← modperf · analyzed mods

NERV_HighTimes

NERV_HighTimes: A Cannabis Adventure in DayZ Welcome to NERV_HighTimes , the ultimate cannabis-themed mod for DayZ. Whether you're a fan of comic books, video games, or the art of crafting, this mod brings a fun and immersive experience to your survival adventures. With strains inspired by your favorite characters, crafting recipes to explore, and creative production mechanics, NERV_HighTimes is perfect for adding a… (more)

NERV_HighTimes: A Cannabis Adventure in DayZ Welcome to NERV_HighTimes , the ultimate cannabis-themed mod for DayZ. Whether you're a fan of comic books, video games, or the art of crafting, this mod brings a fun and immersive experience to your survival adventures. With strains inspired by your favorite characters, crafting recipes to explore, and creative production mechanics, NERV_HighTimes is perfect for adding a touch of green to your gameplay. --- Features Weed and Hash Strains - Themed Strains: Enjoy a variety of weed and hash strains inspired by iconic comic books and video games. - Dynamic Crafting System: Craft weed bags, hash oil, and bricks with ease, all tied to the strain of the weed used. Joint Effects & Hash Vials — Get High, Stay Silly Every joint & Hash Vial in NERV_HighTimes comes with its own strain-specific high, including: Screen overlays (comic panels, lightning rings, floating mushrooms) Custom sound effects (from Pikachu yells to Skyrim chants) Wacky visual filters (blur, bloom, RGB shifts, pulses, glitching) Full hallucination moments — but purely cosmetic! NO stat changes! All highs are purely visual/audio — no speed boosts, no healing, no unfair advantage. Just fun, trippy moments that add character, style, and laughs to your session. --- Crafting Recipes Growing and Harvesting - Ingredients : 1 cannabis bud + 1 empty bag. - Instructions : - Hold a cannabis bud in your hands. - Combine it with an empty bag. - Result : Produces a weed bag matching the strain of the bud used. Rolling Joints - Ingredients : 1 cannabis bud + 1 Pack of Rolling paper. - Instructions : - Hold a cannabis bud in your hands. - Combine it with Rolling paper. - Result : Produces a weed Joint matching the strain of the bud used. Hash Oil Production - Ingredients : 6 weed bags + 1 bottle of disinfectant alcohol. - Instructions : - Hold 6 weed bags in your hands. - Combine them with a bottle of disinfectant alcohol. - Result : Produces hash oil matching the strain of the weed used. Weed Brick Production - Ingredients : 12 weed bags + duct tape. - Instructions : - Hold 12 weed bags in your hands. - Combine them with duct tape. - Result : Produces a weed brick of the same strain as the weed used. --- Required Mods (Don't Skip These!) To ensure NERV_HighTimes functions as intended — with all visual effects, audio triggers, crafting logic, and overlays — you must load the following dependencies: "sFramework" "sVisual" These Handle all of the overlay visuals, custom camera effects, and visual modifiers. Enables the trippy screen effects, glowing edges, comic flashes, and more. If either of these is missing or out of order in your load order, joints and hash vials will not trigger their effects, and the mod will lose most of its personality. Always keep these up-to-date and loaded before NERV_HighTimes in your mod list. For Server Owners To simplify server integration, we provide: - Class Names File: A complete list of class names for easy implementation. - Types File :Pre-configured types for Default. - Trader Plus: Default Configuration. --- Join Our Community Stay updated on the latest features and connect with fellow NERV mod fans: Discord: Join Here Credits: FoX - Friend FantasticFungi - Friend Enfusion Modders Discord Community - (these ppl are some of the most helpful out there) TWE4KS - for all his great tutorials that help many modders learn the ways ---

Workshop 3390766606

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 1 live server in the crawl publishes it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.