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Early Winter or late Fall in Chernarus

RU Предлагаю испытать новый экспириенс и рассматривать "раннюю зиму" или "позднюю осень", пока ты еще не добрался до своей смерти в DayZ Особенности: — Переделаны сотни текстур — Измененные растительность и деревья — Измененные облака — Схожесть с Frostline — Снежная погода Важно: Перепаковка всего или какой-либо части мода не разрешается и отслеживается. Пожалуйста, не просите Пиши советы по улучшению ENG I suggest… (more)

RU Предлагаю испытать новый экспириенс и рассматривать "раннюю зиму" или "позднюю осень", пока ты еще не добрался до своей смерти в DayZ Особенности: — Переделаны сотни текстур — Измененные растительность и деревья — Измененные облака — Схожесть с Frostline — Снежная погода Важно: Перепаковка всего или какой-либо части мода не разрешается и отслеживается. Пожалуйста, не просите Пиши советы по улучшению ENG I suggest trying a new experience and view "early winter" or "late fall / autumn" while you haven't reached your death in DayZ yet Features: — Reworked hundreds of textures — New changed plants and trees — New changed clouds — Similarity to Frostline — Snowy weather Important: You are not permitted to repack the entire mod or any part of it and this will be monitored. Please, don't ask Write tips for improvement You are allowed to use this mod on a monetized server INSTALLATION: About the mod, installation guide, F.A.Q. read in the discussion below MORE SNOWY TREES: If you want to get more winter snow covered trees, use this mod LIVONIA: https://steamcommunity.com/sharedfiles/filedetails/?id=3346291656

Workshop 3303988563 · mod updated 2026-10-15 · analyzed 2026-10-15 16:27 UTC · history · 1 script files

EnvironmentPropsTerrain Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
3 by design

3 chain breaks, all on specific classes the mod replaces wholesale — matters only if another mod patches the same classes.

Structural footprint 1.1
A
3 by design
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Chain breaks, by consequence

3 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

By design
Leaf class · ChernarusPlusData
ChernarusPlusData replaced on 3 methods · 3 overrides

CalculateVolFog · CalculateWind · SetupLiquidTemperatures

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classChernarusPlusData
3 locationsearlywinter_scripts.pbo::scripts\4_world\Classes\Worlds\ChernarusPlus.c:651
earlywinter_scripts.pbo::scripts\4_world\Classes\Worlds\ChernarusPlus.c:581
earlywinter_scripts.pbo::scripts\4_world\Classes\Worlds\ChernarusPlus.c:127

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 7 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ChernarusPlusData.Init — yes ✓ earlywinter_scripts.pbo::scripts\4_world\Classes\Worlds\ChernarusPlus.c:34
ChernarusPlusData.SetupWeatherSettings — yes ✓ earlywinter_scripts.pbo::scripts\4_world\Classes\Worlds\ChernarusPlus.c:117
ChernarusPlusData.SetupLiquidTemperatures — yes ✗ none earlywinter_scripts.pbo::scripts\4_world\Classes\Worlds\ChernarusPlus.c:127
ChernarusPlusData.WeatherOnBeforeChange — yes ✗ none earlywinter_scripts.pbo::scripts\4_world\Classes\Worlds\ChernarusPlus.c:142
ChernarusPlusData.CalculateWind — yes ✗ none earlywinter_scripts.pbo::scripts\4_world\Classes\Worlds\ChernarusPlus.c:581
ChernarusPlusData.CalculateVolFog — yes ✗ none earlywinter_scripts.pbo::scripts\4_world\Classes\Worlds\ChernarusPlus.c:651
ChernarusPlusData.LogWeatherData — yes ✗ none earlywinter_scripts.pbo::scripts\4_world\Classes\Worlds\ChernarusPlus.c:663
Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

earlywinter_scripts.pbo

  • earlywinter_scripts requiredVersion 0.1 — requires DZ_Scripts, DZ_Data, DZ_Surfaces, DZ_Characters, DZ_Sounds_Effects, DZ_Vehicles_Wheeled, DZ_Vehicles_Water

plants.pbo

  • DZ_Plants requiredVersion 0.1 — requires DZ_Data

surfaces.pbo

  • earlywinter_clutter requiredVersion 0.1 — requires DZ_Data

census 1.1 · findings 1.1 · hash 0d77a75b5a3abde0