LM_GM_SFX_core
Developed initially as a tech demo to showcase the capabilities of the incredible sVisual framework, this has now become a complete addon for Dayz. Adds visual effects to the gas masks, such as: - rain - ice / freezing - toxic particles when in gas zones - dust and dirt when walking on dirty roads or trash piles - falling leaves when walking in the woods - blood splatters for both melee weapons and guns - lens… (more)
Developed initially as a tech demo to showcase the capabilities of the incredible sVisual framework, this has now become a complete addon for Dayz. Adds visual effects to the gas masks, such as: - rain - ice / freezing - toxic particles when in gas zones - dust and dirt when walking on dirty roads or trash piles - falling leaves when walking in the woods - blood splatters for both melee weapons and guns - lens distortion effects - condensation effect based on filter condition - lens flare - more DISCLAIMER: this addon is not for everyone. Even though great care has been taken in order to grant a minimum visibility at all times, the overlays can and will be limiting your vision, especially when several of them are active at the same time. This is by design, and represents my view (and personal direct experience) of how seeing through a gas mask looks like. The addon includes an infection mechanic, hitting an infected at short range wihout a gas mask with a valid filter equipped will result in the player getting infected as well (brain prion). The gas mask lenses need to be wiped when stained by something (default key "Z", can be changed in the keybindings game menu). NOTE: several parameters can be configured in the JSON file created on the server folder at the first run. Parameters that can be adjusted in the JSON: - enable/disable the infection mechanic - enable/disable the falling leaves effect - set the ambient temperature to trigger the ice effect - set the multiplier for the gas mask filter duration (since the filter is needed to avoid getting infected, the mod allows to set a longer duration. Alternatively, the server owner can decide to increase the spawn rate of the filters, whatever best suits your vision) The settings come pre-configured with default values of course. This addon is composed of two parts, the Core and the Assets. Both are required in order to run it. The split allows me to update the scripts without forcing a 2GB download each time. I accept donations to cover for the expenses and fund future updates, but more importantly any amount received will be shared with the author of sVisual, without which this addon would have never been possible. This is appreciated but not required. paypal.me/vindexona You are hereby given monetization approval, as long as you follow the DayZ Server Monetization rules [www.bohemia.net] and have obtained permission from Bohemia. You are NOT allowed to repack any part of this mod. You are NOT allowed to extract and use any assets included in the LM_GM_SFX_assets portion of this mod. Q&A Q - Will my custom gas mask from mod XYZ be compatible with this? A - By default, the effects are enabled only on the vanilla masks. In order to activate them on custom gas masks, you have two choices: Method 1 - classname string Please make sure the following string is part of the mask's classname: LM_GM_SFX_Enabled Examples of valid classnames: My_Custom_Mask_LM_GM_SFX_Enabled LM_GM_SFX_Enabled_Mask_MKII NBC_Mask_LM_GM_SFX_Enabled_Black Method 2 - config.cpp flag Please make sure the following boolean flag is added to the config.cpp of the custom mask: // config.cpp class CfgVehicles { class YourMask : VanillaMask { // your other attributes lm_GMSFXEnabled = 1; // 1 = true, 0 = false }; }; Q - Sometimes when I try to wipe the mask's lenses, I get a sound instead, but the wiping does not happen. A - This is by design, in some occasions cleaning the mask would not make sense animation-wise (i.e. while carrying a heavy object with both hands, while climbing a ladder, or while sprinting), in those cases a sound is generated to inform the player that wiping is not available. Q - My performance drops considerably while using this addon. A - This should not happen on any decently recent system. Great care has been taken in making sure that the scripts run only when necessary (i.e. not every frame) and the overlay
Not analyzed yet
modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 1 live server in the crawl publishes it.
The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.