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3D Printer

A Unique Free to use mod for DayZ After almost one year of exclusivity on The Project DayZ Servers, we are excited to release this highly anticipated mod to the bigger DayZ community! Featured in numerous content creator videos (links provided below), this mod brings an innovative twist to your servers gameplay. The Printer is fully customizable to suit your servers economy and gameplay balance. It allows you to… (more)

A Unique Free to use mod for DayZ After almost one year of exclusivity on The Project DayZ Servers, we are excited to release this highly anticipated mod to the bigger DayZ community! Featured in numerous content creator videos (links provided below), this mod brings an innovative twist to your servers gameplay. The Printer is fully customizable to suit your servers economy and gameplay balance. It allows you to print any item you desire and control the rarity of resources, offering endless possibilities for unique creations. Whether players want to earn passive income or craft exclusive armor and weapons Key Features: 9 Filaments: - The mod includes 9 different filaments, each can be customised with its own rarity and value: - Green, Yellow, Violet, Red, Blue, Light Blue, Orange, Silver, and Gold. - These filaments can be used to print various items, providing a dynamic and engaging experience for players as they gather, trade, and craft. 5 Encrypted USBs (Customizable): - The mod also comes with 5 encrypted USBs, each with unique display names, server owners have the option to create their own custom USBs via a config (See attached docs) Power Options: - Long-life Battery with Metal Wiring - Truck Battery with Metal Wiring - Generator (for more permanent setups) Storage options: - Filament Bench: A deployable bench (via a kit) that can hold up to 20 filaments. Filaments are shown via proxy. - Filament Holder: A smaller, placed storage option with 10 slots, perfect for organizing filament supplies in a compact space. A big shoutout to Evgeny for the incredible scripting and 3D importing work that made this mod possible. Be sure to check out the workshop links below for more information and to see the mod in action! How do I use the 3D printer? - Find all the Parts: 3D Printer, Filament, USB, Generator (Or Printer Battery) & Sparkplug. - Place the 3D Printer Kit and Place the Generator. - Make sure the Cable Reel is connected to both the Generator & Printer - Turn the generator on and the 3D Printer will now be powered. - Interact with the UI with "Print" pressing F - Each item will tell you what filament is needed and how long it will take (Each Server will vary) - Memory Is items you can print without a USB - 3D Printable FGC - 3D Printable M4 Attachments - Included 3D Printable Collectables Classname and JSON examples is Inside the Extra Folder Also Samples to Make custom USBs You will need to change a Gameplay Json setting "disableIsCollidingBBoxCheck": true for pritner to put in ON table Join the Project Servers For more Unique Mods and Features Evgeny: https://steamcommunity.com/id/Evgeny__N/myworkshopfiles/?appid=221100 This Mod used In Content Creators Videos - https://www.youtube.com/watch?v=P91fXhIu56c&ab_channel=Nash - https://www.youtube.com/watch?v=p2K6hkbODTE&ab_channel=MattyTriceps - https://www.youtube.com/watch?v=KgmYBXp3kl4&ab_channel=Division - https://www.youtube.com/watch?v=nhPSq97Fd_c&ab_channel=Fynn - https://www.youtube.com/watch?v=3jyEUJcG_dc&ab_channel=ClapZ NO REPACKING ALLOWED Monetized Allowed Priority Que from Bohemia Interactive is Allowed Copyright 201X This item is not authorized for posting on Steam, except under the Steam account named TheReven

Workshop 3363783478 · mod updated 2026-04-10 · analyzed 2026-10-03 09:01 UTC · history · 18 script files

EnvironmentEquipmentMechanics Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
Heavier than 57% of 328 scripted mods analyzed.

0.00254% of each server frame at 100 players (0.025 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 17 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • This mod
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 41 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Every-frame hooks carry 98% of this mod's structural load. 0.025 ms/s in all.

98%Every-frame hooks · 98%
1 hook · 0.025 ms/s
Event hooks · 2.3%
3 hooks · 0.00059 ms/s
Lifecycle hooks · <0.1%
2 hooks · 0.000004 ms/s
Every-frame hooksrun every server frame 1 hook 0.025 ms/s 98% MissionServer.OnUpdate
Event hooksrun when something happens: an inventory move, a hit, an action 3 hooks 0.00059 ms/s 2.3% DayZGame.OnRPC, PlayerBase.SetActions, Screwdriver.SetActions
Lifecycle hooksrun when an entity is created, loaded or deleted 2 hooks 0.000004 ms/s <0.1% MissionServer.OnMissionFinish, MissionServer.OnMissionStart

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

OnUpdate on MissionServer
every server frame
no I/O, timers or RPC
SetActions × 2 classes
per event
no I/O, timers or RPC
OnRPC on DayZGame
per event
no I/O, timers or RPC super() on some paths

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 15 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionConstructor.RegisterActions — yes ✓ Project3DPrinter_Scripts.pbo::Scripts\4_World\UserActions\EVG_ActionConstructor.c:3
DayZGame.OnRPC T2 yes conditional Project3DPrinter_Scripts.pbo::Scripts\3_Game\EVG_RPC.c:45
Hologram.GetProjectionName — yes conditional Project3DPrinter_Scripts.pbo::Scripts\4_World\EVG_Hologram.c:3
Hologram.IsBaseViable — yes conditional Project3DPrinter_Scripts.pbo::Scripts\4_World\EVG_Hologram.c:13
Hologram.GetDefaultOrientation — yes ✓ Project3DPrinter_Scripts.pbo::Scripts\4_World\EVG_Hologram.c:20
MissionGameplay.CreateScriptedMenu — yes ✓ Project3DPrinter_Scripts.pbo::Scripts\5_Mission\EVG_MissionGameplay.c:3
MissionServer.OnMissionStart T3 yes ✓ Project3DPrinter_Scripts.pbo::Scripts\5_Mission\EVG_MissionServer.c:3
MissionServer.OnMissionFinish T3 yes ✓ Project3DPrinter_Scripts.pbo::Scripts\5_Mission\EVG_MissionServer.c:10
MissionServer.OnUpdate T0 yes ✓ Project3DPrinter_Scripts.pbo::Scripts\5_Mission\EVG_MissionServer.c:17
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ Project3DPrinter.pbo::Scripts\4_World\Anims.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ Project3DPrinter.pbo::Scripts\4_World\Anims.c:13
PlayerBase.OnUnconsciousStart — yes ✓ Project3DPrinter_Scripts.pbo::Scripts\4_World\EVG_PlayerBase.c:24
PlayerBase.OnConnect — yes ✓ Project3DPrinter_Scripts.pbo::Scripts\4_World\EVG_PlayerBase.c:37
PlayerBase.SetActions T2 yes ✓ Project3DPrinter_Scripts.pbo::Scripts\4_World\EVG_PlayerBase.c:57
Screwdriver.SetActions T2 yes ✓ Project3DPrinter_Scripts.pbo::Scripts\4_World\EVG_Misc.c:3
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
MissionServer.OnUpdateT0 1000.0measured0.0248
DayZGame.OnRPCT2 8.0placeholder0.0002
Screwdriver.SetActionsT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
MissionServer.OnMissionStartT3 0.1placeholder0.0000
MissionServer.OnMissionFinishT3 0.1placeholder0.0000

Includes 0.001 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

Project3DPrinter.pbo

  • Project3DPrinter requiredVersion 0.1 — requires DZ_Data
  • Project3DPrinter_Models requiredVersion 0.1 — requires DZ_Data

Project3DPrinter_Scripts.pbo

  • Project3DPrinter_Scripts — requires DZ_Data

census 1.1 · findings 1.1 · hash b2682b7050f849b0