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AutolockVehicles

Help You can find me on my DayZ Development Discord. Come there if you need help or have ideas! Donations welcome If you like this mod, please consider donating! <3 Description This mod automatically locks vehicles under certain conditions. Compatible with the four main vehicle locking mods: MuchCarKey TraderPlus's CarLock Trader Expansion Vehicles There are some situations when it can be practical that vehicles… (more)

Help You can find me on my DayZ Development Discord. Come there if you need help or have ideas! Donations welcome If you like this mod, please consider donating! <3 Description This mod automatically locks vehicles under certain conditions. Compatible with the four main vehicle locking mods: MuchCarKey TraderPlus's CarLock Trader Expansion Vehicles There are some situations when it can be practical that vehicles automatically get locked: Server crashes Players missing restarts Players getting disconnected Crowded area situations Players simply forgetting to lock Configuration At first install, a configuration file with these default values will be created in $profile:AutolockVehicles/AutolockVehicles.json { "debug_log_level": 1, "environment": 1, "use_key_mod": 0, "enable_proximity_autolock": 0, "enable_proximity_autounlock": 0, "enable_startup_autolock_timer": 0, "enable_disconnect_autolock_timer": 0, "enable_close_doors_on_autolock": 0, "enable_engine_off_on_autolock": 0, "lock_only_when_all_doors_are_closed": 1, "lock_only_when_no_players_inside": 0, "autolock_delay_startup_minutes": 2, "autolock_delay_player_disconnect_minutes": 1, "proximity_lock_distance_meters": 5, "proximity_unlock_distance_meters": 2 } debug_log_level Amount of log output to $profile:AutolockVerhicles.log. 1 means only display critical errors, while 5 makes it very chatty. On your live server, always have it on 1. environment Don't touch this unless you know what you're doing. use_key_mod The vehicle locking mod you want to use, which has to be installed and active. use_key_mod value locking mechanism 0 (default) Custom mechanism (see below) 1 MuchCarKey 2 TraderPlus's CarLock 3 Trader 4 Expansion Vehicles enable_startup_autolock_timer Set this to 1 to enable automatic locking of vehicles whenever a vehicle is spawned. Spawning can be server startup, an admin spawning a vehicle, a player buying a vehicle from a trader, restoring a vehicle from a garage system, or other events. If this feature is enabled, the mod will try to automatically lock the spawned vehicle after autolock_delay_startup_minutes. enable_disconnect_autolock_timer This feature will try to lock a vehicle when a player disconnects. It will only work on the last vehicle the player has unlocked, and only if they were the last player to unlock it. The setting that delays this action is autolock_delay_player_disconnect_minutes. enable_proximity_autolock This works like handsfree locking in real life: If a player unlocks a vehicle and then later moves farther away from it than defined by proximity_lock_distance_meters, the mod w

Workshop 3167286994

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 11 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.