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Dying Light UV

With this Mod you'll get the famous `DYING LIGHT's` `Flashlights` to take some zeds away from you! NO REPACK ALLOWED! CLASSNAMES FlashlightUV PistolFlashLightUV UniversalLightUV SpotlightUV HeadtorchUV Chemlight_UV { "EnableZombieDMG": 1, //Enable DMG via Lights on Zombie if 0 they will be only pushed "DuringNightOnly": 0, //Enable the EFX only from startingHour to finishingHour "startingHour": 19, // Hours… (more)

With this Mod you'll get the famous `DYING LIGHT's` `Flashlights` to take some zeds away from you! NO REPACK ALLOWED! CLASSNAMES FlashlightUV PistolFlashLightUV UniversalLightUV SpotlightUV HeadtorchUV Chemlight_UV { "EnableZombieDMG": 1, //Enable DMG via Lights on Zombie if 0 they will be only pushed "DuringNightOnly": 0, //Enable the EFX only from startingHour to finishingHour "startingHour": 19, // Hours "finishingHour": 7, // Hours //------ FLASH LIGHT UV ------------// "DirectionalRangeFlashLight": 15.0, //Range in Meters "FL_ZombieDMG_Tick": 0.029999999329447748, //Time in SEC of Damage Applied Frequency "FlashLightUVBrightness": 30.0, //BRIGHTENESS of light //------ HEADTORCH UV ------------// "DirectionalRangeHeadTorch": 15.0, //Range in Meters "HT_ZombieDMG_Tick": 0.029999999329447748, //Time in SEC of Damage Applied Frequency "HeadTorchUVBrightness": 25.0, //BRIGHTENESS of light //------ PISTOL FLASHLIGHT UV ------------// "DirectionalRangePistolLight": 15.0, //Range in Meters "PL_ZombieDMG_Tick": 0.029999999329447748, //Time in SEC of Damage Applied Frequency "PistolLightUVBrightness": 35.0, //BRIGHTENESS of light //------ WEAPON LIGHT UV ------------// "DirectionalRangeWPNLight": 15.0, //Range in Meters "WPN_ZombieDMG_Tick": 0.029999999329447748, //Time in SEC of Damage Applied Frequency "WeaponLightUVBrightness": 40.0, //BRIGHTENESS of light //------ WORKER LAMP UV ------------// "RangeSpotLight": 30.0, //Range in Meters "SpotLight_ZombieDMG_Tick": 0.029999999329447748, //Time in SEC of Damage Applied Frequency "SpotLightUVBrightness": 20.0, //BRIGHTENESS of light //------ CHEMLIGHT UV ------------//" Chemlight_Ticktime = 0.5; //TICK TIME def half Second Chemlight_ZombieDMG_Tick = 0.03; // DMG PER TICK TIME ChemlightUVRadius = 6; // RADIUS //------ ZOMBIE EXCEPTION ------------// "zExclusion": [ // LIST OF BOSS MONSTERS "ZmbM_HermitSkinny_Base", "ZmbM_FarmerFat_Base" ] } Join My Discord for more information about the JSON and the MOD:

Workshop 3356131552

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 4 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.