR THIS MOD TO BE INCLUDED IN A "SERVER PACK" OR "MOD PACK" Subscribe via the workshop, use a "Collection" or do not use the mod at all.
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
less than 0.001% of each server frame at 100 players (0.001 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 32 others share it. Ranked list.
Event hooks carry 99% of this mod's structural load. 0.001 ms/s in all.
3 hooks · 0.00059 ms/s
1 hook · 0.000002 ms/s
| Event hooksrun when something happens: an inventory move, a hit, an action | 3 hooks | 0.00059 ms/s | 99% | ItemBase.OnVariablesSynchronized, ItemBase.SetActions, PlayerBase.OnRPC |
| Lifecycle hooksrun when an entity is created, loaded or deleted | 1 hook | 0.000002 ms/s | 0.3% | MissionServer.OnClientReadyEvent |
Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.
Where this mod runs often
Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 5 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
ActionConstructor.RegisterActions |
— | yes | ✓ | iat_scripts.pbo::4_world\actions\modded_actionconstructor.c:3 |
ItemBase.SetActions |
T2 | yes | ✓ | iat_scripts.pbo::4_world\entities\modded_itembase.c:3 |
ItemBase.OnVariablesSynchronized |
T2 | yes | ✓ | iat_scripts.pbo::4_world\entities\modded_itembase.c:10 |
MissionServer.OnClientReadyEvent |
T3 | yes | ✓ | iat_scripts.pbo::5_mission\mission\modded_missionserver.c:8 |
PlayerBase.OnRPC |
T2 | yes | ✓ | iat_scripts.pbo::4_world\entities\manbase\modded_playerbase.c:3 |
Dispatch surfaces and timers the grade prices
| surface | tier | rate (Hz) | rate source | ms/s |
|---|---|---|---|---|
PlayerBase.OnRPC | T2 | 8.0 | placeholder | 0.0002 |
ItemBase.SetActions | T2 | 8.0 | placeholder | 0.0002 |
ItemBase.OnVariablesSynchronized | T2 | 8.0 | placeholder | 0.0002 |
MissionServer.OnClientReadyEvent | T3 | 0.1 | placeholder | 0.0000 |
Includes 0.001 ms/s from placeholder-rated surfaces.
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
iat_consumables.pbo
IAT_Crafting_Plus_Consumables— requiresDZ_Data,DZ_Gear_Consumables
iat_crafting.pbo
IAT_Crafting_Plus_Crafting— requiresDZ_Data
iat_scripts.pbo
IAT_Crafting_Plus_Scripts— requiresDZ_Data,DZ_Scripts
census 1.1 · findings 1.1 · hash e7bf6ec5a744fd4d