Dynamic Event Framework
This mod adds bunch of objects that I am using for my custom dynamic events, as well as scripted custom items that are designed for those events, but you can use them in your normal loot table, or not use them at all. This list will be evantually expanded, but what it consists of now, should suit for many ideas; I am open for suggestions about new items in the comments. The difference between these items and ones… (more)
This mod adds bunch of objects that I am using for my custom dynamic events, as well as scripted custom items that are designed for those events, but you can use them in your normal loot table, or not use them at all. This list will be evantually expanded, but what it consists of now, should suit for many ideas; I am open for suggestions about new items in the comments. The difference between these items and ones that do not have the _DE suffix, is that they are persistent on restarts. This allows to keep healthy dynamic events economy... If you decide to use one of the classes below to mark your starting point of an event group (x, y, z = 0), they will all be displayed in CFtools live preview as an event, with their unique pictogram. You have some options to chose, that may suit your ideas. If you want, I can calculate relative positions for you (payed service), and prepare basic spawn flags (all values set to 1), for you to later adjustment. DEF__Starting_Point_NO_DISPLAY_DE DEF__Starting_Point_Base_DE DEF__Starting_Point_Roadblock_DE DEF__Starting_Point_AC130JCrash_DE ( has actual audible custom sound attached ) DEF__Starting_Point_MilitaryTents_DE DEF__Starting_Point_Shipwreck_DE ( has actual audible custom sound attached ) DEF__Starting_Point_Raft_DE DEF__Starting_Point_HuntingCamp_DE DEF__Starting_Point_MedicalConvoy_DE DEF__Starting_Point_MedicalMiscalenous_DE DEF__Starting_Point_Asteroid_DE I am using these objects ↑ to have starting point in eventspawns.xml You can adjust both displayed name and icon through the config.cpp file. If you are looking for pictogram names visit the: Font Awesome Note that icons only work in version 5. and not in version 6. !! Every model from this mod starts with DEF_, so thats how you can filter them. Mod Version 2.0. has brought custom scripted items that can be used (not only) for themed-DEvents. Their classnames will have suffix _DEF instead, so that you won't look them up in The Editor accidentally. Legal notice: You are NOT allowed to repack this mod! This work is licensed under the Dayz Public License No Derivatives ...however, you can change this mod's behavior, by adding your own add-ons ran as a separate mod on your server. Known bugs: It is possible to cure commun flu (INFLUENZA) with Vomitulin under certain conditions. Audio files used: Military aircraft, Lockheed C-130 Hercules turboprop fly overhead. explosion/detonation (crash) sound.. Models used: Nugget Special thanks to: JHNY for the help with scripting. Quekel for making custom AC130J crash sound.
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