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GSC Gameworld Assets (JMC Edition)

All content is owned by GSC Gameworld. This package is based on "GSC Gameworld Assets" with some custom edits. All Objects, Textures & CO: Imported Stalker Assets are copyrigh by GSC Gameworld. The original games you can found under: Steam: https://store.steampowered.com/franchise/stalker Bohemia Interactive Studio TERMS! Ursprünglich geschrieben von Bohemia: Workshop Contributions are Subscriptions, and therefore… (more)

All content is owned by GSC Gameworld. This package is based on "GSC Gameworld Assets" with some custom edits. All Objects, Textures & CO: Imported Stalker Assets are copyrigh by GSC Gameworld. The original games you can found under: Steam: https://store.steampowered.com/franchise/stalker Bohemia Interactive Studio TERMS! Ursprünglich geschrieben von Bohemia: Workshop Contributions are Subscriptions, and therefore you agree that any Subscriber receiving distribution of your Workshop Contribution will have the same rights to use your Workshop Contribution (and will be subject to the same restrictions) as are set out in this Agreement for any other Subscriptions. User-created Content If You create any content ("content") using the game or make it available through the game, You may do so, but there are rules. This content must not infringe anyone's copyrights or author rights, it must not be offensive to people or illegal in any other way. For the benefit of the entire User community, You give us an irrevocable permission to use, copy, modify and adapt anything You create using Our game and share with other Users of Our game in multiplayer or as an online download (including but not limited to in-game objects or terrain composition). You also agree that We allow other people to use, copy, modify and adapt Your content under the terms of this license. www.bohemia.net/community/licenses/dayz-end-user-license Steam/Valve TERMS! Ursprünglich geschrieben von Steam/Valve: In steam workshop TOS it is stated that the developer of the game must give permission to sell mods, In Bohemia's tools policy it is stated that it is forbidden to charge for mods and is also breaking direct TOS from the game developer thus breaking steam workshop TOS as stated you need direct permission from the developer and Bohemia has made the stance clear. Specific Workshop-Enabled Apps or Workshop web pages may contain special terms (“App-Specific Terms”) that supplement or change the terms set out in this Section. In particular, where Workshop Contributions are distributed for a fee, App-Specific Terms will address how revenue may be shared. Unless otherwise specified in App-Specific Terms (if any), the following general rules apply to Workshop Contributions. https://store.steampowered.com/subscriber_agreement/ --> All content of this package is free to use to by modified and reuploaded.

Workshop 3154500253 · mod updated 2024-06-21 · analyzed 2026-10-03 10:35 UTC · history · 7 script files

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

JMC_GSCGameWorld1.pbo

  • dz_aod_assets_part1 requiredVersion 0.1 — requires DZ_Structures
  • structures_agroprom requiredVersion 0.1 — requires DZ_Data
  • structures_agroprom_basement requiredVersion 0.1 — requires DZ_Data
  • structures_agroprom_logovo requiredVersion 0.1 — requires DZ_Data
  • structures_backwater requiredVersion 0.1 — requires DZ_Data
  • structures_chnpp requiredVersion 0.1 — requires DZ_Data
  • structures_darkscape requiredVersion 0.1 — requires DZ_Data
  • structures_darkvalley requiredVersion 0.1 — requires DZ_Data
  • structures_darkvalley requiredVersion 0.1 — requires DZ_Data
  • structures_deadcity requiredVersion 0.1 — requires DZ_Data
  • structures_dry_gully requiredVersion 0.1 — requires DZ_Data
  • structures_escape requiredVersion 0.1 — requires DZ_Data
  • structures_escape_tunnels requiredVersion 0.1 — requires DZ_Data
  • structures_escape_underground requiredVersion 0.1 — requires DZ_Data
  • aod_structures_f requiredVersion 0.1 — requires DZ_Structures, DZ_Data, DZ_Weapons_Melee
  • structures_f_covers requiredVersion 0.1 — requires DZ_Data
  • structures_f_decals requiredVersion 0.1 — requires DZ_Data
  • structures_f_fences requiredVersion 0.1 — requires DZ_Data
  • structures_f_Furniture requiredVersion 0.1 — requires DZ_Data
  • aod_structures_f requiredVersion 0.1 — requires DZ_Data
  • aod_structures_f_house requiredVersion 0.1 — requires DZ_Data
  • aod_structures_f_lamp requiredVersion 0.1 — requires DZ_Data, DZ_Sounds_Effects
  • aod_structures_f_Lorry requiredVersion 0.1 — requires DZ_Data
  • aod_structures_f_Playground requiredVersion 0.1 — requires DZ_Data
  • aod_structures_f_Ponds requiredVersion 0.1 — requires DZ_Data
  • aod_structures_f_RailRoads requiredVersion 0.1 — requires DZ_Data
  • aod_structures_f_Roads requiredVersion 0.1 — requires DZ_Structures_Roads, DZ_Data
  • aod_structures_f_Shelves requiredVersion 0.1 — requires DZ_Data
  • aod_structures_f_Sign requiredVersion 0.1 — requires DZ_Data
  • aod_structures_f_Towers requiredVersion 0.1 — requires DZ_Data
  • aod_structures_f_Trash requiredVersion 0.1 — requires DZ_Data
  • aod_structures_f_TrashBox requiredVersion 0.1 — requires DZ_Data
  • aod_structures_f_Trees requiredVersion 0.1 — requires DZ_Data
  • aod_structures_f_Vehicles requiredVersion 0.1 — requires DZ_Data
  • structures_garbage requiredVersion 0.1 — requires DZ_Data
  • structures_jupiter requiredVersion 0.1 — requires DZ_Data
  • structures_jupiter_kopachi requiredVersion 0.1 — requires DZ_Data
  • structures_jupiter_misc requiredVersion 0.1 — requires DZ_Data
  • structures_jupiter_plant requiredVersion 0.1 — requires DZ_Data
  • structures_jupiter_overpass requiredVersion 0.1 — requires DZ_Data
  • structures_limansk requiredVersion 0.1 — requires DZ_Data
  • structures_limansk_misc requiredVersion 0.1 — requires DZ_Data
  • structures_marshes requiredVersion 0.1 — requires DZ_Data
  • structures_metalworks requiredVersion 0.1 — requires DZ_Data
  • structures_military requiredVersion 0.1 — requires DZ_Data
  • structures_predbannik requiredVersion 0.1 — requires DZ_Data
  • structures_pripyat_central requiredVersion 0.1 — requires DZ_Data
  • structures_pripyat_central_misc requiredVersion 0.1 — requires DZ_Data
  • structures_pripyat_vostok requiredVersion 0.1 — requires DZ_Data
  • structures_pripyat_vostok_x10 requiredVersion 0.1 — requires DZ_Data
  • structures_red_forest requiredVersion 0.1 — requires DZ_Data, DZ_Structures, DZ_Scripts, DZ_Sounds_Effects
  • structures_rostok requiredVersion 0.1 — requires DZ_Data
  • structures_yantar requiredVersion 0.1 — requires DZ_Data

JMC_GSCGameWorld2.pbo

  • DZ_Bunker_Sinkhole_Concrete requiredVersion 0.1 — requires DZ_Data

JMC_GSCGameWorld3.pbo

  • dz_aod_textures_part1 requiredVersion 0.1 — requires DZ_Data

JMC_GSCGameWorld4.pbo

  • dz_aod_textures_part2 requiredVersion 0.1 — requires DZ_Data

JMC_GSCGameWorld5.pbo

  • dz_aod_textures_part3 requiredVersion 0.1 — requires DZ_Data

JMC_GSCGameWorld6.pbo

  • dz_yanova_models requiredVersion 0.1 — requires DZ_Structures, DZ_Data, DZ_Weapons_Melee

JMC_GSCGameWorld7.pbo

  • dz_yanova_scripts requiredVersion 0.1 — requires DZ_Data, DZ_Scripts

JMC_GSCGameWorld8.pbo

  • dz_yanova_textures_scripts requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces

census 1.1 · findings 1.1 · hash 1f791249139674a8