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Helicrash Updated (Breathe mods)

START OF THE EVENT A Helicopter begins to fly in the sky, which is easy to spot and hear at a fairly large distance. The event begins with a message at the top of the screen indicating that a helicopter is approaching the crash site. After this message, you have time to move into the crash zone to search for the crashed helicopter and take up more advantageous positions. Having discovered the Helicopter, you will… (more)

START OF THE EVENT A Helicopter begins to fly in the sky, which is easy to spot and hear at a fairly large distance. The event begins with a message at the top of the screen indicating that a helicopter is approaching the crash site. After this message, you have time to move into the crash zone to search for the crashed helicopter and take up more advantageous positions. Having discovered the Helicopter, you will see that it is engulfed in flames, the remaining fuel will burn out. MAIN PART OF THE EVENT After the helicopter falls, you will have to face the “crew” of the crashed helicopter... Apparently the helicopter was transporting not only material assets, but also chemicals, improper handling of which led to infection of the crew. After killing all the zombies, all you have to do is pick up the loot. Json Code example { "Seconds": 1200.0, "Speed": 1.0, "Height": 350.0, "SpawnRadiusLoot": 50.0, "SpawnRadiusInfected": 1.0, "SpawnRadiusAnimals": 1.0, "SpawnOnStart": 1, "EnableMessages": 1, "MessageTitle": "Notification", "MessageContent": "Helicrash has crashed / don't add 'at' its already in config ;)", "MessageDisplayDuration": 10, "MinPlayers": 1, "MaxPlayers": 127, "SpawnInfected": 1, "Locations": [ { "X": 4491.06005859375, "Y": 10284.7197265625, "Name": "Northwest Airfield", "SpawnChance": 80.0 }, { "X": 12333.8798828125, "Y": 9974.6201171875, "Name": "Berezino", "SpawnChance": 50.0 }, { "X": 10840.75, "Y": 12304.7197265625, "Name": "Krasnostav", "SpawnChance": 60.0 } ], "UH_1Y": [ { "Item": "M4A1", "QuantityMin": 1, "QuantityMax": 3, "HealthMin": 80.0, "HealthMax": 100.0, "Chance": 30.0, "Attachments": [ { "AttachmentName": "M4A1_Scope", "QuantityMin": 1, "QuantityMax": 2, "HealthMin": 90.0, "HealthMax": 100.0, "Chance": 25.0, "Attachments": [] }, { "AttachmentName": "Attachment Name", "QuantityMin": 1, "QuantityMax": 1, "HealthMin": 80.0, "HealthMax": 90.0, "Chance": 15.0, "Attachments": [ { "AttachmentName": "Attachment Name", "QuantityMin": 1, "QuantityMax": 1, "HealthMin": 80.0, "HealthMax": 90.0, "Chance": 15.0, "Attachments": [] }, { "AttachmentName": "Attachment Name", "QuantityMin": 1, "QuantityMax": 1, "HealthMin": 80.0, "HealthMax": 90.0, "Chance": 15.0, "Attachments": [ { "AttachmentName": "Attachment Name", "QuantityMin": 1, "QuantityMax": 1, "HealthMin": 80.0, "HealthMax": 90.0, "Chance": 15.0, "Attachments": [] }

Workshop 3404088257

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 1 live server in the crawl publishes it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.