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MZ KOTH

MZ KOTH (MerkZone King of The Hill) Version 1.1 Classic King of The Hill just like you remember it! Scripted by Touchofdèáth (xplosiff) Easy to follow json config! Example config with explanations included in the Extras folder! Included in the download is an example (default) config, and a second config with explanations! You'll be up and running in minutes! 'KOTH' Disclaimer: While I may have taken some inspiration… (more)

MZ KOTH (MerkZone King of The Hill) Version 1.1 Classic King of The Hill just like you remember it! Scripted by Touchofdèáth (xplosiff) Easy to follow json config! Example config with explanations included in the Extras folder! Included in the download is an example (default) config, and a second config with explanations! You'll be up and running in minutes! 'KOTH' Disclaimer: While I may have taken some inspiration from another mod that was recently made unavailable on the workshop, this entire mod was scripted from scratch and is my own work. Key Features: - Support for Expansion Navigation and LBMaster Groups for map markers! - Support for Expansion Notifications for when KOTHs spawn, finish or get won! - Easy to configure JSON - Automatic clean-up on server start-up and on KOTH end! - Extended logging to monitor and test your KOTHs! If you can help us expand compatibility with other group/map mods for map markers please reach out to me! Requires configuration! Config example and commented config included in Extras folder! Installation: - Install the mod onto your server - Add the required lines into your types.xml (see extras folder) - Edit your config to set up your custom KOTH points Please Note: 1. This is not a Server Side addon and needs to be loaded on the client as well. 2. It's strongly preferred that you don't repack. That way you can stay up to date! 3. I won't stop you from repacking within your server mod but we want as much of the community to see this as possible! If you do all I ask is that you like it, stay subscribed and keep it up to date! :) 4. Definitely no re-uploads! If you just re-upload unnecessarily I will issue a DMCA.

Workshop 3348696867 · mod updated 2025-01-03 · analyzed 2026-10-03 02:28 UTC · history · 6 script files

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
Heavier than 68% of 328 scripted mods analyzed.

0.014% of each server frame at 100 players (0.140 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 40 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • This mod
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Repeating timers carry 100% of this mod's structural load. 0.140 ms/s in all.

Lifecycle hooks · <0.1%
1 hook · 0.000002 ms/s
100%Repeating timers · 100%
1 timer · 0.14 ms/s
Lifecycle hooksrun when an entity is created, loaded or deleted 1 hook 0.000002 ms/s <0.1% MissionServer.OnInit
Repeating timersstay in the timer queue, which is walked every frame 1 timer 0.14 ms/s 100% every 1 s

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 1 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
MissionServer.OnInit T3 yes ✓ mz_koth.pbo::Scripts\5_Mission\missionserver.c:9
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
MissionServer.OnInitT3 0.1placeholder0.0000

Repeating timers

period (ms)residency ms/sfiring ms/swhere
10000.1400 0.000025mz_koth.pbo::Scripts\5_Mission\mz_kothevent.c:74

Includes 0.000 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

mz_koth.pbo

  • mz_koth requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Camping

census 1.1 · findings 1.1 · hash 4eb611e1f9fe8a09