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CZ Underground Bases 2.0

Welcome to CZ Basements! Do you get use out of my mods? They take a lot of work to make, if you do please consider donating at ko-fi.com/BigWaterSurvivor to help me fund future updates and projects! Please remmeber to give the mod a good rating if you like it, the ratings help spread the mod to more server owners. This mod unlocks personal, passcode protected basements in 2 sizes for your DayZ Server! Players will… (more)

Welcome to CZ Basements! Do you get use out of my mods? They take a lot of work to make, if you do please consider donating at ko-fi.com/BigWaterSurvivor to help me fund future updates and projects! Please remmeber to give the mod a good rating if you like it, the ratings help spread the mod to more server owners. This mod unlocks personal, passcode protected basements in 2 sizes for your DayZ Server! Players will be able to enter their own basements, or enter another players basement if they know the passcode. Features - Player can use a keycard to create a basement - Other players can enter another basement if they know the PIN Code set by owner. - Players can delete, rename or change PIN on basement at any time - Admins can delete any basement at any time (player teleported to ground on re-log if they were inside.) - Admin can control what options are available with and without a keycard. Improvements in version 2.0: - This is a massive update to the original basements and is re-built from the ground up! - There is a new manage basements UI menu re-written from the old version. - Players will now be teleported safely to the last spot they entered the basement if the basement is deleted when they are offline due to inactivity. - Players will no longer die if they jump whilst exiting a basement - Brand new large basement model with a seperate keycard to unlock it. - Basement codes can now be 4 or 6 digits instead of been forced into 4 digit passcodes. - Player databases now track player entry location in server, instead of been teleported to same place regardless of entry location. - Better client to server & server to client communications. - Option to force player to require a keycard to enter or manage a basement. - Option to damage keycard by a configurable amount when it is used. - Custom UI when approaching door to exit basement. - GUI notification will show if a player tries to use a ruined keycard to enter a bsement (if require keycard option is on in config) Installation: 1. Subscribe to the mod. 2. Copy the mod folder from your workshop directory to your server. 3. Copy the key to your server. 4. Add mod to your servers batch file. 5. Launch the game to generate config files. 6. Modify settings to your likings and reboot the server. Known Issues No current known issues, if you find any, please report them in Discord. Configuration Learn how to configure this mod with these tutorial videos: https://www.youtube.com/watch?v=DpqGeUOVI8A https://www.youtube.com/watch?v=qCRkO944zOo&t=1s Note: This mod requires config changes to work, it is not plug & play - although it is simple to setup. This mod will generate a config file under the servers profile folder (profiles/CZ Mods/CZ Underground Bases 2.0) You can place the basement entrances using either the config file with coordinates, or you can place them with the DayZ Editor. *Important* - You may need to change the rules for object placement in CFGGameplay file to place items inside the bunker, without these changes it may only allow you to drop objects instead of place them. JSON Settings - BasementSettings.json basementCenterAreaPosition - You may need to change the 2nd value which is the height of the basement to match server requirements (1000-5000) basementCenterAreaRadius - there is generally no need to change this. basementCleanupAfterInactiveDays - this controls how long a player will keep basement if they never enter it in days. smallBasementClassName - this is the class name for the item that unlocks small basements, most users will leave this as it is. largeBasementClassName - this is the class name for the item that unlocks large basements, most users will leave this as it is. keyRequiredToEnterBasementEachTime - 0 for off, 1 for on. Controls if the user MUST have a key in their hand

Workshop 3216309629

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 6 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.