MuchFramework
Mod Support ended with Version 1.26 Mod will work until it won't. Use it if you want but there won't be any more updates Repack is still not allowed. Use DayZ modding system to do fixes if you wish so. What is MuchFramework? MuchFramework is the best framework for standardising your base building mods. This was extracted from MuchStuffPack to make it available for everyone wanting to make more kit items without… (more)
Mod Support ended with Version 1.26 Mod will work until it won't. Use it if you want but there won't be any more updates Repack is still not allowed. Use DayZ modding system to do fixes if you wish so. What is MuchFramework? MuchFramework is the best framework for standardising your base building mods. This was extracted from MuchStuffPack to make it available for everyone wanting to make more kit items without running MSP. This framework has Codelock integration for your openable items. This framework has hiding proxy integration for your items with proxies shown on the models. Repack is not allowed, just use this mod as required mod/addon. Monetization You may run this on monetized servers as long no item or retexture of an item from this pack is monetized. Copyright Repack is not allowed. Copyright Helkhiana This item is not authorized for posting on Steam, except under the Steam account Helkhiana. Sponsors 🎮 Need a DayZ server? Rent yours here and get 25% OFF! Donations
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
1 chain break on base classes or persisted data.
0.0142% of each server frame at 100 players (0.142 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 40 others share it. Ranked list.
Repeating timers carry 99% of this mod's structural load. 0.142 ms/s in all.
8 hooks · 0.0016 ms/s
2 hooks · 0.000004 ms/s
1 timer · 0.14 ms/s
| Event hooksrun when something happens: an inventory move, a hit, an action | 8 hooks | 0.0016 ms/s | 1.1% | Clothing.CanReceiveAttachment, CodeLock.SetActions, Hammer.SetActions and 5 more |
| Lifecycle hooksrun when an entity is created, loaded or deleted | 2 hooks | 0.000004 ms/s | <0.1% | Edible_Base.EEInit, MissionServer.InvokeOnConnect |
| Repeating timersstay in the timer queue, which is walked every frame | 1 timer | 0.14 ms/s | 99% | every 3 s |
Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.
Chain breaks, by consequence
1 override that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.
PlayerBase.CalculateVisibilityForAI
Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.
0_InventoryFixSolo.pbo::scripts\4_World\player_base.c:3Where this mod runs often
Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.
Other findings
super() only on some paths · 6 · warning
- Hologram.EvaluateCollision calls super.EvaluateCollision() only on some paths — on the others the chain below this mod is dropped.
MuchFramework.pbo::scripts\4_World\MuchFramework\Modded\holograms.c:50 - Hologram.GetProjectionEntityPosition calls super.GetProjectionEntityPosition() only on some paths — on the others the chain below this mod is dropped.
MuchFramework.pbo::scripts\4_World\MuchFramework\Modded\holograms.c:105 - Hologram.GetProjectionName calls super.GetProjectionName() only on some paths — on the others the chain below this mod is dropped.
MuchFramework.pbo::scripts\4_World\MuchFramework\Modded\holograms.c:41 - Hologram.RefreshVisual calls super.RefreshVisual() only on some paths — on the others the chain below this mod is dropped.
MuchFramework.pbo::scripts\4_World\MuchFramework\Modded\holograms.c:63 - Hologram.SetProjectionPosition calls super.SetProjectionPosition() only on some paths — on the others the chain below this mod is dropped.
MuchFramework.pbo::scripts\4_World\MuchFramework\Modded\holograms.c:236 - ItemBase.CanBePlaced vetoes early (returns false) on some paths and defers to super.CanBePlaced() otherwise — composes safely with vanilla's and earlier mods' conditions.
MuchFramework.pbo::scripts\4_World\MuchFramework\Modded\ItemBase.c:45
- Hologram.EvaluateCollision calls super.EvaluateCollision() only on some paths — on the others the chain below this mod is dropped.
Checks answered without super() · 5 · warning
- Clothing.CanLoadItemIntoCargoClothingConditions returns its own answer without consulting super.CanLoadItemIntoCargoClothingConditions() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:34 - Clothing.CanPutInCargoClothingConditions returns its own answer without consulting super.CanPutInCargoClothingConditions() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:3 - Clothing.CanReceiveItemIntoCargoClothingConditions returns its own answer without consulting super.CanReceiveItemIntoCargoClothingConditions() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:27 - ItemBase.CanLoadAttachment returns its own answer without consulting super.CanLoadAttachment() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
0_InventoryFixSolo.pbo::scripts\4_World\ItemBase.c:23 - ItemBase.CanReceiveAttachment returns its own answer without consulting super.CanReceiveAttachment() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
0_InventoryFixSolo.pbo::scripts\4_World\ItemBase.c:3
- Clothing.CanLoadItemIntoCargoClothingConditions returns its own answer without consulting super.CanLoadItemIntoCargoClothingConditions() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 29 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
ActionConstructor.RegisterActions |
— | yes | ✓ | MuchFramework.pbo::scripts\4_World\MuchFramework\Actions\ActionConstructor.c:3 |
Clothing.CanPutInCargoClothingConditions |
— | yes | ✗ none | 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:3 |
Clothing.CanReceiveItemIntoCargoClothingConditions |
— | yes | ✗ none | 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:27 |
Clothing.CanLoadItemIntoCargoClothingConditions |
— | yes | ✗ none | 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:34 |
Clothing.CanReceiveAttachment |
T2 | yes | ✓ | 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:41 |
CodeLock.NewUnlockServer |
— | yes | ✓ | MuchFramework.pbo::scripts\4_World\MuchFramework\Codelock\CodeLock.c:4 |
CodeLock.SetActions |
T2 | yes | ✓ | MuchFramework.pbo::scripts\4_World\MuchFramework\Codelock\CodeLock.c:20 |
CodeLockServerRPC.OpenTarget |
— | yes | ✓ | MuchFramework.pbo::scripts\4_World\MuchFramework\Codelock\CodeLockServerRPC.c:4 |
Edible_Base.EEInit |
T3 | yes | ✓ | MuchFramework.pbo::scripts\4_World\MuchFramework\Modded\edible_base.c:6 |
Edible_Base.ProcessDecay |
— | yes | ✓ | MuchFramework.pbo::scripts\4_World\MuchFramework\Modded\edible_base.c:15 |
Hammer.SetActions |
T2 | yes | ✓ | MuchFramework.pbo::scripts\4_World\MuchFramework\Modded\DismantlingTools.c:12 |
Hologram.UpdateHologram |
— | yes | ✓ | MuchFramework.pbo::scripts\4_World\MuchFramework\Modded\holograms.c:6 |
Hologram.GetProjectionName |
— | yes | conditional | MuchFramework.pbo::scripts\4_World\MuchFramework\Modded\holograms.c:41 |
Hologram.EvaluateCollision |
— | yes | conditional | MuchFramework.pbo::scripts\4_World\MuchFramework\Modded\holograms.c:50 |
Hologram.RefreshVisual |
— | yes | conditional | MuchFramework.pbo::scripts\4_World\MuchFramework\Modded\holograms.c:63 |
Hologram.GetProjectionEntityPosition |
— | yes | conditional | MuchFramework.pbo::scripts\4_World\MuchFramework\Modded\holograms.c:105 |
Hologram.SetProjectionPosition |
— | yes | conditional | MuchFramework.pbo::scripts\4_World\MuchFramework\Modded\holograms.c:236 |
ItemBase.CanReceiveAttachment |
T2 | yes | ✗ none | 0_InventoryFixSolo.pbo::scripts\4_World\ItemBase.c:3 |
ItemBase.CanLoadAttachment |
— | yes | ✗ none | 0_InventoryFixSolo.pbo::scripts\4_World\ItemBase.c:23 |
ItemBase.CanBePlaced |
— | yes | conditional | MuchFramework.pbo::scripts\4_World\MuchFramework\Modded\ItemBase.c:45 |
MissionBase.CreateScriptedMenu |
— | yes | ✓ | MuchFramework.pbo::scripts\5_Mission\missionBase.c:3 |
MissionServer.InvokeOnConnect |
T3 | yes | ✓ | MuchFramework.pbo::scripts\5_Mission\MissionServer.c:5 |
ModItemRegisterCallbacks.RegisterHeavy |
— | yes | ✓ | MuchFramework.pbo::scripts\4_World\MuchFramework\Modded\AnimRegisterIK.c:3 |
PlayerBase.CalculateVisibilityForAI |
— | yes | ✗ none | 0_InventoryFixSolo.pbo::scripts\4_World\player_base.c:3 |
PlayerBase.OnRPC |
T2 | yes | ✓ | MuchFramework.pbo::scripts\4_World\MuchFramework\Modded\PlayerBase.c:3 |
PlayerBase.SetActions |
T2 | yes | ✓ | MuchFramework.pbo::scripts\4_World\MuchFramework\Modded\PlayerBase.c:42 |
Pliers.SetActions |
T2 | yes | ✓ | MuchFramework.pbo::scripts\4_World\MuchFramework\Modded\DismantlingTools.c:21 |
PluginManager.Init |
— | yes | ✓ | MuchFramework.pbo::scripts\4_World\MuchFramework\Plugins\PluginManager.c:3 |
Screwdriver.SetActions |
T2 | yes | ✓ | MuchFramework.pbo::scripts\4_World\MuchFramework\Modded\DismantlingTools.c:3 |
Dispatch surfaces and timers the grade prices
| surface | tier | rate (Hz) | rate source | ms/s |
|---|---|---|---|---|
Clothing.CanReceiveAttachment | T2 | 8.0 | placeholder | 0.0002 |
ItemBase.CanReceiveAttachment | T2 | 8.0 | placeholder | 0.0002 |
CodeLock.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Screwdriver.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Hammer.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Pliers.SetActions | T2 | 8.0 | placeholder | 0.0002 |
PlayerBase.OnRPC | T2 | 8.0 | placeholder | 0.0002 |
PlayerBase.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Edible_Base.EEInit | T3 | 0.1 | placeholder | 0.0000 |
MissionServer.InvokeOnConnect | T3 | 0.1 | placeholder | 0.0000 |
Repeating timers
| period (ms) | residency ms/s | firing ms/s | where |
|---|---|---|---|
| 3000 | 0.1400 | 0.000008 | MuchFramework.pbo::scripts\4_World\MuchFramework\Entities\Base\ItemBaseBase.c:63 |
Includes 0.002 ms/s from placeholder-rated surfaces.
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
0_InventoryFixSolo.pbo
InventoryFixSolorequiredVersion 0.1 — requiresDZ_Data,DZ_Scripts
MuchFramework.pbo
MuchFrameworkrequiredVersion 0.1 — requiresDZ_DataMF_ProxiesrequiredVersion 0.1 —requires 12 addons
DZ_Scripts,DZ_Gear_Cooking,DZ_Weapons_Melee_Blade,DZ_Gear_Tools,DZ_Weapons_Melee,DZ_Gear_Crafting,DZ_Gear_Books,DZ_Gear_Containers,Mass_Textures,Munghardsgunwall,Skyline_Furniture_Base,MassBuildingsMass_Textures— no requiredAddonsMunghardsgunwall— no requiredAddonsSkyline_Furniture_Base— no requiredAddonsMassBuildings— no requiredAddons
census 1.1 · findings 1.1 · hash ce41c1ec3761dd07