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DevCaItemLock

DevCaItemLock - Server-Side Item Access Control WHAT IS THIS MOD? DevCaItemLock is a server-side mod that gives you complete control over which items players can use and for how long. Create unlimited restriction groups based on SteamID, define exact expiration date and time for VIPs or events, and automatically force all expired items to drop from players (including those who were offline when their VIP ended).… (more)

DevCaItemLock - Server-Side Item Access Control WHAT IS THIS MOD? DevCaItemLock is a server-side mod that gives you complete control over which items players can use and for how long. Create unlimited restriction groups based on SteamID, define exact expiration date and time for VIPs or events, and automatically force all expired items to drop from players (including those who were offline when their VIP ended). During the 2h grace window items stay locked for everyone until VIP is renewed, and all blocked attempts / expiry warnings are mirrored to Discord via webhooks. Perfect for VIP systems, admin gear protection, event exclusives, or temporary access packs. No client installation required. OVERVIEW 100% server-side mod for DayZ. Restrict any item to specific players using SteamID-based groups with automatic config reload, precise expiration (date + time), forced drop on expiry, and Discord notifications for blocked access and upcoming VIP expiration. KEY FEATURES: No client installation required (pure server-side) Unlimited groups, items, and SteamIDs Auto-reload without server restart (m_ReloadInterval) Discord webhook notifications (blocked access + VIP expiry warnings) Group expiration by date + time with automatic full-body drop on expiry 2h post-expiry quarantine window: items dropped and locked until VIP is renewed Admin bypass system (SteamID-based) Automatic config migration and backup QUICK START 1. Subscribe & Restart Server Auto-generates config at: profiles/DEVCarlos/DevCaItemLock/ 2. Edit DevCaItemLock.json Add admins, create groups, set items to restrict, and define expiration date + time when needed 3. Save & Wait Mod auto-reloads changes and expiration checks (default every 5 minutes) 4. Done! No server restart needed CONFIG EXAMPLE { "m_ConfigVersion": "2.0", "m_Enable": 1, "m_ReloadInterval": 5, "m_EnableWebhook": true, "m_WebhookURL": "https://discord.com/api/webhooks/YOUR_ID/TOKEN", "m_Admins": ["76561198001994220"], "m_Groups": [ { "m_Description": "VIP Weapons", "m_ExpirationDate": "2025-12-31", "m_Steam": ["76561198001994220", "76561198001994225"], "m_Items": ["M4A1", "AKM", "SVD"] } ] } CONFIGURATION OPTIONS m_Enable 1 = Mod active | 0 = Disabled m_ReloadInterval Minutes between config checks and expiration evaluations (1-1440) m_Admins Array of SteamIDs with full bypass access m_ExpirationDate Group expiration date[/b>. Supports DD/MM/YYYY (recommended) and legacy YYYY-MM-DD. Leave empty ("") for permanent access. m_ExpirationTime Group expiration time in 24h format HH:MM (e.g. "09:30" or "18:45"). Leave empty ("") to expire at 00:00 of the given date. m_EnableWebhook Enable Discord notifications (true/false) m_WebhookURL Your Discord webhook URL EXPIRATION SYSTEM Each group can have an expiration date + time. When the configured moment is reached, the mod: Forces all items from that group to drop from every affected player (online or on next login) Locks those items for everyone (no pickup/use) during a 2h grace window Sends big on-screen warnings and Discord webhooks as expiry approaches EXAMPLE 1 - VIP Pass (Expires 30/06/2025 at 18:00) "m_ExpirationDate": "30/06/2025", "m_ExpirationTime": "18:00" After this moment: items are dropped and blocked until VIP is renewed. EXAMPLE 2 - Event Exclusive (Easter Weekend) "m_Description": "Easter Event Weapons", "m_ExpirationDate": "21/04/2025", "m_ExpirationTime": "23:59" Perfect

Workshop 3483711940

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 1 live server in the crawl publishes it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.