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QuickMoveItemsByCategory

This is a free to USE mod. Description This mod adds a feature to quickly move all items of a selected category from the player to an entity or from an entity to a player by clicking an icon button. There are 10 buttons, TAKE, STORE, DROP, SORT, HANDS, CATEGORY, HIGHLIGHT, ADD, REMOVE and RESET. Items attached to the player like clothes and such are ignored and not transfered, only the items in the cargo slots.… (more)

This is a free to USE mod. Description This mod adds a feature to quickly move all items of a selected category from the player to an entity or from an entity to a player by clicking an icon button. There are 10 buttons, TAKE, STORE, DROP, SORT, HANDS, CATEGORY, HIGHLIGHT, ADD, REMOVE and RESET. Items attached to the player like clothes and such are ignored and not transfered, only the items in the cargo slots. Items that can combine will automatically combine when transfering or sorting. A config file is generated inside of the server's profile folder to allow customization of the default settings for what items are counted in each category as well as if being in an active territory is required or item category is limited to hand item only. As of now there are 12 preset categories plus 4 custom, a hand item option and an ALL option. Not currently able to add/remove the actual categories only the items that are included in each of the categories. These categories can be editing live on a server and saves each individual players preferances to the server. Most vanilla items have been added to the defaults and any items that inherit them will automatically work. This mod now has it's own sorting feature, however you can disable it and use another sorting mod if desired. This mod should work with the majority of other mods unless they overlap with the icons/buttons. Check change notes for update details. Button Explanations TAKE = Takes items from selected cargo and places them where ever there is room in the player's inventory. STORE = Places items from the player's inventory into selected cargo. DROP = Drops all items from the selected cargo onto the floor at the cargo's location. SORT = Sorts inventory in selected cargo, will only organize items alphabetically not by size. ( By Items Classname Not Display Name) If items end up not fitting after sorting, it will attempt to place them anywhere else available before droping them if no room remains. HANDS = Sets the category to the item currently in player's hands. CATEGORY = Changes selected category for items being transfered. HIGHLIGHT = Highlights all items related to currently selected category. ADD = Adds item currently in player's hands to the current selected category. (Custom categories name will be the 1st item added to it) REMOVE = Removes item currently in player's hands from the current selected category. (Also adds item to an exclusion list for that category) RESET = Resets current category back to default settings. Config Options Keybinding for switching item category, Hold Ctrl and then press (Z) for next or (X) for previous. Check your server's profile folder for the "_QuickMoveItemsByCategory" folder where you'll find the config. "EnabledTerritoryOnly": 0, ( 0 = false, 1 = true ) Set to true or false. When enabled, hides buttons for quick move whenever not inside of an active territory. "EnabledHandItemOnly": 0, ( 0 = false, 1 = true ) Set to true or false. When enabled, hides buttons to change category and sets category to hand item only. "DisableSortItemsAlphabetically": 0, ( 0 = false, 1 = true ) Set to true or false. When enabled, hides button to sort items alphabetically. Enable this if using another item sorting mod. Warning, when sorting if no room is available in selected cargo items will be placed in any available space to include attachment slots and hands. If no space is available items will drop on the floor at the player's feet and will receive a notification. You can also add or remove items in each category for the server's default settings. (Most vanilla items are added already so this might only be neccessary for modded items) If you use the Base Class for items then all items that inherit that base class will be counted in that category. The "All" category is not customizable since it already counts every item regardless of current category settings. Repacking and Monetization For now do not Repack or Reupload, please use a collection. Requests will be ignored. I might eventually allow repacking after any bugs found are fixed and since I plan to update some features along the way It'd be best to not repack yet. Absolutely no republishing. Monetization is allowed as long as you follow Bohemia Monetization Rules Monetization Please like and favorite if you enjoy this mod. Discord Discord Link Tags move, transfer, inventory, cargo, items, quick, auto, QOL, category, type, sort, buttons, GUI

Workshop 3332001143 · mod updated 2026-10-17 · analyzed 2026-10-17 15:38 UTC · history · 0 script files

EquipmentMechanics Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

Some configs could not be read · Auto_Transfer_Items_By_Category.pbo — their constraints are omitted.

census 1.1 · findings 1.1 · hash 666f8c151632ea04