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[CnG]UAZ_452

⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀ --- UAZ 452 LOAF VAN --- IDEA The next project after the UAZ 31514 BEAST is here. The legendary UAZ "loaf VAN" in the 452 version is now available as WIP for everyone. We'll start with the passenger cars in two versions. Brand new - a relatively normal-looking variant and a scrap vehicle - a version suitable for the apocalypse. These and other modifications will be expanded so that after a while we will… (more)

⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀ --- UAZ 452 LOAF VAN --- IDEA The next project after the UAZ 31514 BEAST is here. The legendary UAZ "loaf VAN" in the 452 version is now available as WIP for everyone. We'll start with the passenger cars in two versions. Brand new - a relatively normal-looking variant and a scrap vehicle - a version suitable for the apocalypse. These and other modifications will be expanded so that after a while we will have the final versions. Here too, I'm focusing on the more realistic approach, so that 100 km/h means a sound barrier break for the standard model. CHARACTERISTICS NAME: UAZ 452 „EXPEDITION“ ENGINE 245HP [431Nm at 3250rpm] DRIVE MOD AWD TANK CAPACITY 110L CONSUMPTION 29L VMAX 140km/h GEARS 4 DIFFERENTIAL fully locked CARGO 300>1600 units [8x barrels; 2x wooden crates] ADDs +2 weapon; +2 camonet; +6 spare w; +4x jerrycan;+1 tent NAME: UAZ 452 „RAIDER“ ENGINE 145HP [331Nm at 3250rpm] DRIVE MOD AWD TANK CAPACITY 63L CONSUMPTION 26L VMAX 120km/h GEARS 4 DIFFERENTIAL 50% locked CARGO 250>600 units [3x barrels; 4x wooden crates; 1x backpack] ADDs +2 weapon; +1 camonet; +4 spare w; 2x jerrycan NAME: UAZ 452 „OFFROAD“ ENGINE 145HP [331Nm at 3250rpm] DRIVE MOD AWD TANK CAPACITY 63L CONSUMPTION 26L VMAX 120km/h GEARS 4 DIFFERENTIAL 50% locked CARGO 200>1300 units [5x barrels; 7x wooden crates] ADDs +canister; +2 weapon; +1 generator; +1 charger; +2 camonet; +3 spare w; +1 tent; +2 beartrap NAME: UAZ 452 „PASSENGER LOAF“ ENGINE 112HP [185Nm at 3250rpm] DRIVE MOD AWD TANK CAPACITY 63L CONSUMPTION 17L VMAX 115km/h GEARS 4 DIFFERENTIAL open CARGO 300>600 units [2x barrels; 6x wooden crates] ADDs +canister; +1 weapon; +camonet; +1 spare w; +keychain WARNING When you add this mod to your library, please be warned, your patience for the following content updates is needed. The final release of this mod may differ greatly from the current version/content. I can't rule out any changes yet. Of course, I will inform you in advance before any major adjustments are made. CONTACT You are welcome to my discord for getting more insides and feedback. GRATEFUL BACKING If you like this mod and want to help me to keep my eyes open during the modding, please consider providing a tip for a coffee. It helps me also paying for licensed assets and keep my server on running. I appreciate your encouragement! TERMS OF USE I generally do not allow re-uploads, re-packaging into mod bundles, or any form of monetization of this mod. However, I allow this mod to be used on monetized servers as long as the mod itself is not monetized. If you have any questions regarding repacks, please create a ticket on my Discord. You are free to overwrite this mod’s `config.cpp` to better fit the engine or other server-specific parameters for your own server needs. Stay fair & have fun! Copyright 2024/2025 scraTchy. This item is not authorized for posting on Steam, except under the Steam account named scraTchy - Unless permission is granted by me.

Workshop 3359682865 · mod updated 2026-10-19 · analyzed 2026-10-19 20:36 UTC · history · 0 script files

Vehicle Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

Some configs could not be read · CnG_UAZ_452.pbo — their constraints are omitted.

census 1.1 · findings 1.1 · hash 666f8c151632ea04