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Mad Bomber AI

This mod brings a new explosive item to the game and turns any Expansion AI that possess it into Mad Bombers. The Proximity Bomb An improvised explosive with a proximity fuse attached. It admits a light beeping noise audible for a short distance. The beeping rapidly increases as the player draws near to it. Once the player enters the kill zone the bomb will explode after a very short delay. The bomb can only be… (more)

This mod brings a new explosive item to the game and turns any Expansion AI that possess it into Mad Bombers. The Proximity Bomb An improvised explosive with a proximity fuse attached. It admits a light beeping noise audible for a short distance. The beeping rapidly increases as the player draws near to it. Once the player enters the kill zone the bomb will explode after a very short delay. The bomb can only be defused by destroying it. Can be spawned with the CLE or any spawn tool such as Spawner Bubanku to leave nice surprises for your players Can be equipped on AI hand slot or inventory Can be added to zombie loot (note that zombie inventory does not spawn until the zombie dies. This could lead to a player being unexpectedly blownup as the bomb will only exist and beep after the zombie dies) Mad Bombers When a Expansion AI carries this bomb in its hands it will act different than other AI. If a player gets closer than 40m to one of these AI the AI will go crazy, start yelling, lock onto the player and pursue them trying to get close enough to detonate the bomb. The AI will be persistent while not impossible and show some disregard for it's own safety. Mad Bombers that have locked onto a player will pursue until LOS has been broken or their are no audible cues to the targets location for long enough that the target is considered lost. The initial detection works through walls enabling you to set traps with hidden AI. Otherwise bomb equipped AI act as normal. Equip the bombs using Expansion AI Loadouts Mad Bombers can detect players through walls when not already locked on to a target. Put one in a room and it will lock on to any approaching player, start yelling and charge as it exits the room. Mad Bombers should not be given weapons and the mod tries to prevent them from picking up weapons but sometimes they do anyway. They may prefer to attack with weapons vs charging the player. Installation & Requirements Needs to be on the client and server. Expansion AI is required. I recommend Bundle. Add this to your types <type name="AYSA_madBomb"> <nominal>0</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>0</min> <quantmin>40</quantmin> <quantmax>80</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> <value name="Tier3"/> </type> UPDATED Now supports custom yelling sounds by using this mod https://steamcommunity.com/sharedfiles/filedetails/?id=3491225019 - Mad Bomber AI Custom SFX Repacks No repacks, reuploads, or redistributions are allowed under any circumstances. Please respect the original work by linking to the official mod only. This Mod may never be monetized. This includes forcing players to pay for content included in this mod or behind any paywall or locked behind any perks or Donator package. Any reports given of this mod being monitized and you will be asked to remove the mod from your server. You may however use this mod on a monetized server so long as you have been approved by Bohemia for monetization. https://www.bohemia.net/monetization/approved/dayz Contact Dwight (aka agent001) Discord: https://discord.gg/qta8Y6G5GG If you enjoy the mod, don’t forget to leave a thumbs up! Find a bug? Got suggestions? Hit me up on Discord. Like the mod? Rate it or donate and feed my dayzickness. Check out my other mods https://steamcommunity.com/sharedfiles/filedetails/?id=3472298147 - Airborne AI https://steamcommunity.com/sharedfiles/filedetails/?id=3480112643 - AI Abductor

Workshop 3489489845

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 11 live servers in the crawl publish it.

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