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MMG Base Storage

MMG - Mightys Base Storage This is the new patched version of the old MMG Base Storage Mod TYPES and TRADER file is in the mod folder in /files and will always be up to date ! The Mod may cause ingame bugs/errors, be aware of that. I am always up for bug fixes and further development ! I recommend using a place anywhere mod to place storage easier. It is important to add types.xml when installing the mod, otherwise… (more)

MMG - Mightys Base Storage This is the new patched version of the old MMG Base Storage Mod TYPES and TRADER file is in the mod folder in /files and will always be up to date ! The Mod may cause ingame bugs/errors, be aware of that. I am always up for bug fixes and further development ! I recommend using a place anywhere mod to place storage easier. It is important to add types.xml when installing the mod, otherwise items will despawn quickly. If you use other storage mods at the same time, slots maybe won't work. Mod is compatible with the MSP Mod. Description The MMG Base Storage Mod is a well balanced Storage extension for DayZ Base Building. Slots may not work when other storage mods are also loaded on the server. Items are annotated with "MMG" so you can differentiate them. The mod creates an own config file in the MMG_Storage folder in the server files (/profiles) where you can change some parameters. There you can also disable the Codelock ability for all items. Items can be dismantled with a screwdriver. Crates: Army Box (200 Slots) Army Box Medic (200 Slots, only Medic) Military Case (400 Slots) Metal Crate (170 Slots) Supply Crate with 3 different levels (300 Slots, Building Supplys) Weapon Crate (150 Slots, 2 Weapons) Grenade Case (10 Grenades) Palette Storage (500 Slots) Lockers: Equipment Locker (Loadout, 5 Weapons, 100 Slots, lockable) TA50-Locker (Loadout, 5 Weapons, 100 Slots, lockable) Old Safe (200 Slots, lockable) Armored Cabinet (250 Slots, lockable) Solo Locker (Loadout, 2 Weapons, 100 Slots, lockable) Gun Racks: Gun Rack (10 Weapons) Lockable Gun Rack (10 Weapons, lockable) Craftable Gun Rack (6 Weapons) Gun Walls: Metal Gun Wall (8 Weapons, 40 Slots) Wooden Gun Wall (8 Weapons, 40 Slots) Greenhouse: Greenhouse (10 Slots) Planter Box (3 Slots) Various: Craftable Tent (150 Slots) Minsk Fridge (150 Slots, only Food and Drinks, no function) Toolwagon (200 Slots, Tools) Gearstand (100 Slots, Loadout) Old Table (Slots for items, 2x Guns) Wall Shelf (2x Guns, Grenades) if you want to support the MMG Base Storage project or need more information to it: If you don't know which Slots work for which items, just drag the mouse over the slot and an info will pop up. If your items are despawning, make sure to set up your types correctly. Repacking the Mod in any way is not allowed! Please rate the mod if you like it Attention: I am still working on the Mod to extend, models and items. Please report any bugs/errors to the #mod-errors-storage channel in the MMG-Discord! If items are dropping out of clothes in lockers, use the Clothing Inventory fix mod from Helkhiana. Copyright 04/2024 - MightyMoitzbert

Workshop 3210162677 · mod updated 2026-10-16 · analyzed 2026-10-16 05:27 UTC · history · 149 script files

Equipment Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
Heavier than 41% of 328 scripted mods analyzed.

less than 0.001% of each server frame at 100 players (0.001 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 22 others share it. Ranked list.

10
20
30
40
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • This mod
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 40 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Event hooks carry 99% of this mod's structural load. 0.001 ms/s in all.

99%Event hooks · 99%
6 hooks · 0.0012 ms/s
Lifecycle hooks · 0.5%
3 hooks · 0.000006 ms/s
Event hooksrun when something happens: an inventory move, a hit, an action 6 hooks 0.0012 ms/s 99% CodeLock.SetActions, Hammer.SetActions, Hatchet.SetActions and 3 more
Lifecycle hooksrun when an entity is created, loaded or deleted 3 hooks 0.000006 ms/s 0.5% MissionServer.InvokeOnConnect, mmg_storage_openable_base.AfterStoreLoad, mmg_storage_openable_noLock_base.AfterStoreLoad

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

SetActions × 5 classes
per event
no I/O, timers or RPC
CanReceiveAttachment on mmg_storage_openable_base
per event
no I/O, timers or RPC super() on some paths

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 102 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionConstructor.RegisterActions — yes ✓ MMG_storage.pbo::scripts\4_World\Actions\Action_Constructor.c:3
Clothing.CanPutInCargoClothingConditions — yes ✗ none MMG_storage.pbo::scripts\4_World\Classes\base_class\clothing_base.c:3
Clothing.CanReceiveItemIntoCargoClothingConditions — yes ✗ none MMG_storage.pbo::scripts\4_World\Classes\base_class\clothing_base.c:37
Clothing.CanLoadItemIntoCargoClothingConditions — yes ✗ none MMG_storage.pbo::scripts\4_World\Classes\base_class\clothing_base.c:45
CodeLock.NewUnlockServer — yes ✓ MMG_storage.pbo::scripts\4_World\Entities\CodeLock.c:4
CodeLock.SetActions T2 yes ✓ MMG_storage.pbo::scripts\4_World\Entities\CodeLock.c:15
CodeLockComponent.SetLockState — yes ✓ MMG_storage.pbo::scripts\4_World\Classes\locks\MMG_VanillaCodeLock.c:7
CodeLockServerRPC.OpenTarget — yes conditional MMG_storage.pbo::scripts\4_World\Plugin\CodeLockServerRPC.c:4
Hammer.SetActions T2 yes ✓ MMG_storage.pbo::scripts\4_World\Entities\redefine.c:17
Hatchet.SetActions T2 yes ✓ MMG_storage.pbo::scripts\4_World\Entities\redefine.c:27
Hologram.ProjectionBasedOnParent — yes conditional MMG_storage.pbo::scripts\4_World\Garden\holo_greenhouse.c:3
Hologram.PlaceEntity — yes conditional MMG_storage.pbo::scripts\4_World\Garden\holo_greenhouse.c:15
Hologram.EvaluateCollision — yes conditional MMG_storage.pbo::scripts\4_World\Garden\holo_greenhouse.c:25
Hologram.ProjectionBasedOnParent — yes conditional MMG_storage.pbo::scripts\4_World\Garden\holo_planter_box.c:3
Hologram.PlaceEntity — yes conditional MMG_storage.pbo::scripts\4_World\Garden\holo_planter_box.c:15
Hologram.EvaluateCollision — yes conditional MMG_storage.pbo::scripts\4_World\Garden\holo_planter_box.c:25
Hologram.ProjectionBasedOnParent — yes conditional MMG_storage.pbo::scripts\4_World\holograms\equipment_locker\holo_equipment_locker_black.c:3
Hologram.PlaceEntity — yes conditional MMG_storage.pbo::scripts\4_World\holograms\equipment_locker\holo_equipment_locker_black.c:15
Hologram.EvaluateCollision — yes conditional MMG_storage.pbo::scripts\4_World\holograms\equipment_locker\holo_equipment_locker_black.c:25
Hologram.ProjectionBasedOnParent — yes conditional MMG_storage.pbo::scripts\4_World\holograms\equipment_locker\holo_equipment_locker_green.c:3
Hologram.PlaceEntity — yes conditional MMG_storage.pbo::scripts\4_World\holograms\equipment_locker\holo_equipment_locker_green.c:15
Hologram.EvaluateCollision — yes conditional MMG_storage.pbo::scripts\4_World\holograms\equipment_locker\holo_equipment_locker_green.c:25
Hologram.ProjectionBasedOnParent — yes conditional MMG_storage.pbo::scripts\4_World\holograms\equipment_locker\holo_equipment_locker_grey.c:3
Hologram.PlaceEntity — yes conditional MMG_storage.pbo::scripts\4_World\holograms\equipment_locker\holo_equipment_locker_grey.c:15
Hologram.EvaluateCollision — yes conditional MMG_storage.pbo::scripts\4_World\holograms\equipment_locker\holo_equipment_locker_grey.c:25
Hologram.ProjectionBasedOnParent — yes conditional MMG_storage.pbo::scripts\4_World\holograms\fridge\holo_fridge_beige.c:3
Hologram.PlaceEntity — yes conditional MMG_storage.pbo::scripts\4_World\holograms\fridge\holo_fridge_beige.c:15
Hologram.EvaluateCollision — yes conditional MMG_storage.pbo::scripts\4_World\holograms\fridge\holo_fridge_beige.c:25
Hologram.ProjectionBasedOnParent — yes conditional MMG_storage.pbo::scripts\4_World\holograms\fridge\holo_fridge_blue.c:3
Hologram.PlaceEntity — yes conditional MMG_storage.pbo::scripts\4_World\holograms\fridge\holo_fridge_blue.c:15
Hologram.EvaluateCollision — yes conditional MMG_storage.pbo::scripts\4_World\holograms\fridge\holo_fridge_blue.c:25
Hologram.ProjectionBasedOnParent — yes conditional MMG_storage.pbo::scripts\4_World\holograms\gear_stand\gear_stand_holo.c:3
Hologram.PlaceEntity — yes conditional MMG_storage.pbo::scripts\4_World\holograms\gear_stand\gear_stand_holo.c:15
Hologram.EvaluateCollision — yes conditional MMG_storage.pbo::scripts\4_World\holograms\gear_stand\gear_stand_holo.c:25
Hologram.ProjectionBasedOnParent — yes conditional MMG_storage.pbo::scripts\4_World\holograms\gun_rack\holo_gun_rack_blue.c:3
Hologram.PlaceEntity — yes conditional MMG_storage.pbo::scripts\4_World\holograms\gun_rack\holo_gun_rack_blue.c:15
Hologram.EvaluateCollision — yes conditional MMG_storage.pbo::scripts\4_World\holograms\gun_rack\holo_gun_rack_blue.c:25
Hologram.ProjectionBasedOnParent — yes conditional MMG_storage.pbo::scripts\4_World\holograms\gun_rack\holo_gun_rack_green.c:3
Hologram.PlaceEntity — yes conditional MMG_storage.pbo::scripts\4_World\holograms\gun_rack\holo_gun_rack_green.c:15
Hologram.EvaluateCollision — yes conditional MMG_storage.pbo::scripts\4_World\holograms\gun_rack\holo_gun_rack_green.c:25
Hologram.ProjectionBasedOnParent — yes conditional MMG_storage.pbo::scripts\4_World\holograms\gun_rack\holo_gun_rack_tan.c:3
Hologram.PlaceEntity — yes conditional MMG_storage.pbo::scripts\4_World\holograms\gun_rack\holo_gun_rack_tan.c:15
Hologram.EvaluateCollision — yes conditional MMG_storage.pbo::scripts\4_World\holograms\gun_rack\holo_gun_rack_tan.c:25
Hologram.ProjectionBasedOnParent — yes conditional MMG_storage.pbo::scripts\4_World\holograms\gun_rack\lockable\holo_gun_rack_lockable_grey.c:3
Hologram.PlaceEntity — yes conditional MMG_storage.pbo::scripts\4_World\holograms\gun_rack\lockable\holo_gun_rack_lockable_grey.c:15
Hologram.EvaluateCollision — yes conditional MMG_storage.pbo::scripts\4_World\holograms\gun_rack\lockable\holo_gun_rack_lockable_grey.c:25
Hologram.ProjectionBasedOnParent — yes conditional MMG_storage.pbo::scripts\4_World\holograms\gun_wall\holo_gun_wall_metal.c:3
Hologram.PlaceEntity — yes conditional MMG_storage.pbo::scripts\4_World\holograms\gun_wall\holo_gun_wall_metal.c:15
Hologram.EvaluateCollision — yes conditional MMG_storage.pbo::scripts\4_World\holograms\gun_wall\holo_gun_wall_metal.c:25
Hologram.ProjectionBasedOnParent — yes conditional MMG_storage.pbo::scripts\4_World\holograms\gun_wall\holo_gun_wall_wooden.c:3
Hologram.PlaceEntity — yes conditional MMG_storage.pbo::scripts\4_World\holograms\gun_wall\holo_gun_wall_wooden.c:15
Hologram.EvaluateCollision — yes conditional MMG_storage.pbo::scripts\4_World\holograms\gun_wall\holo_gun_wall_wooden.c:25
Hologram.ProjectionBasedOnParent — yes conditional MMG_storage.pbo::scripts\4_World\holograms\locker02\holo_locker02_blue.c:3
Hologram.PlaceEntity — yes conditional MMG_storage.pbo::scripts\4_World\holograms\locker02\holo_locker02_blue.c:15
Hologram.EvaluateCollision — yes conditional MMG_storage.pbo::scripts\4_World\holograms\locker02\holo_locker02_blue.c:25
Hologram.ProjectionBasedOnParent — yes conditional MMG_storage.pbo::scripts\4_World\holograms\locker02\holo_locker02_green.c:3
Hologram.PlaceEntity — yes conditional MMG_storage.pbo::scripts\4_World\holograms\locker02\holo_locker02_green.c:15
Hologram.EvaluateCollision — yes conditional MMG_storage.pbo::scripts\4_World\holograms\locker02\holo_locker02_green.c:25
Hologram.ProjectionBasedOnParent — yes conditional MMG_storage.pbo::scripts\4_World\holograms\locker02\holo_locker02_tan.c:3
Hologram.PlaceEntity — yes conditional MMG_storage.pbo::scripts\4_World\holograms\locker02\holo_locker02_tan.c:15
Hologram.EvaluateCollision — yes conditional MMG_storage.pbo::scripts\4_World\holograms\locker02\holo_locker02_tan.c:25
Hologram.ProjectionBasedOnParent — yes conditional MMG_storage.pbo::scripts\4_World\holograms\palette storage\holo_palette_storage.c:3
Hologram.PlaceEntity — yes conditional MMG_storage.pbo::scripts\4_World\holograms\palette storage\holo_palette_storage.c:15
Hologram.EvaluateCollision — yes conditional MMG_storage.pbo::scripts\4_World\holograms\palette storage\holo_palette_storage.c:25
Hologram.ProjectionBasedOnParent — yes conditional MMG_storage.pbo::scripts\4_World\holograms\solo_locker\holo_solo_locker_blue.c:3
Hologram.PlaceEntity — yes conditional MMG_storage.pbo::scripts\4_World\holograms\solo_locker\holo_solo_locker_blue.c:15
Hologram.EvaluateCollision — yes conditional MMG_storage.pbo::scripts\4_World\holograms\solo_locker\holo_solo_locker_blue.c:25
Hologram.ProjectionBasedOnParent — yes conditional MMG_storage.pbo::scripts\4_World\holograms\solo_locker\holo_solo_locker_green.c:3
Hologram.PlaceEntity — yes conditional MMG_storage.pbo::scripts\4_World\holograms\solo_locker\holo_solo_locker_green.c:15
Hologram.EvaluateCollision — yes conditional MMG_storage.pbo::scripts\4_World\holograms\solo_locker\holo_solo_locker_green.c:25
Hologram.ProjectionBasedOnParent — yes conditional MMG_storage.pbo::scripts\4_World\holograms\solo_locker\holo_solo_locker_grey.c:3
Hologram.PlaceEntity — yes conditional MMG_storage.pbo::scripts\4_World\holograms\solo_locker\holo_solo_locker_grey.c:15
Hologram.EvaluateCollision — yes conditional MMG_storage.pbo::scripts\4_World\holograms\solo_locker\holo_solo_locker_grey.c:25
Hologram.ProjectionBasedOnParent — yes conditional MMG_storage.pbo::scripts\4_World\holograms\solo_locker\holo_solo_locker_medic.c:3
Hologram.PlaceEntity — yes conditional MMG_storage.pbo::scripts\4_World\holograms\solo_locker\holo_solo_locker_medic.c:15
Hologram.EvaluateCollision — yes conditional MMG_storage.pbo::scripts\4_World\holograms\solo_locker\holo_solo_locker_medic.c:25
Hologram.ProjectionBasedOnParent — yes conditional MMG_storage.pbo::scripts\4_World\holograms\solo_locker\holo_solo_locker_purple.c:3
Hologram.PlaceEntity — yes conditional MMG_storage.pbo::scripts\4_World\holograms\solo_locker\holo_solo_locker_purple.c:15
Hologram.EvaluateCollision — yes conditional MMG_storage.pbo::scripts\4_World\holograms\solo_locker\holo_solo_locker_purple.c:25
Hologram.ProjectionBasedOnParent — yes conditional MMG_storage.pbo::scripts\4_World\holograms\solo_locker\holo_solo_locker_red.c:3
Hologram.PlaceEntity — yes conditional MMG_storage.pbo::scripts\4_World\holograms\solo_locker\holo_solo_locker_red.c:15
Hologram.EvaluateCollision — yes conditional MMG_storage.pbo::scripts\4_World\holograms\solo_locker\holo_solo_locker_red.c:25
Hologram.ProjectionBasedOnParent — yes conditional MMG_storage.pbo::scripts\4_World\holograms\solo_locker\holo_solo_locker_yellow.c:3
Hologram.PlaceEntity — yes conditional MMG_storage.pbo::scripts\4_World\holograms\solo_locker\holo_solo_locker_yellow.c:15
Hologram.EvaluateCollision — yes conditional MMG_storage.pbo::scripts\4_World\holograms\solo_locker\holo_solo_locker_yellow.c:25
Hologram.ProjectionBasedOnParent — yes conditional MMG_storage.pbo::scripts\4_World\holograms\tents\holo_craftable_tent.c:3
Hologram.PlaceEntity — yes conditional MMG_storage.pbo::scripts\4_World\holograms\tents\holo_craftable_tent.c:15
Hologram.EvaluateCollision — yes conditional MMG_storage.pbo::scripts\4_World\holograms\tents\holo_craftable_tent.c:25
Hologram.ProjectionBasedOnParent — yes conditional MMG_storage.pbo::scripts\4_World\holograms\toolwagon\holo_toolwagon.c:3
Hologram.PlaceEntity — yes conditional MMG_storage.pbo::scripts\4_World\holograms\toolwagon\holo_toolwagon.c:15
Hologram.EvaluateCollision — yes conditional MMG_storage.pbo::scripts\4_World\holograms\toolwagon\holo_toolwagon.c:25
MissionServer.InvokeOnConnect T3 yes ✓ MMG_storage.pbo::scripts\5_Mission\MissionServer.c:2
mmg_storage_openable_base.AfterStoreLoad T3 yes ✓ MMG_storage.pbo::scripts\4_World\AutoCloseStorageOnRestart\MMG_Storage_Openable_Base.c:3
mmg_storage_openable_base.CanReceiveAttachment T2 yes conditional MMG_storage.pbo::scripts\4_World\MMG_storage.c:4
mmg_storage_openable_base.SetActions T2 yes ✓ MMG_storage.pbo::scripts\4_World\MMG_storage.c:15
mmg_storage_openable_noLock_base.AfterStoreLoad T3 yes ✓ MMG_storage.pbo::scripts\4_World\AutoCloseStorageOnRestart\MMG_Storage_Openable_NoCodeLock_Base.c:3
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ MMG_storage.pbo::scripts\4_World\Entities\animregister.c:3
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ MMG_storage.pbo::scripts\4_World\Entities\animregister.c:8
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ MMG_storage.pbo::scripts\4_World\Entities\animregister.c:27
PluginManager.Init — yes ✓ MMG_storage.pbo::scripts\4_World\Plugin\PluginManager.c:3
PluginRecipesManagerBase.RegisterRecipies — yes ✓ MMG_storage.pbo::scripts\4_World\recipes\recipes_manager.c:3
Weapon_Base.SetActions T2 yes ✓ MMG_storage.pbo::scripts\4_World\Actions\AttachtoMMG.c:3
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
Weapon_Base.SetActionsT2 8.0placeholder0.0002
CodeLock.SetActionsT2 8.0placeholder0.0002
Hammer.SetActionsT2 8.0placeholder0.0002
Hatchet.SetActionsT2 8.0placeholder0.0002
mmg_storage_openable_base.CanReceiveAttachmentT2 8.0placeholder0.0002
mmg_storage_openable_base.SetActionsT2 8.0placeholder0.0002
mmg_storage_openable_base.AfterStoreLoadT3 0.1placeholder0.0000
mmg_storage_openable_noLock_base.AfterStoreLoadT3 0.1placeholder0.0000
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000

Includes 0.001 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

MMG_storage.pbo

  • mmg_storage requiredVersion 0.1 —
    requires 14 addons DZ_Data, DZ_Scripts, DZ_Characters, DZ_Weapons_Magazines, DZ_Weapons_Firearms, DZ_Weapons_Explosives, DZ_Pistols, DZ_Gear_Consumables, DZ_Structures_Military, CodeLock, DZ_Gear_Containers, DZ_Gear_Tools, DZ_Weapons_Melee, DZ_Weapons_Melee_Blade
  • mmg_storage requiredVersion 0.1 —
    requires 13 addons DZ_Data, DZ_Scripts, DZ_Characters, DZ_Weapons_Magazines, DZ_Weapons_Firearms, DZ_Pistols, DZ_Gear_Consumables, DZ_Structures_Military, CodeLock, DZ_Gear_Containers, DZ_Gear_Tools, DZ_Weapons_Melee, DZ_Weapons_Melee_Blade
  • mmg_storage requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Weapons_Magazines, DZ_Weapons_Firearms, DZ_Pistols, DZ_Gear_Consumables
  • mmg_storage requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Cultivation
  • CodeLock — no requiredAddons

census 1.1 · findings 1.1 · hash 6e049409834163a3