InediaTerjeCompatibility
A mod that resolves compatibility issues between "InediaInfectedAI" and "TerjeSkills", and also adds balancing adjustments to some "TerjeSkills" perks to maintain the immersion of the "InediaInfectedAI," "InediaPain," "InediaStamina," and "InediaMovement" mods. This mod introduces a balance adjustment to the character's perks, allowing Inedia mods to work more effectively in conjunction with "TerjeSkills". Here is a… (more)
A mod that resolves compatibility issues between "InediaInfectedAI" and "TerjeSkills", and also adds balancing adjustments to some "TerjeSkills" perks to maintain the immersion of the "InediaInfectedAI," "InediaPain," "InediaStamina," and "InediaMovement" mods. This mod introduces a balance adjustment to the character's perks, allowing Inedia mods to work more effectively in conjunction with "TerjeSkills". Here is a list of the perk changes made by this mod, along with explanations for why these changes were made. If you wish, you can modify it as you see fit by repackaging and altering this mod: Modifier "Strength -> MaxWeightModifier": By default, "TerjeSkills" significantly reduces the weight of the load based on the character's "Strength" level and the level of the "HeavyWeight" perk - at "Strength" level 50, the weight is halved, and at the max perk level, it is reduced by three times. For example, if the character is carrying 60 kg, they will feel as if they are only carrying 20 kg. In the mods "InediaStamina" and "InediaMovement", the overall stamina consumption becomes almost negligible, and the weight debuffs become almost ineffective starting at "Strength" level 30 with the perk at level 5, which effectively makes stamina and debuffs useless. Therefore, this mod changes the value of "Strength -> MaxWeightModifier" modifier from 2% to 0.5% per point of "Strength", and adjusts the bonuses from the "Strength -> HeavyWeight" perk from [10%, 25%, 50%, 75%, 100%] to [5%, 10%, 15%, 20%, 25%]. This ensures that at max "Strength" and the 5th level of this perk, the character's load weight will be reduced not by three times, but only by one-third, which is much more balanced and prevents these mods from becoming useless. Perk "Athletic -> StrongBones": By default in "TerjeSkills", the level 5 "Athletic -> StrongBones" perk reduces the chance of the character getting a fracture by too much (-75%), which breaks immersion, as in "InediaInfectedAI" and "InediaPain" the character can suffer a fracture in any limb. Therefore, the bonuses for reducing the chance of fractures from this perk have been changed from [-5%, -10%, -20%, -30%, -50%, -75%] to [-5%, -10%, -20%, -30%, -40%, -50%]. Perk "Strength -> HeavyAttacksForce": The damage increase from heavy attacks has been reduced, as a heavy attack already deals a lot of damage, and with the default x3 multiplier, it turns the character into a superhero. Therefore, the damage multipliers from this ability have been reduced from [10%, 25%, 50%, 100%, 200%] to [10%, 25%, 50%, 75%, 100%]. Perks "Hunting -> ExperiencedHunter", "Hunting -> KnowledgeAnatomy": The damage boost from perks that increase ranged and melee damage against animals has also been reduced, as this was creating an imbalance. For example, it allowed for nearly a 10x melee damage multiplier by combining the perk for melee damage against animals and the perk for melee damage against all creatures ("Strength -> HeavyAttacksForce"). As a result, the bonus from the "Hunting -> ExperiencedHunter" perk has been changed from [10%, 25%, 50%, 100%, 200%, 300%] to [5%, 10%, 25%, 50%, 75%, 100%], and the bonus from the "Hunting -> KnowledgeAnatomy" perk has been changed from [10%, 25%, 50%, 100%, 200%, 300%] to [5%, 10%, 25%, 50%, 75%, 100%]. You are free to repackage, re-upload, modify, and do anything you want with this mod.
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