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CarDamageConfig

CarDamageConfig is a mod that allows you to manage damage received by vehicles. I always see a lot of people asking to be able to control the damage of firearms on vehicles so I hope you find it useful. The mod creates a configuration file in which you can activate, deactivate certain damages and modify the multipliers. The configuration file is created inside the folder… (more)

CarDamageConfig is a mod that allows you to manage damage received by vehicles. I always see a lot of people asking to be able to control the damage of firearms on vehicles so I hope you find it useful. The mod creates a configuration file in which you can activate, deactivate certain damages and modify the multipliers. The configuration file is created inside the folder "Yourserver"\Profiles\CarDamageConfig\Settings.json Below is the default configuration: "Allow_VehicleCrashDamage": 1, >> Enables or disables crash damage "CrashDamageMultiplier": 1.0, >> Crash damage multiplier if active "ActivateCrashSound": 1, >> Enables or disables crash sounds "Allow_CrashPlayerAndPassagerDamage": 1, >> Activates or deactivates the damage to the vehicle crew due to crash "CrashPlayerAndPassagerDamageMultiplier": 1.0, >> Damage multiplier to vehicle crew due to crash "Allow_ImpactPlayerAndPassagerShockDamage": 1, >> Enable or disable shock damage independently, it is not necessary for the previous option to be active "ImpactPlayerAndPassagerShockDamageMultiplier": 1.0, >> Shock damage multiplier "Allow_EngineDamageExceedingRPM": 1, >> Enables or disables engine damage due to high RPM "Allow_EngineDamageLackCoolant": 1, >> Enables or disables engine damage due to lack of coolant "Allow_VehicleWeaponsDamage": 1, >> Enables or disables Weapon damage to vehicle chassis (Including Engine) "Allow_VehicleDoorsWeaponDamage": 1, >> Enables or disables Weapon damage to Doors, Trunk and Hood, etc. "Allow_VehicleWheelsWeaponDamage": 1, >> Enables or disables Weapon damage to Wheels "Allow_VehicleBatteryWeaponsDamage": 1, >> Enables or disables Weapon damage to Battery (Car and Truck) "Allow_VehicleSparkPlugWeaponsDamage": 1, >> Enables or disables Weapon damage to SparkPlug "Allow_VehicleRadiatorWeaponsDamage": 1, >> Enables or disables Weapon damage to Radiator "Allow_VehicleLightsWeaponDamage": 1, >> Enables or disables Weapon damage to Lights "VehicleFireArmDamageMultiplier": 1.0, >> Applies if any damage to the chassis, doors, wheels, battery, radiator, lights is active "VehicleExplosionDamageMultiplier": 1.0, >> Applies if any damage to the chassis, doors, wheels, battery, radiator, lights is active "VehicleMeleeDamageMultiplier": 1.0 >> Applies if any damage to the chassis, doors, wheels, battery, radiator, lights is active "Allow_VehicleDrownDamage" >> Enables or disables drown damage. "VehicledDrownDamageMultiplier" >> Drown damage multiplier if active. "Allow_VehicleHitPlayers": 1, >> Allows you to run over players with your vehicle. "Allow_VehicleHitAnimals": 1, >> Allows you to run over animals with your vehicle. "Allow_VehicleHitZombies": 1, >> Allows you to run over zombies with your vehicle. "Allow_VehicleReciveZombieHitsDamage": 1, >> Allows zombies to deal damage to the vehicle with melee hits, obviously to the parts where you have the damage activated. "VehicleReciveZombieHitsDamageMultiplier": 1.0, >> Applies multiplier to the damage that zombies do to the vehicle with melee hits "Extra_Allow_GasCanistersDamage": 1 >> Allows damage to blue gas canisters (why?? someone asked me to do it and I just did it hahahahaha) 1 = Enabled / 0 = Disabled Multipliers: "1.0" equals 100%, if you set 0.5 you would be reducing the damage to 50%... If you put 2.0 you will increase the damage to double (200%) You may find some fault or malfunction even though I have done multiple tests before publishing it, I am waiting for your feedback. I will be working to add new features. REPACK is not allowed

Workshop 3353822981

Not analyzed yet

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