UnlimitedALe
UnlimitedALE – Update Notes: Compatible with the latest version of DayZ (1.30). Integrates auto-run, auto-sprint, independent stamina consumption control, and automatic vaulting. This provides a smoother, more fluid movement experience while maintaining player control over the core stamina system. Rather than disabling all stamina consumption, the mod handles different types of stamina drain separately: 1. Standard… (more)
UnlimitedALE – Update Notes: Compatible with the latest version of DayZ (1.30). Integrates auto-run, auto-sprint, independent stamina consumption control, and automatic vaulting. This provides a smoother, more fluid movement experience while maintaining player control over the core stamina system. Rather than disabling all stamina consumption, the mod handles different types of stamina drain separately: 1. Standard running and sprinting can be configured to consume no stamina. 2. Jumping, vaulting, ledge climbing, rapid ladder climbing, and melee attacks continue to use the game's original stamina consumption mechanics. 3. When auto-sprinting into a fence, railing, or low wall, the character will automatically vault over it and continue moving forward. 4. Server administrators can disable automatic vaulting for the entire server, and individual players can also toggle this feature off locally. Feature Overview: ------------------------------------------------------- Auto-Run and Auto-Sprint 1. By default, the **`+` key** is used to toggle auto-sprint on or off. 2. Press `+` once: The character begins to sprint forward automatically. 3. Press `+` again: Auto-sprint is disabled, returning the character to standard control. 4. No need to hold down the key. 5. The default keybind can be changed in the game settings. 6. Once auto-run/sprint is disabled, stamina regeneration returns to its normal rate. 7. W, S, A, D keys to cancel auto-run. ------------------------------------------------------- Independent Stamina Consumption Control Separates "running/sprinting stamina" from "action-based stamina." When "UnlimitedStamina = true": 1. Standard running consumes no stamina. 2. Sprinting consumes no stamina. 3. Jumping, vaulting, and ledge climbing continue to consume stamina based on the `ConsumeStaminaOnJump` setting. 4. Rapid ladder climbing continues to consume stamina based on the `ConsumeStaminaOnLadder` setting. 5. Punching and melee attacks continue to consume stamina based on the `ConsumeStaminaOnAttack` setting. 6. Stamina consumed by these actions will not interrupt or disable the auto-run/sprint function. When `UnlimitedStamina = false`: 1. Running and sprinting consume stamina according to the game's default mechanics. 2. If stamina is depleted while auto-sprinting, the character will automatically revert to a normal run. 3. Auto-sprinting will resume once stamina recovers to **15%** of its maximum capacity. 4. Jumping, climbing ladders, and attacking remain governed by their own separate configuration settings. ------------------------------------------------------- Automatic Obstacle Vaulting The character will attempt to automatically vault over obstacles when the following conditions are met: 1. Auto-running is enabled. 2. The character is currently sprinting. 3. An obstacle that can be vaulted (per the game's default system) is detected ahead. 4. Automatic vaulting is permitted by both the server and the player's local client. This supports low obstacles detectable by the game's native system, such as: 1. Fences. 2. Railings. 3. Low walls. 4. Other low obstacles recognized by the game's built-in jumping/vaulting system. After a successful vault, the auto-run state and forward direction are maintained, allowing the character to continue moving forward. ------------------------------------------------------- Configuration File: Automatically generated upon the first launch of the client or server: $profile:UnlimitedALe/UnlimitedALeConfig.json Configuration Settings | Setting | Default Value | Description | |---|---:|---| | `UnlimitedStamina` | `1` | Disables stamina consumption for normal running and sprinting; does not affect stamina settings for other actions. | `ConsumeStaminaOnJump` | `1` | Determines whether jumping, vaulting, and ledge climbing consume stamina (based on default game mechanics). | `ConsumeStaminaOnLadder` | `1` | Determi
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