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Airborne AI

Read the required mods section!! These mods are required. I recommend expansion bundle updated 10/14/26 - regenerate config to see new option (not required) Link to the Config Explanation https://steamcommunity.com/workshop/filedetails/discussion/3472298147/841740442837026385/ How to update your config https://steamcommunity.com/workshop/filedetails/discussion/3472298147/564796605131240879/ HUNTED FROM ABOVE… (more)

Read the required mods section!! These mods are required. I recommend expansion bundle updated 10/14/26 - regenerate config to see new option (not required) Link to the Config Explanation https://steamcommunity.com/workshop/filedetails/discussion/3472298147/841740442837026385/ How to update your config https://steamcommunity.com/workshop/filedetails/discussion/3472298147/564796605131240879/ HUNTED FROM ABOVE Airborne AI introduces aircraft that patrol the skies and hunt players from above. When an aircraft flies within 1 km of a player, a warning message is triggered — giving players a brief window to take cover. If the aircraft gets closer and has line of sight, the player is "spotted," and a squad of AI paratroopers is deployed. These AI will parachute to the ground, track to the player’s last known position, and begin a search. NEW FEATURES Added radio operator paratroopers who can call in support aircraft Added two radios that can allow any ai to call in aircraft (spawned by any means) Override to keep admirals parachute working in 1.30 Chance for aircraft to spiral to the left or right when crashing Increased time that lockon will hold after it is broken. 500ms to 1500ms. Makes it a little easier to lock and fire removed 1.29 ifdef protecting SetRequiredSimulation from 1.28 Separated faction logic from the spawning logic. Now you can override one simple function to add custom factions COMPLETE FEATURE LIST Airborne AI is highly configurable and has to many features to list them here in the description (see feature list discussion below) https://steamcommunity.com/workshop/filedetails/discussion/3472298147/681860392750709353/ Additional important features: Compatible with any map Aircraft can be heard from a long distance AI may make mistakes — not always a perfect drop! AI can fire weapons while parachuting Players can avoid detection by hiding indoors, behind objects, or in thick trees Any AI loadout can be used. This mod will automatically equip paratrooper AI with parachutes After a drop, aircraft re-arm and are ready for another drop in 60 seconds Adjustable AI behavior modes: Land and hold position Land, move to spotted location, and hold Land, move to spotted location, and begin patrolling 8 random waypoints Land, move to spotted area, and begin a indefinite patrol around the spotted area. Loops, never ends REQUIREMENTS Expansion Bundle — or at minimum: Expansion AI https://steamcommunity.com/sharedfiles/filedetails/?id=2572331007 *(Note: expansion missions asset is only required if you want to use the same aircraft engine sound as the airdrops)* Admiral’s Parachute Mod https://steamcommunity.com/sharedfiles/filedetails/?id=2912241382 INSTALLATION Install as a client mod Install the required mods listed above Launch the server once — this will generate a config file at: `profiles/AirborneAI/` Refer to the config explanation for detailed explanations of all config options REPACKS No repacks, reuploads, or redistributions are allowed under any circumstances. Please respect the work by using and linking the original mod only. This Mod may never be monetized. This includes forcing players to pay for content included in this mod or behind any paywall or locked behind any perks or Donator package. Any reports given of this mod being monitized and you will be asked to remove the mod from your server. You may however use this mod on a monetized server so long as you have been approved by Bohemia for monetization. https://www.bohemia.net/monetization/approved/dayz This item is not authorized for posting on Steam, except under the Ste

Workshop 3472298147

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 132 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.