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Tarkov Teleport System 2.0

This is a "lite" version of my personal Tarkov Teleport System On first run the mod will create the folder and files needed to run the mod in your profiles folder* Included in the mod are several Props you can use in DZE to identify the extract/deploy points This Version Provides Timed Extracts and Area Determined Deploy points. Extract Assets ( land_TTS_ prefixes) large Sewer top (with an without particles) green… (more)

This is a "lite" version of my personal Tarkov Teleport System On first run the mod will create the folder and files needed to run the mod in your profiles folder* Included in the mod are several Props you can use in DZE to identify the extract/deploy points This Version Provides Timed Extracts and Area Determined Deploy points. Extract Assets ( land_TTS_ prefixes) large Sewer top (with an without particles) green glow stick (one with smoke particles one without) smoke grenade with particles Deploys 5 different teleporters : red, blue, yellow, green, purple **These items are better placed through object spawner in cfgGameplay as they extend House** ** props that can placed through VPP object builder are planned** if you have any questions feel free to reach out on discord https://discord.gg/YJEYN4DeFW Pro Version Includes: Deploy points to return players to their last extraction Radial Deploy points with an inner and outer radius.( player arrives in the outer radius) Paid Extracts (class name and quanity) Extra GUI functions and Updated visuals You can repack this mod if you leave a like and subscribe to the mod. Example Settings: (delete comments) { "ExtractPoints": [ { "Name": "LELIV FARMS", //name used for internals "Location": [13570.2001953125, 193.10800170898438, 5067.97998046875], //location of point "Radius": 5.0, // distance from point to activate extraction "WaitTime": 30.0, // wait time to exract "TeleportTo": [19339.71484375, 550.8709716796875, 18965.765625], // location to teleport to "TeleportRadius": 0.1 // radius from point player will land }, { "Name": "CHERNOBYL", "Location": [14943.0400390625, 205.45645141601563, 1416.2049560546876], "Radius": 5.0, "WaitTime": 30.0, "TeleportTo": [19339.71484375, 550.8709716796875, 18965.765625], "TeleportRadius": 0.1 } ], "DeployPoints": [ { "Name": "SE CHERNOBYL", // name of the deploy point will show up in UI "Location": [19387.513671875, 550.9898681640625, 18958.6484375], // location of the point "Radius": 0.1, // radius from point to activate TP "TeleportTo": [16225.645508, 230.854080, 1443.942139], // where player is telporting to "TeleportRadius": 150, // radius from point player will TP to "Cooldown": 30, // delay for players to take after a TP "ViewRadius": 2.0 // radius from point to display infoPane }, { "Name": "RED FOREST", "Location": [19391.3671875, 551.0188598632813, 18955.515625], "Radius": 0.1, "TeleportTo": [5668.973145, 204.058243, 12136.470703], "TeleportRadius": 200, "Cooldown": 30, "ViewRadius": 2.0 } ] }

Workshop 3396505998

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 1 live server in the crawl publishes it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.