MA Container Base
Similar to the MA Mobile Base, a Container Base is an all-in-one Inventory solution. You need to construct a kit and attach items, yes, but after that it's basically a tent... just better. This mod includes a custom blueprint. As a server admin you can choose to make it a rare object for players to find on the map or you can just offer it at the trader. ➜ CODELOCK VERSION For this mod, I revived the good old vanilla… (more)
Similar to the MA Mobile Base, a Container Base is an all-in-one Inventory solution. You need to construct a kit and attach items, yes, but after that it's basically a tent... just better. This mod includes a custom blueprint. As a server admin you can choose to make it a rare object for players to find on the map or you can just offer it at the trader. ➜ CODELOCK VERSION For this mod, I revived the good old vanilla spraypaint. Completely remade with custom spray action and sounds. Instead of camonets or other covers, a Container Base can be painted in 6 different colors - Green, Red, Blue, Yellow, Purple or Camo. After placing a Kit, a random Spraycan will be created in the containers inventory. For this mod I made a Keycard System with a Keypad already attached to the Container. If you place the Container with a Base Kit, a Keycard is created in the players inventory. MAKE SURE YOU HAVE ENOUGH EMPTY INVENTORY SLOTS! 🔹 With a Keycard in hand, pair it by looking at the Keypad. 🔹 Now the Container and the Keycard have the same ID. 🔹 Your Base can now only be opened with this Keycard. 🔹 Keycards can be copied (no limit) AFTER ID has been assigned. 🔹 The copy will also be created in the players inventory. 🔹 Copied Keycards carry the same ID as the original. 🔹 If no ID has assigned yet, Container can be opened with empty keycards. 🔹 Admin Keycards can open any container. They reset Container ID's. BREACHING CHARGE SUPPORT Follow the instructions from the mods "Extras" folder. NEW KEYCARD SLOT - PLAYER INVENTORY Unlock Ruined Door (Lockpick) The Container can take damage (Projectiles only). If you damage a Base to the point of being ruined (it will take a long time), you can then use a normal Lockpick to "Unlock Ruined Door". 🔴KEEP IN MIND: Based on your server settings, ruined items might disappear very quickly! Looting Keycard If set to 0, Keycards can't be looted if you die. It also means YOU can't loot it back either, so... COPY YOUR KEYCARDS! "AutoCloseContainerDoor": 1, ➜ Close Base Door automatically... "AutoCloseTimerInSeconds": 90.0, ➜ ... after 90 seconds. "HideProxiesWhenClosed": 0, ➜ 1 means Proxies not visible. "CanTakeKeycardFromDeadPlayer": 1, ➜ Can loot Keycard from dead body. "RepairTimeInSeconds": 10.0, "RepairTools": [ ➜ You can now add any tool you want. "Blowtorch", "EpoxyPutty" ], "DismantleTimeInSeconds": 10.0, "DismantleTools": [ ➜ You can now add any tool you want. "Hacksaw" ], "CanUnlockRuinedDoor": 1, ➜ Can raid ruined Base with Lockpick. "CanRaidKeypad": 1, "RaidTimeInMinutes": 15, "RaidTools": [ ➜ You can now add any tool you want. "ElectronicRepairKit", "Screwdriver", "Pliers" ] 0 = disabled │ 1 = enabled ➜ TYPES AND TRADER FILES INCLUDED IN THE MOD FOLDER Everything I make for DayZ is free, it just takes up a lot of my time :D Your help is greatly appreciated. Thank you very much ♥ 1) How do I build a Container Base? First, you combine 10 WoodenPlanks + 10 MetalPlates to get a Base Kit. Second, you attach 1 Blueprint, 1 Hammer, 20 MetalPlates and 60 Na
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