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Hacked Crate

The Hacked Crate mod introduces secure, high-value loot crates that require players to “hack” them open. These crates spawn both dynamically and statically across the game world, offering a unique and engaging loot experience. With customizable settings and immersive audio/visual feedback, this mod adds a new layer of risk and reward to your DayZ server. Dynamic Crate Features Randomized Spawn Points: Crates appear… (more)

The Hacked Crate mod introduces secure, high-value loot crates that require players to “hack” them open. These crates spawn both dynamically and statically across the game world, offering a unique and engaging loot experience. With customizable settings and immersive audio/visual feedback, this mod adds a new layer of risk and reward to your DayZ server. Dynamic Crate Features Randomized Spawn Points: Crates appear at various configurable locations, adding unpredictability. Pre-Spawn Alerts: Players receive on-screen notifications before a dynamic crate spawns. Custom Timing Controls: Administrators can adjust spawn intervals, warning times, and respawn delays. Optional Map Markers: When integrated with LBMaster_Groups, dynamic crates display temporary markers on the map. Static Crate Features Fixed Deployments: Crates are placed in pre-defined areas (e.g., Military Bases, Medical Outposts). Section Organization: Static crate placements are grouped into sections for easier management and modification. Configurable Respawn: Admins can adjust respawn times for static crates to balance gameplay. Shared Mechanics & Systems Interactive Hacking Process: Players use a dedicated action to hack crates open. The process is timed and accompanied by immersive sound and animation. Dynamic Loot Generation: Crates generate loot from customizable, weighted loot pools (weapons, food, medical supplies, etc.) with fallback defaults in case of configuration issues. JSON-Based Configuration: All settings (spawn timings, loot, locations, hack durations, etc.) are stored in a JSON file, allowing easy customization without code changes. Player Notifications & Debugging: In addition to pre-spawn alerts, players receive spawn confirmations, and detailed debug logs assist server admins in troubleshooting and fine-tuning the experience. Translation english,czech,german,russian,polish,hungarian,italian,spanish,french,chinese,japanese,portuguese,chinesesimp Config Example { "LootPools": { "Weapons": { "Items": [ { "ItemName": "M4A1", "Quantity": 1, "Chance": 1.0, "Attachments": [ "Mag_STANAG_60Rnd", "M4_Suppressor" ] }, { "ItemName": "Pistol_Glock19", "Quantity": 1, "Chance": 0.699999988079071, "Attachments": [] } ] }, "FoodAndDrink": { "Items": [ { "ItemName": "BakedBeansCan", "Quantity": 2, "Chance": 1.0, "Attachments": [] }, { "ItemName": "WaterBottle", "Quantity": 1, "Chance": 0.6000000238418579, "Attachments": [] } ] } }, "DynamicCrateLootPools": [ "Weapons", "FoodAndDrink" ], "DynamicCrateLocations": [ { "Name": "Central Village", "CrateType": "HackedCrate", "Location": [ 1500.0, 0.0, 2500.0 ] }, { "Name": "Northern Field", "CrateType": "HackedCrate", "Location": [ 1000.0, 0.0, 1000.0 ] } ], "StaticSections": [ { "SectionName": "Military Base", "Crates": [ { "Name": "Armory", "Crat

Workshop 3426033120

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 2 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.