Alevarics Clothing Fixes
This mod fixes numerous issues / neglected aspects of Alevarics Clothing Overhaul, mainly centered around fixing the copypasted configs for items. It addresses many different areas, such as: • Adjusted names/descriptions of items to be more 'professional' and blend into the world of DayZ better. • Clothing weight is now more realistic, and no longer 270g for every single item. • Adds inventory cargo variation, using… (more)
This mod fixes numerous issues / neglected aspects of Alevarics Clothing Overhaul, mainly centered around fixing the copypasted configs for items. It addresses many different areas, such as: • Adjusted names/descriptions of items to be more 'professional' and blend into the world of DayZ better. • Clothing weight is now more realistic, and no longer 270g for every single item. • Adds inventory cargo variation, using a uniform '3-tier' system of 4x4, 5x4, and 6x4. • Adds minor damage resistance to shirts. • Unique durability values for almost every clothing item, they are no longer a borderline-invincible 550 durability. • Adjusts pouch inventory size to reflect vanilla DayZ size. This includes DayZ's pouches, which are now reverted to their vanilla size, no longer nerfed to 8 slots. • Fixes repair values for numerous items. Balaclavas no longer take almost an entire Sewing Kit to fix, and pouches are now fixed with Leather Sewing Kits like vanilla DayZ. I have not fixed every single item in this mod, Alevarics Clothing Overhaul is VERY large and has an exhaustive list of clothing - this is just every change i've made while I had ACO on my server, but I have removed the mod, so I stopped spending any more time on fixing it. This config originates from Grongus's DayZ Overhaul. If you use GDO on your server, you DO NOT need this.
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modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 2 live servers in the crawl publish it.
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