GSC Gameworld Assets (JMC Edition)
All content is owned by GSC Gameworld. This package is based on "GSC Gameworld Assets" with some custom edits. All Objects, Textures & CO: Imported Stalker Assets are copyrigh by GSC Gameworld. The original games you can found under: Steam: https://store.steampowered.com/franchise/stalker Bohemia Interactive Studio TERMS! Ursprünglich geschrieben von Bohemia: Workshop Contributions are Subscriptions, and therefore… (more)
All content is owned by GSC Gameworld. This package is based on "GSC Gameworld Assets" with some custom edits. All Objects, Textures & CO: Imported Stalker Assets are copyrigh by GSC Gameworld. The original games you can found under: Steam: https://store.steampowered.com/franchise/stalker Bohemia Interactive Studio TERMS! Ursprünglich geschrieben von Bohemia: Workshop Contributions are Subscriptions, and therefore you agree that any Subscriber receiving distribution of your Workshop Contribution will have the same rights to use your Workshop Contribution (and will be subject to the same restrictions) as are set out in this Agreement for any other Subscriptions. User-created Content If You create any content ("content") using the game or make it available through the game, You may do so, but there are rules. This content must not infringe anyone's copyrights or author rights, it must not be offensive to people or illegal in any other way. For the benefit of the entire User community, You give us an irrevocable permission to use, copy, modify and adapt anything You create using Our game and share with other Users of Our game in multiplayer or as an online download (including but not limited to in-game objects or terrain composition). You also agree that We allow other people to use, copy, modify and adapt Your content under the terms of this license. www.bohemia.net/community/licenses/dayz-end-user-license Steam/Valve TERMS! Ursprünglich geschrieben von Steam/Valve: In steam workshop TOS it is stated that the developer of the game must give permission to sell mods, In Bohemia's tools policy it is stated that it is forbidden to charge for mods and is also breaking direct TOS from the game developer thus breaking steam workshop TOS as stated you need direct permission from the developer and Bohemia has made the stance clear. Specific Workshop-Enabled Apps or Workshop web pages may contain special terms (“App-Specific Terms”) that supplement or change the terms set out in this Section. In particular, where Workshop Contributions are distributed for a fee, App-Specific Terms will address how revenue may be shared. Unless otherwise specified in App-Specific Terms (if any), the following general rules apply to Workshop Contributions. https://store.steampowered.com/subscriber_agreement/ --> All content of this package is free to use to by modified and reuploaded.
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
JMC_GSCGameWorld1.pbo
dz_aod_assets_part1requiredVersion 0.1 — requiresDZ_Structuresstructures_agropromrequiredVersion 0.1 — requiresDZ_Datastructures_agroprom_basementrequiredVersion 0.1 — requiresDZ_Datastructures_agroprom_logovorequiredVersion 0.1 — requiresDZ_Datastructures_backwaterrequiredVersion 0.1 — requiresDZ_Datastructures_chnpprequiredVersion 0.1 — requiresDZ_Datastructures_darkscaperequiredVersion 0.1 — requiresDZ_Datastructures_darkvalleyrequiredVersion 0.1 — requiresDZ_Datastructures_darkvalleyrequiredVersion 0.1 — requiresDZ_Datastructures_deadcityrequiredVersion 0.1 — requiresDZ_Datastructures_dry_gullyrequiredVersion 0.1 — requiresDZ_Datastructures_escaperequiredVersion 0.1 — requiresDZ_Datastructures_escape_tunnelsrequiredVersion 0.1 — requiresDZ_Datastructures_escape_undergroundrequiredVersion 0.1 — requiresDZ_Dataaod_structures_frequiredVersion 0.1 — requiresDZ_Structures,DZ_Data,DZ_Weapons_Meleestructures_f_coversrequiredVersion 0.1 — requiresDZ_Datastructures_f_decalsrequiredVersion 0.1 — requiresDZ_Datastructures_f_fencesrequiredVersion 0.1 — requiresDZ_Datastructures_f_FurniturerequiredVersion 0.1 — requiresDZ_Dataaod_structures_frequiredVersion 0.1 — requiresDZ_Dataaod_structures_f_houserequiredVersion 0.1 — requiresDZ_Dataaod_structures_f_lamprequiredVersion 0.1 — requiresDZ_Data,DZ_Sounds_Effectsaod_structures_f_LorryrequiredVersion 0.1 — requiresDZ_Dataaod_structures_f_PlaygroundrequiredVersion 0.1 — requiresDZ_Dataaod_structures_f_PondsrequiredVersion 0.1 — requiresDZ_Dataaod_structures_f_RailRoadsrequiredVersion 0.1 — requiresDZ_Dataaod_structures_f_RoadsrequiredVersion 0.1 — requiresDZ_Structures_Roads,DZ_Dataaod_structures_f_ShelvesrequiredVersion 0.1 — requiresDZ_Dataaod_structures_f_SignrequiredVersion 0.1 — requiresDZ_Dataaod_structures_f_TowersrequiredVersion 0.1 — requiresDZ_Dataaod_structures_f_TrashrequiredVersion 0.1 — requiresDZ_Dataaod_structures_f_TrashBoxrequiredVersion 0.1 — requiresDZ_Dataaod_structures_f_TreesrequiredVersion 0.1 — requiresDZ_Dataaod_structures_f_VehiclesrequiredVersion 0.1 — requiresDZ_Datastructures_garbagerequiredVersion 0.1 — requiresDZ_Datastructures_jupiterrequiredVersion 0.1 — requiresDZ_Datastructures_jupiter_kopachirequiredVersion 0.1 — requiresDZ_Datastructures_jupiter_miscrequiredVersion 0.1 — requiresDZ_Datastructures_jupiter_plantrequiredVersion 0.1 — requiresDZ_Datastructures_jupiter_overpassrequiredVersion 0.1 — requiresDZ_Datastructures_limanskrequiredVersion 0.1 — requiresDZ_Datastructures_limansk_miscrequiredVersion 0.1 — requiresDZ_Datastructures_marshesrequiredVersion 0.1 — requiresDZ_Datastructures_metalworksrequiredVersion 0.1 — requiresDZ_Datastructures_militaryrequiredVersion 0.1 — requiresDZ_Datastructures_predbannikrequiredVersion 0.1 — requiresDZ_Datastructures_pripyat_centralrequiredVersion 0.1 — requiresDZ_Datastructures_pripyat_central_miscrequiredVersion 0.1 — requiresDZ_Datastructures_pripyat_vostokrequiredVersion 0.1 — requiresDZ_Datastructures_pripyat_vostok_x10requiredVersion 0.1 — requiresDZ_Datastructures_red_forestrequiredVersion 0.1 — requiresDZ_Data,DZ_Structures,DZ_Scripts,DZ_Sounds_Effectsstructures_rostokrequiredVersion 0.1 — requiresDZ_Datastructures_yantarrequiredVersion 0.1 — requiresDZ_Data
JMC_GSCGameWorld2.pbo
DZ_Bunker_Sinkhole_ConcreterequiredVersion 0.1 — requiresDZ_Data
JMC_GSCGameWorld3.pbo
dz_aod_textures_part1requiredVersion 0.1 — requiresDZ_Data
JMC_GSCGameWorld4.pbo
dz_aod_textures_part2requiredVersion 0.1 — requiresDZ_Data
JMC_GSCGameWorld5.pbo
dz_aod_textures_part3requiredVersion 0.1 — requiresDZ_Data
JMC_GSCGameWorld6.pbo
dz_yanova_modelsrequiredVersion 0.1 — requiresDZ_Structures,DZ_Data,DZ_Weapons_Melee
JMC_GSCGameWorld7.pbo
dz_yanova_scriptsrequiredVersion 0.1 — requiresDZ_Data,DZ_Scripts
JMC_GSCGameWorld8.pbo
dz_yanova_textures_scriptsrequiredVersion 0.1 — requiresDZ_Data,DZ_Surfaces
census 1.1 · findings 1.1 · hash 1f791249139674a8