← modperf · analyzed mods

BS Field of View - FOV

BS Field of View Take control of your field of view in DayZ. Adjust your FOV to your liking — your preference is saved automatically — within the min/max range each server defines. Fully integrated with the vanilla FOV function for seamless compatibility with other mods that modify the game menu. Server owners set the allowed range and a default value; players pick whatever feels right inside it. Existing setups… (more)

BS Field of View Take control of your field of view in DayZ. Adjust your FOV to your liking — your preference is saved automatically — within the min/max range each server defines. Fully integrated with the vanilla FOV function for seamless compatibility with other mods that modify the game menu. Server owners set the allowed range and a default value; players pick whatever feels right inside it. Existing setups migrate automatically on update. Server config — $profile:BastardosFOV/range.json { "Min": 0.5235999822616577, "Max": 0.9599300026893616, "Default": 0.7417649924755096 } BS Field of View Copyright 2026 BS Field of View. You are NOT allowed to repack or reupload this mod or its contents. This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/cjcarww. REPACKING IS PROHIBITED. If you'd like authorization, you can request it on our Discord.

Workshop 3484152258 · mod updated 2026-06-12 · analyzed 2026-10-07 15:16 UTC · history · 5 script files

Mechanics Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
1 to review

1 chain break on base classes or persisted data.

Structural footprint 1.1
A
1 to review
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Chain breaks, by consequence

1 override that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

Review
Base class · every DayZGame
DayZGame.SetUserFOV

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any DayZGame.

BS_FOV.pbo::3_Game\DayZGame.c:3
What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 5 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
DayZGame.SetUserFOV — yes ✗ none BS_FOV.pbo::3_Game\DayZGame.c:3
OptionsMenu.Apply — yes ✓ BS_FOV.pbo::5_Mission\OptionsMenu.c:3
OptionsMenuGame.Revert — yes ✓ BS_FOV.pbo::5_Mission\OptionsMenuGame.c:30
OptionsMenuGame.SetToDefaults — yes ✓ BS_FOV.pbo::5_Mission\OptionsMenuGame.c:45
OptionsMenuGame.UpdateFOVOption — yes ✓ BS_FOV.pbo::5_Mission\OptionsMenuGame.c:54
Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

BS_FOV.pbo

  • BS_FOV requiredVersion 0.1 —
    requires 13 addons DZ_Data, DZ_Scripts, DZ_Characters, DZ_Weapons_Magazines, DZ_Weapons_Firearms, DZ_Weapons_Explosives, DZ_Pistols, DZ_Gear_Consumables, DZ_Structures_Military, DZ_Gear_Containers, DZ_Gear_Tools, DZ_Weapons_Melee, DZ_Weapons_Melee_Blade

census 1.1 · findings 1.1 · hash 9d89232c8bf33a79