Delta Paintball
A Complete Paintball Experience For DayZ If you like my work, consider checking out my biggest project to date, Delta's Definitive Ammo Overhaul with over 100 unique ammunition variants, realistic ballistic properties, and more! Features 7 different paintball guns - the Tippman 98, Tippman TipX, Spyder MR100, as well as 4 regular firearms converted for use with paintballs; The HK G36, Ruger Mini-14, MP133, and the… (more)
A Complete Paintball Experience For DayZ If you like my work, consider checking out my biggest project to date, Delta's Definitive Ammo Overhaul with over 100 unique ammunition variants, realistic ballistic properties, and more! Features 7 different paintball guns - the Tippman 98, Tippman TipX, Spyder MR100, as well as 4 regular firearms converted for use with paintballs; The HK G36, Ruger Mini-14, MP133, and the Benelli M4. All with paintball firing sounds and unique firing characteristics for each gun. A fully configurable Rainbow-Six Siege style bomb objective with a defuser to go with it to host one-of-a-kind terrorist vs. counter-terrorist matches 28 unique inflatable obstacle objects for you to use in your map edits to create the ultimate paintball arena (cannot be spawned via "Item Manager", must be through DayZ Editor, Object Builder, or similar). Pre-built wooden structures to add more dynamics to your paintball matches. Custom 1-4x variable scope designed to be side-mounted on the MR100 (Does not work on non-paintball weapons) 4 Paintball colors - Pink, Blue, Orange, Green - each with different colored impact effects and tracers 12ga "Paint-Shot" rounds (Also in 4 color variants) Paintball clothing (jumpsuit and mask) - comes in blue, purple, red, yellow, and green Configurable spawn points for different teams, and configurable scoring/gameplay rules to help server owners easily host paintball themed events Configuration (For server owners) This mod features a teleportation/respawn system in order to facilitate easier setup for paintball themed events. When a player is hit by a paintball, they are teleported to their team's spawnpoint (configured by server owner). The team a player belongs to is determined by the color of mask they are wearing (class name DLT_Paintball_Mask_Classic_COLOR. Both the player that is hit and the attacking player MUST be wearing one of these masks in order for the teleportation system to work. Install the mod and run the server once A folder will be created in the profiles folder titled "Delta_Paintball", inside is the configuration files called "DeltaPaintballConfig.json" Change the settings to your liking; TeleportationEnabled - either enabled (1) or disabled (0) - this will toggle on or off the system that teleports players back to their team's spawn when hit. FriendlyFireTeleportEnabled - either enabled (1) or disabled (0) - having this enabled means that players will be teleported regardless of what team their attacker is part of, disabled means they will NOT be teleported if their attacker is wearing the same mask color as them. TeleportationMaxDistance - Players that are further than this distance (in meters) away from the CLOSEST spawnpoint of their team will not be teleported when hit with a paintball, and shooting this player will not score any points. - default is 0.0 (disabled) BombTimerLength - The time (in seconds) the bomb objective counts down from once it is armed. - default is 240 (4 minutes) DefuserTimerLength - The time (in seconds) the defuser takes to defuse the bomb objective once planted. - default is 45 PlantDefuserActionTime - The time (in seconds) it takes to plant the defuser. - default is 6 CounterDefuseActionTime - The time (in seconds) it takes to complete the counter-defuse action (disabling the defuser) - default is 6 FriendlyFirePenaltyEnabled - either enabled (1) or disabled (0) - having this enabled means that if a player shoots a member of their own team, their team loses a point. spawnPoints(Color) - the coordinate set(s) that players belonging to the specified team will be teleported back to when hit. (in array formatting) Save the .json
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