← modperf · analyzed mods

Dynamic Ambient Sound System

Enhance Your Experience with Dynamic Environmental Music and Sounds Are you tired of the current lackluster dynamic music system? This mod introduces an innovative, interactive, and fully dynamic sound system designed to bring your environment to life with music and sounds that respond to in-game events. Current Features: - Dynamic Music: Reacts to injuries caused by other entities. - Ambient Soundscapes: Experience… (more)

Enhance Your Experience with Dynamic Environmental Music and Sounds Are you tired of the current lackluster dynamic music system? This mod introduces an innovative, interactive, and fully dynamic sound system designed to bring your environment to life with music and sounds that respond to in-game events. Current Features: - Dynamic Music: Reacts to injuries caused by other entities. - Ambient Soundscapes: Experience evolving ambient music that adapts to your surroundings. - Configurable Settings: Easily adjustable via a JSON file. Upcoming Features: - Dramatic Encounter Music: Triggered when other entities are spotted. - Critical Condition Music: Plays when the player’s health is low or when infected by viruses. - Improvements to all sound ranges in the game - Voices for Expansion AI Additional Enhancements: - Adjustable Volume: Control the volume directly from the menu. - ExpansionAI Compatibility: Seamlessly integrates with ExpansionAI. - Smooth Transitions: Enjoy smooth fade-in and fade-out effects. Configuration Guide The cooldown seconds time before hit music starts. EEHIT_MUSIC_INTERVAL = 120.0; -------------------------------------------------------------------------------------------- The fade duration time in seconds. FADE_DURATION = 5.0; -------------------------------------------------------------------------------------------- The time in seconds when the sound should be lowered after no hit has occurred for a certain number of seconds. INACTIVITY_THRESHOLD = 10.0; -------------------------------------------------------------------------------------------- The time in seconds until the sound volume is set to 0. This time should include the Inactivity Threshold plus the Max Inactivity Duration. For example, if the Inactivity Threshold is set to 10 seconds and the Max Inactivity Duration is 10 seconds, set this value to 20 seconds. MAX_INACTIVITY_DURATION = 20.0; -------------------------------------------------------------------------------------------- The final time until the hit music is completely stopped after the music gets MAX_INACTIVITY status DELETE_AFTER_FADE_DURATION = 10.0; -------------------------------------------------------------------------------------------- If you want to add own music Visit https://github.com/AmKoma/Custom_DSS Important Note: - This mod temporarily disables the DayZ "DynamicMusicPlayer" class. Recommended for Hardcore PVE Servers: To fully experience the immersive sound system, join the server: The Last Stand | Expansion Vanilla | Hardcore PVE | Quests Discord Support If you need help, join our Discord: https://discord.gg/R6dQQaChcR Legal Notice: Repacking or reuploading this mod is strictly prohibited. A DMCA takedown will be issued if violated.

Workshop 3302539491

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 6 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.