AI ABDUCTORS
Read the required mods section!! I recommend Expansion Bundle Description AI Abductors brings a new element to your DayZ Expansion server — AI can now kidnap players and drag them off to unknown locations. When an AI tasers or KOs a player using melee there is a configurable chance the player will be abducted, have their gear stripped, and wake up surrounded by wolves in the wilderness — or worse. You can even send… (more)
Read the required mods section!! I recommend Expansion Bundle Description AI Abductors brings a new element to your DayZ Expansion server — AI can now kidnap players and drag them off to unknown locations. When an AI tasers or KOs a player using melee there is a configurable chance the player will be abducted, have their gear stripped, and wake up surrounded by wolves in the wilderness — or worse. You can even send them to custom locations like jails. It works like this: AI shoots player with a Expansion taser or optionally just KOs them If conditions are met the player is abducted Players hands are bound and head is optionally bagged Gear is optionally stripped and stashed somewhere nearby Player wakes up in a random spot or a custom location Player escapes bindings and has a chance to recover any stripped gear by finding it UPDATE Sept 13th New features and bug fixes -- existing users need to regenerate the config file to use the new options added check if player is inside vehicle, they will not be abducted if true (avoids issue w player locking) added chack if ai that caused last damage is dead (fix for delayed abduction) refactored on uncon logic (fix for delayed abduction) added fix for Bitterroot oddball coords added compatibility for x2 taser changed abduction barrel will no longer spawn if not configured to strip players random barrel placement is capped to 10 iterations to find safe place. This along with Bitterroot fix should eliminate reports of black screen added option chance player gets a broken leg when abducted added option for loot barrel to be on fire - slowly damages players gear until removed from barrel - will not destroy loot only damage it to extreme badly damaged status added option for random items to be stolen from players gear Features AI Abductors is highly configurable: Configurable chance of abduction on AI taser hit Set chance of player being taken to a “special location” vs. random area Customize gear stripping and stash radius Spawn wolves, bears, or any entity to prowl around the waking player Customize player warning messages and icons Customizable discord webhook to notify others of the event Optional AI squad can spawn after abduction with full loadout/settings control Configure AI to spawn randomly around the waking player or in specific locations Customizable AI behaviors Option to let AI fists or melee weapon KOs trigger abduction Option to allow only specific melee weapons to trigger abduction Option to restrict abduction by AI faction Option to allow loot barrel to smoke for easier locating Option to define specific location for loot barrel to spawn (see config explanation) If other players are nearby (~30m) then a player won't be abducted Option for using handcuffs or ducttape Additional features: Mathematically compatible with any map Abduction can be triggered by any AI using a Expansion Taser, Taser X2, or melee Tasers function as normal when used by players Requirements Expansion Bundle — https://steamcommunity.com/sharedfiles/filedetails/?id=2572331007 or at minimum: Expansion, Expansion AI and Expansion Weapons assets https://steamcommunity.com/sharedfiles/filedetails/?id=2116151222 https://steamcommunity.com/sharedfiles/filedetails/?id=2792982069 https://steamcommunity.com/sharedfiles/filedetails/?id=2792985069 *(Note: This mod was developed using the full Expansion Bundle.)* Installation Install as a client-side mod (must be on both client and server) Install the required Expansion mods Launch the server once to generate the config at: `profiles/AIAbductors/` Add the r
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