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MaharlikaPH_Boats

This mod contains custom boats based on the vanilla BoatScript. Originally exclusive to Maharlika PH DayZ Server, I am now publishing this mod for everyone. Purchased all models from CGTrader. Currently contains: - Yacht - RHIB - Jet Ski - Craftable Wooden Boat - Sailboat - Fishing Trawler (Has 20% chance to catch fish per 100 meters traveled - can be changed in config) - Catamaran - Houseboat (Credits to… (more)

This mod contains custom boats based on the vanilla BoatScript. Originally exclusive to Maharlika PH DayZ Server, I am now publishing this mod for everyone. Purchased all models from CGTrader. Currently contains: - Yacht - RHIB - Jet Ski - Craftable Wooden Boat - Sailboat - Fishing Trawler (Has 20% chance to catch fish per 100 meters traveled - can be changed in config) - Catamaran - Houseboat (Credits to Spaghettieis for the P3D) - Airboat - Interceptor (Credits to Llama for the shooting script) Current features: - You can flip capsized boats. - You can cook in Yacht, Sailboat, Catamaran and Houseboat. (Can be disabled in config) - You can drink water and refill water from the Yacht, Sailboat, Catamaran and Houseboat's faucet. (Can be disabled in config) - Sailboat has a working fridge. (Will keep food fresh - can be disabled in config) - Sailboat has a working washing machine. (Will repair clothes - can be disabled in config) - You can catch fish by driving the Fishing Trawler. (Configurable via config) Planned Boats: - Speedboat Planned Features: - Cruise control in yacht and RHIB. Known Issues: - RHIB and Jet Skis may roll over. (Just control your speed. Slow down before steering left/right.) Special Thanks to: Deanos Beano (Learned the vehicle fundamentals from him) Enfusion Modders HunterzCZ RaG Llama Spaghettieis Soft Dependency: The Jet Ski has a soft dependency on Survivor Animations for a proper animation, it is not required though. Link to Survivor Animations: https://steamcommunity.com/sharedfiles/filedetails/?id=2918418331 Key and Types.xml is inside. If you like the mod, please thumbs up. Thanks! If you want to give suggestions or report bugs, feel free to reach out via Discord. Monetization and Repacking This mod is not allowed to be repacked or reuploaded. However, you are allowed to monetize this on your approved Monetized Server. Read more here: Monetization Any "Can i repack" questions will be ignored. The Answer is no. Don't even ask. That includes including the PBOs in a server pack or in a map mod. I do not accept commissioned work.

Workshop 3354681846 · mod updated 2026-10-15 · analyzed 2026-10-15 11:48 UTC · history · 119 script files

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
1 to review

1 chain break on base classes or persisted data. 2 more are whole-class replacements of specific classes.

Structural footprint 1.1
A
1 to review
Heavier than 81% of 328 scripted mods analyzed.

0.0285% of each server frame at 100 players (0.285 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 25 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 41 mods
    0.1 to 0.22 ms/s · grade A
  • This mod
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Repeating timers carry 99% of this mod's structural load. 0.285 ms/s in all.

Event hooks · 0.6%
8 hooks · 0.0016 ms/s
Lifecycle hooks · <0.1%
11 hooks · 0.000022 ms/s
99%Repeating timers · 99%
2 timers · 0.28 ms/s
Event hooksrun when something happens: an inventory move, a hit, an action 8 hooks 0.0016 ms/s 0.6% ActionGetOutTransport.ActionCondition, Hammer.SetActions, Hatchet.SetActions and 1 more
Lifecycle hooksrun when an entity is created, loaded or deleted 11 hooks 0.000022 ms/s <0.1% MissionServer.InvokeOnConnect, MissionServer.OnInit
Repeating timersstay in the timer queue, which is walked every frame 2 timers 0.28 ms/s 99% 2 × every 15 ms

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Chain breaks, by consequence

3 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

Review
Base class · every Edible_Base (123 vanilla subclasses)
Edible_Base.SoundCookingStart

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any Edible_Base.

MaharlikaPH_Boats_Core.pbo::scripts\4_world\entities\items\modded\Edible_Base.c:35
By design
2 classes and their 8 vanilla subclasses
2 classes replaced on 1 method · 2 overrides

ParticleCookingStart

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

2 classesBottle_Base, FryingPan
2 locationsMaharlikaPH_Boats_Core.pbo::scripts\4_world\entities\items\modded\Bottle_Base.c:3
MaharlikaPH_Boats_Core.pbo::scripts\4_world\entities\items\modded\FryingPan.c:3

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

SetActions × 2 classes
per event
no I/O, timers or RPC
ActionCondition on ActionGetOutTransport
per event
no I/O, timers or RPC super() on some paths
OnRPC on PlayerBase
per event
no I/O, timers or RPC

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 48 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionConstructor.RegisterActions — yes ✓ MaharlikaPH_Boats_Core.pbo::scripts\4_world\classes\actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ Van_Airboat.pbo::scripts\4_World\van_airboat\Actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ Van_Catamaran.pbo::scripts\4_World\van_catamaran\Actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ Van_FishingTrawler.pbo::scripts\4_world\van_fishingtrawler\Actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ Van_HouseBoat.pbo::scripts\4_World\Van_HouseBoat\actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ Van_Jetski.pbo::scripts\4_world\Actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ Van_PatrolBoat.pbo::scripts\4_World\Van_PatrolBoat\actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ Van_RHIB.pbo::scripts\4_world\Actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ Van_Sailboat.pbo::scripts\4_world\van_sailboat\Actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ Van_WoodenBoat.pbo::scripts\4_world\Actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ Van_Yacht.pbo::scripts\4_world\van_yacht\Actions\ActionConstructor.c:3
ActionGetInTransport.OnEnd — yes ✓ Van_PatrolBoat.pbo::scripts\4_World\Van_PatrolBoat\actions\modded\ActionGetInTransport.c:3
ActionGetOutTransport.ActionCondition T2 yes conditional Van_PatrolBoat.pbo::scripts\4_World\Van_PatrolBoat\actions\modded\ActionGetOutTransport.c:3
ActionGetOutTransport.OnStart — yes ✓ Van_PatrolBoat.pbo::scripts\4_World\Van_PatrolBoat\actions\modded\ActionGetOutTransport.c:21
Bottle_Base.ParticleCookingStart — yes ✗ none MaharlikaPH_Boats_Core.pbo::scripts\4_world\entities\items\modded\Bottle_Base.c:3
DayZPlayerCameras.RegisterCameras — yes ✓ Van_PatrolBoat.pbo::scripts\4_World\Van_PatrolBoat\modded\DayZPlayerCameras.c:15
DayZPlayerCameras.OnCameraChange — yes conditional Van_PatrolBoat.pbo::scripts\4_World\Van_PatrolBoat\modded\DayZPlayerCameras.c:24
Edible_Base.SoundCookingStart — yes ✗ none MaharlikaPH_Boats_Core.pbo::scripts\4_world\entities\items\modded\Edible_Base.c:35
FryingPan.ParticleCookingStart — yes ✗ none MaharlikaPH_Boats_Core.pbo::scripts\4_world\entities\items\modded\FryingPan.c:3
Hammer.SetActions T2 yes ✓ Van_WoodenBoat.pbo::scripts\4_world\Entities\items\Tools.c:3
Hatchet.SetActions T2 yes ✓ Van_WoodenBoat.pbo::scripts\4_world\Entities\items\Tools.c:12
Hologram.UpdateHologram — yes ✓ Van_WoodenBoat.pbo::scripts\4_world\Hologram\Hologram.c:3
Hologram.GetProjectionName — yes conditional Van_WoodenBoat.pbo::scripts\4_world\Hologram\Hologram.c:23
Hologram.EvaluateCollision — yes conditional Van_WoodenBoat.pbo::scripts\4_world\Hologram\Hologram.c:35
Hologram.RefreshVisual — yes conditional Van_WoodenBoat.pbo::scripts\4_world\Hologram\Hologram.c:47
Hologram.GetProjectionEntityPosition — yes conditional Van_WoodenBoat.pbo::scripts\4_world\Hologram\Hologram.c:59
MissionGameplay.CreateScriptedMenu — yes ✓ Van_PatrolBoat.pbo::scripts\5_Mission\MissionGameplay.c:3
MissionServer.OnInit T3 yes ✓ Van_Catamaran.pbo::scripts\5_Mission\van_catamaran\MissionServer.c:3
MissionServer.InvokeOnConnect T3 yes ✓ Van_Catamaran.pbo::scripts\5_Mission\van_catamaran\MissionServer.c:12
MissionServer.OnInit T3 yes ✓ Van_FishingTrawler.pbo::scripts\5_Mission\MissionServer.c:5
MissionServer.OnInit T3 yes ✓ Van_HouseBoat.pbo::scripts\5_Mission\van_houseboat\MissionServer.c:3
MissionServer.InvokeOnConnect T3 yes ✓ Van_HouseBoat.pbo::scripts\5_Mission\van_houseboat\MissionServer.c:12
MissionServer.OnInit T3 yes ✓ Van_PatrolBoat.pbo::scripts\5_Mission\MissionServer.c:3
MissionServer.InvokeOnConnect T3 yes ✓ Van_PatrolBoat.pbo::scripts\5_Mission\MissionServer.c:12
MissionServer.OnInit T3 yes ✓ Van_Sailboat.pbo::scripts\5_Mission\van_sailboat\MissionServer.c:3
MissionServer.InvokeOnConnect T3 yes ✓ Van_Sailboat.pbo::scripts\5_Mission\van_sailboat\MissionServer.c:20
MissionServer.OnInit T3 yes ✓ Van_Yacht.pbo::scripts\5_Mission\van_yacht\MissionServer.c:3
MissionServer.InvokeOnConnect T3 yes ✓ Van_Yacht.pbo::scripts\5_Mission\van_yacht\MissionServer.c:12
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ MaharlikaPH_Boats_Core.pbo::scripts\4_world\entities\manbase\dayzplayer\playerbase.c:3
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ Van_WoodenBoat.pbo::scripts\4_world\Entities\core\inherited\playerbase.c:3
PlayerBase.OnRPC T2 yes ✓ Van_Catamaran.pbo::scripts\4_World\van_catamaran\Modded\PlayerBase.c:3
PlayerBase.OnRPC T2 yes ✓ Van_HouseBoat.pbo::scripts\4_World\Van_HouseBoat\modded\PlayerBase.c:3
PlayerBase.OnRPC T2 yes ✓ Van_PatrolBoat.pbo::scripts\4_World\Van_PatrolBoat\modded\Van_PatrolBoat_PlayerBase.c:7
PlayerBase.OnCommandDeathStart — yes ✓ Van_PatrolBoat.pbo::scripts\4_World\Van_PatrolBoat\modded\Van_PatrolBoat_PlayerBase.c:67
PlayerBase.CameraHandler — yes conditional Van_PatrolBoat.pbo::scripts\4_World\Van_PatrolBoat\modded\Van_PatrolBoat_PlayerBase.c:122
PlayerBase.OnRPC T2 yes ✓ Van_Sailboat.pbo::scripts\4_world\van_sailboat\Modded\PlayerBase.c:3
PlayerBase.OnRPC T2 yes ✓ Van_Yacht.pbo::scripts\4_world\van_yacht\Modded\PlayerBase.c:3
PluginRecipesManagerBase.RegisterRecipies — yes ✓ Van_WoodenBoat.pbo::scripts\4_world\Recipe\PluginRecipesManagerBase.c:3
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
PlayerBase.OnRPCT2 8.0placeholder0.0002
PlayerBase.OnRPCT2 8.0placeholder0.0002
ActionGetOutTransport.ActionConditionT2 8.0placeholder0.0002
PlayerBase.OnRPCT2 8.0placeholder0.0002
PlayerBase.OnRPCT2 8.0placeholder0.0002
Hammer.SetActionsT2 8.0placeholder0.0002
Hatchet.SetActionsT2 8.0placeholder0.0002
PlayerBase.OnRPCT2 8.0placeholder0.0002
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000

Repeating timers

period (ms)residency ms/sfiring ms/swhere
150.1400 0.001653Van_PatrolBoat.pbo::scripts\4_World\Van_PatrolBoat\entities\van_patrolboat_missile.c:77
150.1400 0.001653Van_PatrolBoat.pbo::scripts\4_World\Van_PatrolBoat\entities\van_patrolboat_missile.c:184

Includes 0.002 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

MaharlikaPH_Boats_Core.pbo

  • MaharlikaPH_Boats_Core requiredVersion 0.1 — requires DZ_Scripts, DZ_Data, DZ_Vehicles_Water

Van_Airboat.pbo

  • Van_Airboat requiredVersion 0.1 — requires DZ_Scripts, DZ_Data, DZ_Vehicles_Water

Van_Catamaran.pbo

  • Van_Catamaran requiredVersion 0.1 — requires DZ_Scripts, DZ_Data, DZ_Vehicles_Water

Van_FishingTrawler.pbo

  • Van_FishingTrawler requiredVersion 0.1 — requires DZ_Scripts, DZ_Data, DZ_Vehicles_Water

Van_HouseBoat.pbo

  • Van_HouseBoat requiredVersion 0.1 — requires DZ_Scripts, DZ_Data, DZ_Vehicles_Water, DZ_Sounds_Effects, DZ_Gear_Containers, DZ_Gear_Camping

Van_Jetski.pbo

  • Van_Jetski requiredVersion 0.1 — requires DZ_Scripts, DZ_Data, DZ_Vehicles_Water

Van_PatrolBoat.pbo

  • Van_PatrolBoat requiredVersion 0.1 — requires DZ_Scripts, DZ_Data, DZ_Vehicles_Water, DZ_Sounds_Effects, DZ_Gear_Containers, DZ_Gear_Camping

Van_RHIB.pbo

  • Van_RHIB requiredVersion 0.1 — requires DZ_Scripts, DZ_Data, DZ_Vehicles_Water

Van_Sailboat.pbo

  • Van_Sailboat requiredVersion 0.1 — requires DZ_Scripts, DZ_Data, DZ_Vehicles_Water, DZ_Sounds_Effects, DZ_Gear_Containers, DZ_Gear_Camping

Van_WoodenBoat.pbo

  • Van_WoodenBoat requiredVersion 0.1 — requires DZ_Scripts, DZ_Data, DZ_Vehicles_Water

Van_Yacht.pbo

  • Van_Yacht requiredVersion 0.1 — requires DZ_Scripts, DZ_Data, DZ_Vehicles_Water

census 1.1 · findings 1.1 · hash 3c2b9d779b690e66