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Alevaric's Clothing Overhaul

Alevaric's Clothing Overhaul This mod aims to bring more clothing and variety to characters within the game. All of my shirts use clipping masks so they can be worn with any of the jackets in the new 'Coat' slot. The overall goal was to reduce clipping as much as possible to allow asmany clothing combinations as possible! I strongly recommend that you use these clothes instead of the Vanilla clothing or clothes from… (more)

Alevaric's Clothing Overhaul This mod aims to bring more clothing and variety to characters within the game. All of my shirts use clipping masks so they can be worn with any of the jackets in the new 'Coat' slot. The overall goal was to reduce clipping as much as possible to allow asmany clothing combinations as possible! I strongly recommend that you use these clothes instead of the Vanilla clothing or clothes from other mods as they will not work with the coats This mod adds; + 17 Shirt models + 17 Coats models + 17 Pants models + 6 Bags models + 7 Belts models + 3 Scarf Models All Type and Classname files can be found in the !Workshop folder or on my discord Discord If you have any bug reports or questions, please join my discord! If you would like to support the development of this mod, you can donate to my PayPal here: You DO NOT have permission to repack this mod or re-upload it to the workshop You can however freely use it on your server or add it to a workshop collection Monetization Permission has been given to the following servers Survivalists RP DayZRP

Workshop 3354931239 · mod updated 2026-10-15 · analyzed 2026-10-15 13:38 UTC · history · 35 script files

CharacterEquipment Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
Heavier than 51% of 328 scripted mods analyzed.

0.000665% of each server frame at 100 players (0.007 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 9 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • This mod
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 41 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Event hooks carry 100% of this mod's structural load. 0.007 ms/s in all.

100%Event hooks · 100%
3 hooks · 0.0066 ms/s
Event hooksrun when something happens: an inventory move, a hit, an action 3 hooks 0.0066 ms/s 100% PlayerBase.EEItemAttached, PlayerBase.EEItemDetached, PlayerBase.CanReceiveAttachment

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

EEItemAttached on PlayerBase
every inventory move
no I/O, timers or RPC
EEItemDetached on PlayerBase
every inventory move
no I/O, timers or RPC
CanReceiveAttachment on PlayerBase
per event
no I/O, timers or RPC super() on some paths

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 7 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionConstructor.RegisterActions — yes ✓ ACO_Core.pbo::Scripts\4_World\Actions\ActionConstructor.c:3
Clothing.SmershException — yes conditional ACO_Core.pbo::Scripts\4_World\Modded\clothing_base.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ ACO_Core.pbo::Scripts\4_World\AnimRegisterIK.c:3
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ ACO_Core.pbo::Scripts\4_World\AnimRegisterIK.c:9
PlayerBase.EEItemAttached T2 yes ✓ ACO_Core.pbo::Scripts\4_World\Modded\PlayerBase.c:5
PlayerBase.EEItemDetached T2 yes ✓ ACO_Core.pbo::Scripts\4_World\Modded\PlayerBase.c:25
PlayerBase.CanReceiveAttachment T2 yes conditional ACO_Core.pbo::Scripts\4_World\Modded\PlayerBase.c:357
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
PlayerBase.EEItemAttachedT2 130.0measured0.0032
PlayerBase.EEItemDetachedT2 130.0measured0.0032
PlayerBase.CanReceiveAttachmentT2 8.0placeholder0.0002

Includes 0.000 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

ACO_Core.pbo

  • ACO_Core_Attachments requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Magazines, DZ_Gear_Containers, DZ_Characters_Vests
  • ACO_Core requiredVersion 0.1 —
    requires 43 addons DZ_Data, DZ_Scripts, DZ_Characters, DZ_Characters_Headgear, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Characters_Pants, DZ_Characters_Belts, DZ_Characters_Backpacks, DZ_Characters_Heads, DZ_Gear_Optics, DZ_Gear_Tools, DZ_Radio, DZ_Gear_Food, DZ_Gear_Medical, DZ_Gear_Containers, DZ_Gear_Consumables, DZ_Gear_Cooking, DZ_Gear_Navigation, DZ_Gear_Drinks, DZ_Gear_Camping, DZ_Gear_Crafting, DZ_Animals, DZ_AI, DZ_Weapons_Melee, DZ_Characters_Zombies, DZ_Weapons_Projectiles, DZ_Weapons_Magazines, DZ_Weapons_Firearms, DZ_Weapons_Explosives, DZ_Weapons_Ammunition, DZ_Weapons_Shotguns, DZ_Weapons_Archery, DZ_Weapons_Optics, DZ_Weapons_Supports, DZ_Weapons_Muzzles, DZ_Weapons_Attachments_Data, DZ_Pistols, DZ_Structures, DZ_Vehicles_Parts, DZ_Vehicles_Wheeled, DZ_Sounds_Effects, DZ_Sounds_Weapons
  • ACO_Core_GUI — no requiredAddons
  • ACO_Core_Proxy requiredVersion 0.1 — requires DZ_Data

ACO_Headgear.pbo

  • ACO_Headgear_Glasses requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Characters_Pants, DZ_Characters_Belts, DZ_Characters_Backpacks, ACO_Core
  • ACO_Headgear_Headgear requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Characters_Pants, DZ_Characters_Belts, DZ_Characters_Backpacks, ACO_Core
  • ACO_Headgear_Masks requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Characters_Pants, DZ_Characters_Belts, DZ_Characters_Backpacks, ACO_Core
  • ACO_Headgear_Scarves requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Characters_Pants, DZ_Characters_Belts, DZ_Characters_Backpacks, ACO_Core
  • ACO_Headgear requiredVersion 0.1 —
    requires 44 addons DZ_Data, DZ_Scripts, DZ_Characters, DZ_Characters_Headgear, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Characters_Pants, DZ_Characters_Belts, DZ_Characters_Backpacks, DZ_Characters_Heads, DZ_Gear_Optics, DZ_Gear_Tools, DZ_Radio, DZ_Gear_Food, DZ_Gear_Medical, DZ_Gear_Containers, DZ_Gear_Consumables, DZ_Gear_Cooking, DZ_Gear_Navigation, DZ_Gear_Drinks, DZ_Gear_Camping, DZ_Gear_Crafting, DZ_Animals, DZ_AI, DZ_Weapons_Melee, DZ_Characters_Zombies, DZ_Weapons_Projectiles, DZ_Weapons_Magazines, DZ_Weapons_Firearms, DZ_Weapons_Explosives, DZ_Weapons_Ammunition, DZ_Weapons_Shotguns, DZ_Weapons_Archery, DZ_Weapons_Optics, DZ_Weapons_Supports, DZ_Weapons_Muzzles, DZ_Weapons_Attachments_Data, DZ_Pistols, DZ_Structures, DZ_Vehicles_Parts, DZ_Vehicles_Wheeled, DZ_Sounds_Effects, DZ_Sounds_Weapons, ACO_Core

ACO_Lower.pbo

  • ACO_Lower_Belts requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Characters_Pants, DZ_Characters_Belts, DZ_Characters_Backpacks
  • ACO_Lower_Pants requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Characters_Pants, DZ_Characters_Belts, DZ_Characters_Backpacks, ACO_Core
  • ACO_Lower_Shoes requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Characters_Pants, DZ_Characters_Belts, DZ_Characters_Backpacks
  • ACO_Lower requiredVersion 0.1 —
    requires 44 addons DZ_Data, DZ_Scripts, DZ_Characters, DZ_Characters_Headgear, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Characters_Pants, DZ_Characters_Belts, DZ_Characters_Backpacks, DZ_Characters_Heads, DZ_Gear_Optics, DZ_Gear_Tools, DZ_Radio, DZ_Gear_Food, DZ_Gear_Medical, DZ_Gear_Containers, DZ_Gear_Consumables, DZ_Gear_Cooking, DZ_Gear_Navigation, DZ_Gear_Drinks, DZ_Gear_Camping, DZ_Gear_Crafting, DZ_Animals, DZ_AI, DZ_Weapons_Melee, DZ_Characters_Zombies, DZ_Weapons_Projectiles, DZ_Weapons_Magazines, DZ_Weapons_Firearms, DZ_Weapons_Explosives, DZ_Weapons_Ammunition, DZ_Weapons_Shotguns, DZ_Weapons_Archery, DZ_Weapons_Optics, DZ_Weapons_Supports, DZ_Weapons_Muzzles, DZ_Weapons_Attachments_Data, DZ_Pistols, DZ_Structures, DZ_Vehicles_Parts, DZ_Vehicles_Wheeled, DZ_Sounds_Effects, DZ_Sounds_Weapons, ACO_Core

ACO_Other.pbo

  • ACO_Other_Armband requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Characters_Pants, DZ_Characters_Belts, DZ_Characters_Backpacks, ACO_Core
  • ACO_Other_Backpacks requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Characters_Pants, DZ_Characters_Belts, DZ_Characters_Backpacks, ACO_Core
  • ACO_Other_Other requiredVersion 0.1 —
    requires 11 addons DZ_Data, DZ_Characters, DZ_Characters_Headgear, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Characters_Pants, DZ_Characters_Belts, DZ_Characters_Backpacks, ACO_Core, ACO_Upper_Tops, ACO_Upper_Jackets
  • ACO_Other requiredVersion 0.1 —
    requires 44 addons DZ_Data, DZ_Scripts, DZ_Characters, DZ_Characters_Headgear, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Characters_Pants, DZ_Characters_Belts, DZ_Characters_Backpacks, DZ_Characters_Heads, DZ_Gear_Optics, DZ_Gear_Tools, DZ_Radio, DZ_Gear_Food, DZ_Gear_Medical, DZ_Gear_Containers, DZ_Gear_Consumables, DZ_Gear_Cooking, DZ_Gear_Navigation, DZ_Gear_Drinks, DZ_Gear_Camping, DZ_Gear_Crafting, DZ_Animals, DZ_AI, DZ_Weapons_Melee, DZ_Characters_Zombies, DZ_Weapons_Projectiles, DZ_Weapons_Magazines, DZ_Weapons_Firearms, DZ_Weapons_Explosives, DZ_Weapons_Ammunition, DZ_Weapons_Shotguns, DZ_Weapons_Archery, DZ_Weapons_Optics, DZ_Weapons_Supports, DZ_Weapons_Muzzles, DZ_Weapons_Attachments_Data, DZ_Pistols, DZ_Structures, DZ_Vehicles_Parts, DZ_Vehicles_Wheeled, DZ_Sounds_Effects, DZ_Sounds_Weapons, ACO_Core

ACO_Upper.pbo

  • ACO_Upper_Gloves requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Characters_Pants, DZ_Characters_Belts, DZ_Characters_Backpacks, ACO_Core
  • ACO_Upper_Jackets requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Characters_Pants, DZ_Characters_Belts, DZ_Characters_Backpacks, ACO_Core
  • ACO_Upper_Tops requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Characters_Pants, DZ_Characters_Belts, DZ_Characters_Backpacks, ACO_Core
  • ACO_Upper_Vests requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Characters_Pants, DZ_Characters_Belts, DZ_Characters_Backpacks, ACO_Core
  • ACO_Upper requiredVersion 0.1 —
    requires 44 addons DZ_Data, DZ_Scripts, DZ_Characters, DZ_Characters_Headgear, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Characters_Pants, DZ_Characters_Belts, DZ_Characters_Backpacks, DZ_Characters_Heads, DZ_Gear_Optics, DZ_Gear_Tools, DZ_Radio, DZ_Gear_Food, DZ_Gear_Medical, DZ_Gear_Containers, DZ_Gear_Consumables, DZ_Gear_Cooking, DZ_Gear_Navigation, DZ_Gear_Drinks, DZ_Gear_Camping, DZ_Gear_Crafting, DZ_Animals, DZ_AI, DZ_Weapons_Melee, DZ_Characters_Zombies, DZ_Weapons_Projectiles, DZ_Weapons_Magazines, DZ_Weapons_Firearms, DZ_Weapons_Explosives, DZ_Weapons_Ammunition, DZ_Weapons_Shotguns, DZ_Weapons_Archery, DZ_Weapons_Optics, DZ_Weapons_Supports, DZ_Weapons_Muzzles, DZ_Weapons_Attachments_Data, DZ_Pistols, DZ_Structures, DZ_Vehicles_Parts, DZ_Vehicles_Wheeled, DZ_Sounds_Effects, DZ_Sounds_Weapons, ACO_Core

ALV_Better_Beards.pbo

  • ALV_UN_Clothing_Beards requiredVersion 0.1 — requires DZ_Data
  • ALV_Better_Beards requiredVersion 0.1 — requires DZ_Data, DZ_Scripts

census 1.1 · findings 1.1 · hash e066cc74a2aa9d5e