RaG_Dragons
RaG Dragons RaG Dragons adds configurable dragon encounters to DayZ. Dragons attack server-defined locations with fire breath and explosive fireballs. They do not normally hunt players - but shooting one makes you its target. Kill the dragon, skin it for configurable rewards, collect its head, and turn that head into a placeable trophy. Required Mod RaG Core RaG Dragons and RaG Core are required on both the server… (more)
RaG Dragons RaG Dragons adds configurable dragon encounters to DayZ. Dragons attack server-defined locations with fire breath and explosive fireballs. They do not normally hunt players - but shooting one makes you its target. Kill the dragon, skin it for configurable rewards, collect its head, and turn that head into a placeable trophy. Required Mod RaG Core RaG Dragons and RaG Core are required on both the server and clients. Addon dependencies are declared through CfgPatches.requiredAddons. Server command-line mod order does not control PBO loading. Features Server-controlled dragon encounters Five dragon variants: Brown, Grey, Red, Yellow, and Orange Configurable attack locations Fire-breath area attacks Targeted counter-fireballs Damage to players, equipment, infected, and vehicles Configurable global announcements Configurable skinning rewards Matching dragon-head rewards Craftable and placeable dragon-head trophy Kill and death logging Automatic dragon population management How Dragon Encounters Work 1. A Location Is Selected The server randomly selects an enabled location and one of its configured positions. The dragon appears roughly 500–707 metres from the destination at high altitude, then flies toward the selected area. 2. The Dragon Attacks the Area Once it reaches the destination, the dragon circles above the area and attacks with fire breath. Fire can: Burn players Damage worn equipment Damage the item held in a player's hands Burn infected Create temporary ground-fire zones A building or roof protects players from the initial fire-breath burn check. Important: Roofs do not protect against nearby ground fire. Hiding indoors is safer, but it is not guaranteed protection. 3. Fighting Back Changes Everything Dragons do not normally acquire players, animals, or vehicles as standard AI targets. When a player damages the dragon, that player becomes its target. The dragon can pursue the attacker and launch aimed fireballs in response. Counter-fireballs have a short cooldown and attempt to lead moving targets. Direct impacts can also damage vehicles and their installed attachments. 4. Killing the Dragon Every airborne dragon variant has 10,000 global health. Depending on server configuration, defeating one can: Send a global notification Write a dragon kill/death log entry Allow configurable items to be obtained through skinning Provide one matching dragon head The default reward pool contains: NorseHelm Chainmail_Coif Chainmail WoodAxe The server selects three rewards by default. Duplicate selections are possible. Dragon-Head Trophy When trophy crafting is enabled: Combine 10 Nails with 4 Wooden Planks Craft an empty Dragon Head Trophy Attach a skinned dragon head to its Dragon Head attachment slot Place the completed trophy The dragon head is attached after crafting the trophy. Server Configuration The configuration file is generated after the first server start: $profile:\RaG_Core\Configs\RaG_Dragon\RaG_Dragon.json Default configuration: { "Version": 4, "SpawnInterval": 15, "MaxActiveDragons": 3, "EnableDragonLoopSpawning": 1, "EnableDragonKillDeathLog": 1, "AnnounceDragonAttackLocation": 1, "AnnounceDragonDefeated": 1, "EnableCraftDragonHeadTrophy": 1, "SkinningItems": [ "NorseHelm", "Chainmail_Coif", "Chainmail", "WoodAxe" ], "SkinnedItemsAmount": 3, "Locations": [
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