← modperf · analyzed mods

MA Pirate Treasure

This is a lightweight treasure loot event. It includes customizable treasure chests and a treasure map. As a server admin you can make the map a rare object for players to find. This map starts the event - similar to an Airdrop flair. ✔️ CHERNARUS: 8 LOCATIONS ✔️ NAMALSK: 7 LOCATIONS ✔️ DEER ISLE: 8 LOCATIONS ✔️ SAKHAL: 8 LOCATIONS HIDDEN TREASURE 📁@MA Pirate Treasure ➜ Extras ➜ hidden_treasure CZ NO-FLY-ZONE… (more)

This is a lightweight treasure loot event. It includes customizable treasure chests and a treasure map. As a server admin you can make the map a rare object for players to find. This map starts the event - similar to an Airdrop flair. ✔️ CHERNARUS: 8 LOCATIONS ✔️ NAMALSK: 7 LOCATIONS ✔️ DEER ISLE: 8 LOCATIONS ✔️ SAKHAL: 8 LOCATIONS HIDDEN TREASURE 📁@MA Pirate Treasure ➜ Extras ➜ hidden_treasure CZ NO-FLY-ZONE SUPPORT 📁@MA Pirate Treasure ➜ Extras ➜ no_fly_zone CUSTOM ZOMBIE SUPPORT 📁@MA Pirate Treasure ➜ Extras ➜ custom_zombies When you find a map, you can start the event with Inspect Map. The ship will play an airhorn sound that players will hear if they are close enough. Players who find the map can already see all possible spawns (x). With the notification hint, they basically have a head start to the location. This is supposed to be the reward for finding the map, as opposed to everyone else. GPS TRACKING You can use the Vanilla GPS Receiver to check the distance to the ship. Only works if event is active. Turn on/off for updated distance tracking. 🔴 ONLY 1 EVENT CAN BE ACTIVE AT A TIME! Events are not persistent across restarts! 🔴 MAKE SURE YOU DON'T START IT LIKE 5 MINUTES BEFORE A SERVER RESTART! PVE STYLE EVENT ◈ Config option: "TreasureChestIsLocked" ◈ If set to 1, a key is created in the players inventory upon event start ◈ Key opens the chest so that other players can't "steal" the loot ◈ Key will be ruined dynamically depending on the spawned chest(s) ◈ The chest can be opened - it can't be locked again afterwards A TreasureConfig.json will be created in your servers config. Admins can check EventLogs.txt after the first event has started. 3 standard treasure chests - random for each new event. You can add your own chests aswell - no limits. Just give it a name and set your items. Randomizer can be used to select items out of a larger list of treasure loot. If set to 0, ALL items in the list will be selected! 🔴 MAKE SURE YOU DON'T EXCEED THE 500 SLOT LIMIT OF THE TREASURE CHESTS! "PlaySoundOnEventStart": 1, ➜ Plays Airhorn sound on event start. "EnableShipIsSmoking": 1, ➜ Ship has heli crash smoke trail. "ShowStartEndNotification": 1, ➜ Start/End notification (all players). "ShowSpawnLocationHelp": 1, ➜ Location clue notification (all players). "ShowServerRestartHelp": 0, ➜ Message to warn this player before starting event. "DestroyMapOnEventStart": 0, ➜ Map will be deleted on event start. "EnableGPSDetection": 1, ➜ Vanilla GPS Receiver can detect event locations. "EventRuntimeInMinutes": 40, ➜ 40-60 minutes should be enough for players to find it. "TreasureChestIsLocked": 0, ➜ For more of a PvE style event. "RandomizeTreasureLoot": 0, ➜ 0 means ALL items will be selected. "TreasureChests": [ { ➜ You can add your own chests now. Copy from { to }, "Type": "Military", ➜ Chest spawn is random for each event. "RandomItems": 12, ➜ Change number to whatever you like. "Items": [ ➜ Fill chests with whatever items you want. "YOUR_ITEMS", "YOUR_ITEMS" ] }, { "Type": "Mixed", "RandomItems": 10, "Items": [ "YOUR_ITEMS", "YOUR_ITEMS" ] }, { "Type": "Special", "RandomItems": 8, "Items": [ "YOUR_ITEMS", "YOUR_ITEMS" ] } ] 0 = disabled │ 1 = enabled 🔴 KNOWN ISSUES: Zombies s

Workshop 3440974241

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 19 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.