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MagLoaderBox

This is a free to USE mod. The Mag Loader Box is a portable battery powered ammo box that will either reload or unload magazine(s) attached to it. This allows you to free up your hands while reloading or unloading a magazine which is especially helpfull for the larger drum magazines. You can attach the mag loader box to the canteen slot. Attach a magazine, a battery and place the compatible ammo in the containter… (more)

This is a free to USE mod. The Mag Loader Box is a portable battery powered ammo box that will either reload or unload magazine(s) attached to it. This allows you to free up your hands while reloading or unloading a magazine which is especially helpfull for the larger drum magazines. You can attach the mag loader box to the canteen slot. Attach a magazine, a battery and place the compatible ammo in the containter then place mag loader box in your hands or on the floor to turn on to activate. While unloading, if the MaqLoaderBox or Player inventory is full, it will drop all unloaded ammo into a pile on the floor at the MagLoaderBox's location. It can also unpack ammoboxes inside of it as well. The workbench can be used to repair weapons or magazines using an attached weapon cleaning kit. ( Repairs items to pristine and can repair RUINED items, enabled by default but can be disabled ) There is a config file that is generated inside your server's profile folder so that you can change certain settings for each of the magloaderboxes. Added a placable version and a static version. Added a new feature that will auto fill the magloader boxes or benches with all available ammo from player's inventory into the boxes or benches.(Only selects ammo related to attached magazines) Also benches will auto pick up nearby ammo within the vicinity of the bench. (Ammo on floor or bench) Model for bench: Ammo Reloading Workbench Free low-poly 3D model Updated 5/23/2026 Check change notes for recent changes. Known Issues If you drag a magazine currently attached to a gun and then drop attach it to an empty magazine slot on the Magloaders it will cause a weapon desync that prevents attaching magazines to that weapon. Only applies if not swapped with a compatible magazine. (Current fix is to either fire the round left in the chamber if it exists or to unchamber that round by double tapping reload button) Config Options Check your server's profile folder for the MagLoaderBox config for each of the 3 MagLoaderBox types as well as the workbench. Defaults: "MagazineAndBulletDamageActive": 1, This determines if the magazines and bullets take damage per bullet during reloading and unloading. Set to 1 = True or 0 = False "MagLoaderBoxDamagePercentOnUse": 0.01, This is the amount of damage the MagLoaderBox takes per use. Set values between 0.0(min) - 1.0(max) "MagLoaderBoxEnergyConsumedOnUse": 3.0, This is how much total energy is consumed during each use. Set values between 0.0(min) - 100.0(max) "ReloadTimeSecondsPerBullet": 0.5, This is reload time per bullet in seconds. 0.0 = Instant and 1.0 = 1 second "UnloadTimeSecondsPerBullet": 0.5 This is the unload time per bullet in seconds. 0.0 = instant and 1.0 = 1 second "RepairRuinedItemsActive": 1, ( Workbench Config Only ) This enable/disables the ability to repair ruined weapons or magazines using the workbench. Set to 1 = True or 0 = False "ConsumeAmountForKitPerUse": 10.0 ( Workbench Config Only ) This is how much is consumed from the weapon cleaning kit when repairing at the workbench. ( min 0.0, max 100.0 ) "CanCraftMagLoaderWorkbenchKit": 0 ( Workbench Config Only ) This enable/disables the ability to craft the workbench kit. Set to 1 = True or 0 = False types Don't forget to add it to your Types.xml file. (there is also a Types.xml located inside the mod's extras folder) cfgspawnabletypes Since the Mag Loader Box inherts from the AmmoBox you might want add it to your cfgspawnabletypes as well or else it will spawn with the same items as the AmmoBox. Here is an example <type name="MagLoaderBox"> <attachments chance="0.30"> <item name="Battery9V" chance="1.00" /> </attachments> </type> <type name="MagLoade

Workshop 3164839000

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 104 live servers in the crawl publish it.

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